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path: root/src/debug/sound_check_menu.c
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2021-06-25Document pokedex_cry_screen.cPikalaxALT
2021-06-25More pokedex doccingPikalaxALT
2020-08-29Give songs meaningful english namesGriffinR
2019-12-14Merge branch 'master' of github.com:pret/pokeruby into modern_gccPikalaxALT
2019-09-05Merge branch 'master' into modern_gccPikalaxALT
2019-08-23[WIP] English Debug menu translations! (Plus some build system fixes)easyaspi314 (Devin)
I'm back!            す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence).
2019-07-29gMPlay to gMPlayInfocamthesaxman
2019-06-26Make Ruby compile with gcc-8PikalaxALT
2018-09-22Renaming cry voicegroupsKermalis
2018-09-15Voicegroups need namesKermalis
2018-06-20Use MUS_ prefix instead of BGM_ prefix for songsMarcus Huderle
2018-06-10Label move_tutor_menu.cMarcus Huderle
2018-05-21Standardize args to palette blend functionsMarcus Huderle
2018-01-09more text/menu renamingcamthesaxman
2018-01-09s/gWindowConfig/gWindowTemplate/gcamthesaxman
2018-01-08re-label some window and text codecamthesaxman
2017-11-26abilities, songs, species constantscamthesaxman
2017-10-01move sound_check_menu.c to debugcamthesaxman