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path: root/asm/battle_anim_81258BC.s
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	.include "constants/gba_constants.inc"
	.include "constants/species_constants.inc"
	.include "asm/macros.inc"

	.syntax unified

	.text
	
	thumb_func_start unref_sub_812AECC
unref_sub_812AECC: @ 812AECC
	push {lr}
	bl RunMysteryEventScript
	lsls r0, 24
	lsrs r0, 24
	adds r1, r0, 0
	cmp r0, 0x1
	beq _0812AEEA
	cmp r0, 0x1
	ble _0812AF08
	cmp r1, 0x2
	beq _0812AEF4
	cmp r1, 0x3
	beq _0812AEFA
	b _0812AF08
_0812AEEA:
	movs r0, 0x16
	bl PlaySE
	movs r0, 0x1
	b _0812AF0A
_0812AEF4:
	bl sub_812AF10
	b _0812AF08
_0812AEFA:
	movs r0, 0x16
	bl PlaySE
	bl sub_812AF10
	movs r0, 0x1
	b _0812AF0A
_0812AF08:
	movs r0, 0
_0812AF0A:
	pop {r1}
	bx r1
	thumb_func_end unref_sub_812AECC

	thumb_func_start sub_812AF10
sub_812AF10: @ 812AF10
	push {lr}
	movs r0, 0x2
	movs r1, 0xE
	movs r2, 0x1B
	movs r3, 0x13
	bl MenuDrawTextWindow
	ldr r0, _0812AF2C @ =gStringVar4
	movs r1, 0x3
	movs r2, 0xF
	bl MenuPrint
	pop {r0}
	bx r0
	.align 2, 0
_0812AF2C: .4byte gStringVar4
	thumb_func_end sub_812AF10

	thumb_func_start sub_812AF30
sub_812AF30: @ 812AF30
	push {r4-r6,lr}
	lsls r0, 24
	lsrs r0, 24
	ldr r1, _0812AF8C @ =gTasks
	lsls r6, r0, 2
	adds r6, r0
	lsls r6, 3
	adds r6, r1
	ldr r1, _0812AF90 @ =gBattleAnimArgs
	ldrh r0, [r1]
	strh r0, [r6, 0x8]
	ldrh r0, [r1, 0x2]
	strh r0, [r6, 0xA]
	movs r0, 0x40
	negs r0, r0
	bl sub_8076F98
	adds r4, r0, 0
	lsls r4, 24
	lsrs r4, 24
	movs r0, 0x3F
	bl sub_8076F98
	adds r5, r0, 0
	lsls r4, 24
	asrs r4, 24
	lsls r5, 24
	asrs r5, 24
	adds r0, r4, 0
	adds r1, r5, 0
	movs r2, 0x2
	bl sub_807712C
	strh r4, [r6, 0xC]
	strh r5, [r6, 0xE]
	lsls r0, 24
	asrs r0, 24
	strh r0, [r6, 0x10]
	movs r0, 0xA
	strh r0, [r6, 0x1C]
	ldr r0, _0812AF94 @ =sub_812AF98
	str r0, [r6]
	pop {r4-r6}
	pop {r0}
	bx r0
	.align 2, 0
_0812AF8C: .4byte gTasks
_0812AF90: .4byte gBattleAnimArgs
_0812AF94: .4byte sub_812AF98
	thumb_func_end sub_812AF30

	thumb_func_start sub_812AF98
sub_812AF98: @ 812AF98
	push {r4-r6,lr}
	lsls r0, 24
	lsrs r0, 24
	ldr r2, _0812AFC8 @ =gTasks
	lsls r1, r0, 2
	adds r1, r0
	lsls r1, 3
	adds r4, r1, r2
	ldrh r5, [r4, 0xC]
	ldrb r6, [r4, 0x10]
	ldrh r0, [r4, 0x1E]
	adds r0, 0x1
	movs r1, 0
	strh r0, [r4, 0x1E]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x6F
	bne _0812AFD0
	movs r0, 0x5
	strh r0, [r4, 0x1C]
	strh r1, [r4, 0x1E]
	ldr r0, _0812AFCC @ =sub_812B004
	str r0, [r4]
	b _0812AFFE
	.align 2, 0
_0812AFC8: .4byte gTasks
_0812AFCC: .4byte sub_812B004
_0812AFD0:
	ldrh r0, [r4, 0x1C]
	adds r0, 0x1
	strh r0, [r4, 0x1C]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0xB
	bne _0812AFEA
	strh r1, [r4, 0x1C]
	ldrh r0, [r4, 0x8]
	lsls r1, r5, 24
	asrs r1, 24
	bl PlaySE12WithPanning
_0812AFEA:
	lsls r1, r6, 24
	asrs r1, 24
	lsls r0, r5, 16
	asrs r0, 16
	adds r0, r1
	lsls r0, 16
	asrs r0, 16
	bl sub_8077104
	strh r0, [r4, 0xC]
_0812AFFE:
	pop {r4-r6}
	pop {r0}
	bx r0
	thumb_func_end sub_812AF98

