Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-08 | Preliminary support for English rev0 debug. Matching but still needs | Kaz | |
cleaning up. Rename DEBUG_TRANSLATE to DEBUG_FIX now that we have actual English Debug ROMs. Add Sapphire German "first edition" debug support, now that we have a hash for it. Fix an obvious nonmatching. | |||
2020-06-03 | sub_809E8F0 get. | Kaz | |
2019-08-23 | [WIP] English Debug menu translations! (Plus some build system fixes) | easyaspi314 (Devin) | |
I'm back! す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence). | |||
2018-07-02 | label some of pokemon_summary_screen | yenatch | |
2018-06-20 | Rename map attribute structs to MapLayout | Marcus Huderle | |
2018-06-07 | Label all metatile behaviors and functions | Marcus Huderle | |
2018-05-21 | Standardize args to palette blend functions | Marcus Huderle | |
2018-04-07 | through DebugMenu_807786C; use macro NAKED instead of __attribute__((naked)) | PikalaxALT | |
2018-04-05 | Renaming | PikalaxALT | |
2018-04-02 | Finish decompiling nakamura | PikalaxALT | |
2018-04-02 | through debug_sub_81612B8 | PikalaxALT | |
2018-04-02 | through debug_sub_8161028 | PikalaxALT | |
2018-04-02 | through debug_sub_8160C7C | PikalaxALT | |
2018-04-02 | through nonmatching debug_sub_8160714 | PikalaxALT | |
2018-04-02 | through debug_sub_8160498 | PikalaxALT | |
2018-04-02 | through debug_sub_8160308 | PikalaxALT | |
2018-04-02 | through debug_sub_815FFDC | PikalaxALT | |
2018-04-02 | debug_sub_815FCB4 | PikalaxALT | |
2018-04-01 | through debug_sub_815FC94 | PikalaxALT | |
2018-04-01 | through (nonmatching) debug_sub_815F930 | PikalaxALT | |
2018-04-01 | through debug_sub_815F7F0 | PikalaxALT | |
2018-04-01 | through debug_sub_815F5C4 | PikalaxALT | |
2018-04-01 | debug_sub_815F2F4 | PikalaxALT | |
2018-04-01 | Start decompiling nakamura functions | PikalaxALT | |
2018-02-06 | fix bss memory locations | Cameron Hall | |
2018-01-23 | move undecompiled debug menu code to asm | Cameron Hall | |
2018-01-23 | fix more false offsets | Cameron Hall | |
2018-01-21 | resolve merge conflicts and make it compile | Cameron Hall | |
2018-01-17 | add more debug things | Cameron Hall | |
2018-01-17 | resolve some undefined references | Cameron Hall | |
2018-01-17 | use 'if DEBUG' instead of 'ifdef DEBUG' | Cameron Hall | |
2018-01-16 | add debug ifdefs | Cameron Hall | |