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2021-06-28Match sub_806CF04PikalaxALT
2021-06-28Name funcs in credits.c; more ewram cleanupPikalaxALT
2021-06-28Resolve ewram0arr in intro.c, ewram0_7 in egg_hatch.cPikalaxALT
2021-06-24Document pokedex.c, 1PikalaxALT
2020-09-01Make invisible a booleanPokeCodec
2020-08-29Give songs meaningful english namesGriffinR
2019-07-28remove hardcoded VRAM and EWRAM addressescamthesaxman
2018-05-21Standardize args to palette blend functionsMarcus Huderle
2018-02-18remove subdirectoriescamthesaxman
2017-08-12split out src/ directory into categorized subdirectories.ProjectRevoTPP
2017-07-20map out ram variablesdrifloony
2017-06-24first src changesMarijn van der Werf
2017-06-20move data to C and introduce CompressedSpriteSheet and CompressedSpritePalettecamthesaxman
2017-06-16Merge remote-tracking branch 'marijn/clean/headers'yenatch
2017-05-26Sort includesMarijn van der Werf
2017-05-26Add headersMarijn van der Werf
2017-05-23Merge pull request #305 from NieDzejkob/masteryenatch
Name some stuff
2017-05-23Merge pull request #303 from marijnvdwerf/clean/includesyenatch
Clean/includes
2017-05-22Define gSineTable in trig.hMarijn van der Werf
2017-05-22Add data2 headerMarijn van der Werf
2017-05-22Decrease indentation level of switchesMarijn van der Werf
2017-05-21Various intro namingNieDzejkob
2017-05-15Remove last NONMATCHINGs in credits.cCameron Hall
2017-05-06Fix intro.c for German buildMarijn van der Werf
2017-05-06Various german patchesMarijn van der Werf
2017-04-27Sort includesMarijn van der Werf
2017-03-18reorganize and add new headers for many filesProjectRevoTPP
2017-01-28introduce BGCNT constantscamthesaxman
2017-01-28tabs to spacesYamaArashi
2017-01-27define more data in C (#220)Cameron Hall
* define more data in C * correct typo in comments
2017-01-27define more data in C (#219)Cameron Hall
* define some graphics data in C * define wild pokemon in C * use less #ifdefs * define data in berry.c
2017-01-21formattingYamaArashi
2017-01-17Remove trailing whitespaceMarijn van der Werf
2017-01-17Sort includesMarijn van der Werf
2017-01-06finish decompiling intro.c (#169)Cameron Hall
* finish decompiling * remove intro.s
2017-01-06fix broken buildYamaArashi
2017-01-06decompile more intro functionscamthesaxman
2017-01-05decompile up to sub_813D908camthesaxman
2017-01-05decompile up to sub_813D584camthesaxman
2017-01-05decompile sub_813D0CCcamthesaxman
2017-01-04begin decompiling more intro codecamthesaxman
2017-01-03more labels in battle_ai.c and intro.c and misc places (#151)ProjectRevoTPP
* make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting * label intro.c a bit * label battle_ai.c and document some stuff * formatting * more labeling and clarification. * more label stuff
2017-01-01name some functionsYamaArashi
2016-12-12Fix various warningsMarijn van der Werf
2016-12-02[WIP] Extract all external function declarations to headers (#114)Marijn van der Werf
* Extract other external function declarations * Fix GBA compilation * Revert `sub_803C434` to asm
2016-11-30Declare more non-static functions in header files (#111)Marijn van der Werf
* Declare more non-static functions in header files * Use `(void)` for functions without arguments. * Move global-included data to seperate headers * Don't import types or global in header * Fix fieldmap imports * Revert in-code changes * Add missing newlines
2016-11-25Decompile more intro functions (#108)Cameron Hall
* start decompiling intro task * ignore Thumbs.db * decompile more code * actually ignore Thumbs.db * decompile more functions * fix sapphire * sort of fix task_intro_7 * name some functions and variables * more cleanup
2016-11-10decompile title_screen.c (#96)Cameron Hall
* decompile title_screen.c * macros * cleanup * consistency
2016-10-11begin decompiling intro functionsYamaArashi