	thumb_func_start sub_812B004
sub_812B004: @ 812B004
	push {r4,r5,lr}
	lsls r0, 24
	lsrs r5, r0, 24
	ldr r1, _0812B054 @ =gTasks
	lsls r0, r5, 2
	adds r0, r5
	lsls r0, 3
	adds r4, r0, r1
	ldrh r0, [r4, 0x1C]
	adds r0, 0x1
	strh r0, [r4, 0x1C]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x6
	bne _0812B04C
	movs r0, 0
	strh r0, [r4, 0x1C]
	movs r0, 0x3F
	bl sub_8076F98
	adds r1, r0, 0
	ldrh r0, [r4, 0xA]
	lsls r1, 24
	asrs r1, 24
	bl PlaySE12WithPanning
	ldrh r0, [r4, 0x1E]
	adds r0, 0x1
	strh r0, [r4, 0x1E]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x2
	bne _0812B04C
	adds r0, r5, 0
	bl DestroyAnimSoundTask
_0812B04C:
	pop {r4,r5}
	pop {r0}
	bx r0
	.align 2, 0
_0812B054: .4byte gTasks
	thumb_func_end sub_812B004

	thumb_func_start sub_812B058
sub_812B058: @ 812B058
	push {r4-r7,lr}
	mov r7, r10
	mov r6, r9
	mov r5, r8
	push {r5-r7}
	sub sp, 0x4
	mov r8, r0
	lsls r0, 24
	lsrs r0, 24
	mov r8, r0
	ldr r0, _0812B0FC @ =gBattleAnimArgs
	ldrh r1, [r0]
	str r1, [sp]
	ldrb r5, [r0, 0x4]
	ldrb r6, [r0, 0x6]
	ldrb r3, [r0, 0x8]
	mov r10, r3
	ldrb r7, [r0, 0xA]
	ldrb r1, [r0, 0xC]
	mov r9, r1
	ldrb r0, [r0, 0x2]
	lsls r0, 24
	asrs r0, 24
	bl sub_8076F98
	adds r4, r0, 0
	lsls r4, 24
	lsrs r4, 24
	lsls r5, 24
	asrs r5, 24
	adds r0, r5, 0
	bl sub_8076F98
	adds r5, r0, 0
	lsls r4, 24
	asrs r4, 24
	lsls r5, 24
	asrs r5, 24
	lsls r6, 24
	asrs r6, 24
	adds r0, r4, 0
	adds r1, r5, 0
	adds r2, r6, 0
	bl sub_807712C
	ldr r2, _0812B100 @ =gTasks
	mov r3, r8
	lsls r1, r3, 2
	add r1, r8
	lsls r1, 3
	adds r1, r2
	movs r2, 0
	mov r6, sp
	ldrh r6, [r6]
	strh r6, [r1, 0x8]
	strh r4, [r1, 0xA]
	strh r5, [r1, 0xC]
	lsls r0, 24
	asrs r0, 24
	strh r0, [r1, 0xE]
	mov r0, r10
	strh r0, [r1, 0x10]
	strh r7, [r1, 0x12]
	mov r3, r9
	strh r3, [r1, 0x14]
	strh r2, [r1, 0x1C]
	strh r4, [r1, 0x1E]
	strh r3, [r1, 0x20]
	ldr r2, _0812B104 @ =sub_812B108
	str r2, [r1]
	mov r0, r8
	bl _call_via_r2
	add sp, 0x4
	pop {r3-r5}
	mov r8, r3
	mov r9, r4
	mov r10, r5
	pop {r4-r7}
	pop {r0}
	bx r0
	.align 2, 0
_0812B0FC: .4byte gBattleAnimArgs
_0812B100: .4byte gTasks
_0812B104: .4byte sub_812B108
	thumb_func_end sub_812B058

