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path: root/src/debug/mori_debug_menu.c
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2020-06-08Fix rev1+. Oops.Kaz
2020-06-08Preliminary support for English rev0 debug. Matching but still needsKaz
cleaning up. Rename DEBUG_TRANSLATE to DEBUG_FIX now that we have actual English Debug ROMs. Add Sapphire German "first edition" debug support, now that we have a hash for it. Fix an obvious nonmatching.
2019-08-25Improve a mori_debug_menu translationeasyaspi314 (Devin)
2019-08-23[WIP] English Debug menu translations! (Plus some build system fixes)easyaspi314 (Devin)
I'm back!            す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence).
2018-06-10Label move_tutor_menu.cMarcus Huderle
2018-01-17Dma macro cleanup and cleanup sub_8076034 and sub_8076464ProjectRevoTPP
2018-01-09more text/menu renamingcamthesaxman
2018-01-08re-label some window and text codecamthesaxman
2018-01-01Label a bunch more specialsMarcus Huderle
2017-11-14Merge branch 'data' of https://github.com/ProjectRevoTPP/pokeruby into dataProjectRevoTPP
2017-11-13migrate cable_club and mori_debug_menu data to srcProjectRevoTPP
2017-11-12Cleanup and document daycare.cMarcus Huderle
2017-09-30mergeProjectRevoTPP
2017-08-26mergeProjectRevoTPP
2017-08-12split out src/ directory into categorized subdirectories.ProjectRevoTPP