summaryrefslogtreecommitdiff
path: root/src/item_use.c
AgeCommit message (Collapse)Author
2020-08-29Give songs meaningful english namesGriffinR
2020-02-12Rename event_obj_lock to event_object_lockGriffinR
2020-02-12Fix event object include guards and constant filenamesGriffinR
2020-02-12Standardize Event Object to Object EventGriffinR
2019-10-05Match sub_80C9720PikalaxALT
2018-10-17Further synchronisationSlawter666
2018-07-12Use map type constants in map headersMarcus Huderle
2018-07-11Use bg event type constants and remove unneeded bg_event argumentMarcus Huderle
2018-06-23Document field_effect_helpers and other misc. thingsMarcus Huderle
2018-06-20Merge remote-tracking branch 'upstream/master' into assetsMarcus Huderle
2018-06-20Rename map attribute structs to MapLayoutMarcus Huderle
2018-06-19Label various overworld-related thingsMarcus Huderle
2018-06-06Label/document field_control_avatar.c and a few misc thingsMarcus Huderle
2018-05-29Unify 'map object' and 'field object' terms into 'event object'Marcus Huderle
2018-05-29Label all movement type functions and their callbacksMarcus Huderle
2018-05-29Rename regularAnim and specialAnim to singleMovement and heldMovementMarcus Huderle
2018-05-23Label all of MapObject struct members, and ground effect flagsMarcus Huderle
2018-05-21Standardize args to palette blend functionsMarcus Huderle
2018-04-07through DebugMenu_807786C; use macro NAKED instead of __attribute__((naked))PikalaxALT
2018-04-06Decompile a bunch of battle_9Marcus Huderle
2018-02-18remove subdirectoriescamthesaxman
2017-08-12split out src/ directory into categorized subdirectories.ProjectRevoTPP
2017-07-09completely get rid of TextStructcamthesaxman
2017-06-28Remove excess declarations of gScriptItemIdscnorton
2017-06-19Battle labels named (#333)DizzyEggg
* Changed battle labels
2017-06-16Merge remote-tracking branch 'marijn/clean/headers'yenatch
2017-06-15move player_pc data to C file and do a lot of labelingProjectRevoTPP
2017-05-26Rename pokeblock.h.hMarijn van der Werf
2017-05-26Make rom build againMarijn van der Werf
2017-05-26Sort includesMarijn van der Werf
2017-05-26Add headersMarijn van der Werf
2017-05-23Merge pull request #303 from marijnvdwerf/clean/includesyenatch
Clean/includes
2017-05-22Add data2 headerMarijn van der Werf
2017-05-22Remove duplicate strings.h declarationsMarijn van der Werf
2017-05-22Decrease indentation level of switchesMarijn van der Werf
2017-05-09file renamingYamaArashi
2017-05-03introduce YesNoFuncTable structYamaArashi
2017-05-03clean up whitespaceYamaArashi
2017-05-03decompile a little more of player_pc.c and dump half of battle_anim data ↵ProjectRevoTPP
incbins (#254) * matching sub_813A280 and sub_813A4B4 * move data to item_use.c * slightly less ugly NewGameInitPCItems * more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs * decompile HandleQuantityRolling and sub_813A6FC * partially label and comment battle_anim.c * decompile sub_813A794 and sub_813A83C * minor comments on battle_anim.c * decompile up to GF shenanigans #14390 * up to GF shenanigans #38571 * dump half of battle_anim_80CA710.s incbins * dump most incbins from battle_anim_812C144.s * obj_rot_scal fixes * subsprite * i cant even identify byte arrays
2017-04-30define item_use data in CYamaArashi
2017-04-27Sort includesMarijn van der Werf
2017-04-08finish decompiling item_use.c (#244)ProjectRevoTPP
* nonmatching sub_80C9720 and decompile sub_80C9838 * finish decompiling Itemfinder functions. * decompile ItemUseOutOfBattle_PokeblockCase and ItemUseOutOfBattle_CoinCase * rename field_doortransition * rename weather file * decompile more of item_use.c * decompile up to repel code * decompile up to stat increase code * finish decompiling item_use.c * remove item_use from ld_script
2017-03-22start decompiling item_use.c againProjectRevoTPP
2017-01-21formattingYamaArashi
2017-01-17Remove trailing whitespaceMarijn van der Werf
2017-01-17Sort includesMarijn van der Werf
2017-01-05more labels (#165)ProjectRevoTPP
* more labels and match sub_810745C * formatting * move BattleStruct to battle.h and combine both loose structs * oops * more labels for rom4.c
2017-01-02label and document berry.c, decompress.c, item_use.c and label ↵ProjectRevoTPP
gBattleTypeFlags (#146) * make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting
2017-01-02event_data.cYamaArashi
2017-01-01mail data in save block 1YamaArashi