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2019-12-14Merge branch 'master' of github.com:pret/pokeruby into modern_gccPikalaxALT
2019-10-19Merge pull request #754 from camthesaxman/emerald_diffhuderlem
resolve more emerald differences
2019-09-05Fix a mixup in the naming :(easyaspi314 (Devin)
2019-09-05Document some debug menu thingseasyaspi314 (Devin)
2019-09-05Merge branch 'master' into modern_gccPikalaxALT
2019-08-26Mark some things in tomomichi_debug_menu.ceasyaspi314 (Devin)
2019-08-25Fix some test menu translations, document unused functions and name stuffeasyaspi314 (Devin)
2019-08-25Improve a mori_debug_menu translationeasyaspi314 (Devin)
2019-08-25Replace asm("") with ++ --.easyaspi314 (Devin)
agbcc is weird
2019-08-25Improve some nohara translations.easyaspi314 (Devin)
2019-08-24Match and document DebugMenu_8077C3C (now DebugMenu_ConvertBuildDate)easyaspi314 (Devin)
It seems that simply putting an asm("") matched 8077C3C.
2019-08-23[WIP] English Debug menu translations! (Plus some build system fixes)easyaspi314 (Devin)
I'm back!            す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence).
2019-07-31fix more emerald differencescamthesaxman
2019-07-29gMPlay to gMPlayInfocamthesaxman
2019-06-26Make Ruby compile with gcc-8PikalaxALT
2019-04-23gTrainerBattleOpponent = SECRET_BASE_OPPONENTPikalaxALT
2019-04-08Some documentation of contest_link_80C2020PikalaxALT
2019-04-08through sub_80C4A28PikalaxALT
2018-12-07Use real apostrophes instead of fake onesMelody
2018-09-22Renaming cry voicegroupsKermalis
2018-09-15Voicegroups need namesKermalis
2018-07-21Change OPPONENT to TRAINER in taya_debug_window.cvblm12
2018-07-02label some of pokemon_summary_screenyenatch
2018-06-25Merge branch 'master' into contest_link_80C2020Marcus Huderle
2018-06-20Use MUS_ prefix instead of BGM_ prefix for songsMarcus Huderle
2018-06-20Rename map attribute structs to MapLayoutMarcus Huderle
2018-06-10Label move_tutor_menu.cMarcus Huderle
2018-06-07Label all metatile behaviors and functionsMarcus Huderle
2018-06-06Label/document field_control_avatar.c and a few misc thingsMarcus Huderle
2018-05-21Standardize args to palette blend functionsMarcus Huderle
2018-04-22Take the IME/IE ops out of their own blocksPikalaxALT
2018-04-21Fix mistake in debug_80C47BCPikalaxALT
2018-04-21Decompile watanabe dataPikalaxALT
2018-04-21Remaining functions in watanabePikalaxALT
2018-04-21copypasta through debug_80C7A54PikalaxALT
2018-04-20through InitSeeTrainersPikalaxALT
2018-04-20through debug_80C74E4PikalaxALT
2018-04-20nonmatching debug_80C6FA8PikalaxALT
2018-04-19through debug_80C6CB8PikalaxALT
2018-04-19through InitSeePokemonGraphicsPikalaxALT
2018-04-18through debug_80C689CPikalaxALT
2018-04-18debug_80C5FFCPikalaxALT
2018-04-17through debug_80C5EF4PikalaxALT
2018-04-17through debug_80C5738PikalaxALT
2018-04-17through debug_80C53F0 (also testing resplit of string)PikalaxALT
2018-04-16through debug_80C5208PikalaxALT
2018-04-16through debug_80C4F48PikalaxALT
2018-04-15through debug_80C4AC4 (temp ewram struct)PikalaxALT
2018-04-15through debug_80C48A0PikalaxALT
2018-04-15through debug_80C4774PikalaxALT