	thumb_func_start sub_812B108
sub_812B108: @ 812B108
	push {r4,r5,lr}
	lsls r0, 24
	lsrs r5, r0, 24
	ldr r1, _0812B14C @ =gTasks
	lsls r0, r5, 2
	adds r0, r5
	lsls r0, 3
	adds r4, r0, r1
	ldrh r0, [r4, 0x20]
	adds r1, r0, 0x1
	strh r1, [r4, 0x20]
	lsls r0, 16
	asrs r0, 16
	movs r2, 0x14
	ldrsh r1, [r4, r2]
	cmp r0, r1
	bne _0812B150
	movs r0, 0
	strh r0, [r4, 0x20]
	ldrh r0, [r4, 0x8]
	movs r1, 0x1E
	ldrsb r1, [r4, r1]
	bl PlaySE12WithPanning
	ldrh r0, [r4, 0x10]
	subs r0, 0x1
	strh r0, [r4, 0x10]
	lsls r0, 16
	cmp r0, 0
	bne _0812B150
	adds r0, r5, 0
	bl DestroyAnimSoundTask
	b _0812B182
	.align 2, 0
_0812B14C: .4byte gTasks
_0812B150:
	ldr r1, _0812B188 @ =gTasks
	lsls r0, r5, 2
	adds r0, r5
	lsls r0, 3
	adds r4, r0, r1
	ldrh r0, [r4, 0x1C]
	adds r1, r0, 0x1
	strh r1, [r4, 0x1C]
	lsls r0, 16
	asrs r0, 16
	movs r2, 0x12
	ldrsh r1, [r4, r2]
	cmp r0, r1
	bne _0812B182
	movs r0, 0
	strh r0, [r4, 0x1C]
	ldrh r0, [r4, 0xE]
	ldrh r1, [r4, 0x1E]
	adds r0, r1
	strh r0, [r4, 0x1E]
	movs r2, 0x1E
	ldrsh r0, [r4, r2]
	bl sub_8077104
	strh r0, [r4, 0x1E]
_0812B182:
	pop {r4,r5}
	pop {r0}
	bx r0
	.align 2, 0
_0812B188: .4byte gTasks
	thumb_func_end sub_812B108

	thumb_func_start sub_812B18C
sub_812B18C: @ 812B18C
	push {r4-r6,lr}
	lsls r0, 24
	lsrs r5, r0, 24
	movs r4, 0
	movs r0, 0x40
	negs r0, r0
	bl sub_8076F98
	lsls r0, 24
	lsrs r6, r0, 24
	bl IsContest
	lsls r0, 24
	cmp r0, 0
	beq _0812B1CC
	ldr r0, _0812B1BC @ =gBattleAnimArgs
	movs r1, 0
	ldrsh r0, [r0, r1]
	cmp r0, 0
	bne _0812B1C4
	ldr r0, _0812B1C0 @ =0x02019348
	ldrh r4, [r0]
	b _0812B272
	.align 2, 0
_0812B1BC: .4byte gBattleAnimArgs
_0812B1C0: .4byte 0x02019348
_0812B1C4:
	adds r0, r5, 0
	bl DestroyAnimVisualTask
	b _0812B272
_0812B1CC:
	ldr r0, _0812B1E0 @ =gBattleAnimArgs
	movs r2, 0
	ldrsh r1, [r0, r2]
	adds r2, r0, 0
	cmp r1, 0
	bne _0812B1E8
	ldr r0, _0812B1E4 @ =gBattleAnimBankAttacker
	ldrb r4, [r0]
	b _0812B20E
	.align 2, 0
_0812B1E0: .4byte gBattleAnimArgs
_0812B1E4: .4byte gBattleAnimBankAttacker
_0812B1E8:
	cmp r1, 0x1
	bne _0812B1F8
	ldr r0, _0812B1F4 @ =gBattleAnimBankTarget
	ldrb r4, [r0]
	b _0812B20E
	.align 2, 0
_0812B1F4: .4byte gBattleAnimBankTarget
_0812B1F8:
	cmp r1, 0x2
	bne _0812B204
	ldr r0, _0812B200 @ =gBattleAnimBankAttacker
	b _0812B206
	.align 2, 0
_0812B200: .4byte gBattleAnimBankAttacker
_0812B204:
	ldr r0, _0812B230 @ =gBattleAnimBankTarget
_0812B206:
	ldrb r1, [r0]
	movs r0, 0x2
	adds r4, r0, 0
	eors r4, r1
_0812B20E:
	movs r1, 0
	ldrsh r0, [r2, r1]
	cmp r0, 0x1
	beq _0812B21A
	cmp r0, 0x3
	bne _0812B234
_0812B21A:
	adds r0, r4, 0
	bl IsAnimBankSpriteVisible
	lsls r0, 24
	cmp r0, 0
	bne _0812B234
	adds r0, r5, 0
	bl DestroyAnimVisualTask
	b _0812B2B0
	.align 2, 0
_0812B230: .4byte gBattleAnimBankTarget
_0812B234:
	adds r0, r4, 0
	bl GetBankSide
	lsls r0, 24
	cmp r0, 0
	beq _0812B258
	ldr r1, _0812B250 @ =gBattlePartyID
	lsls r0, r4, 1
	adds r0, r1
	ldrh r1, [r0]
	movs r0, 0x64
	muls r0, r1
	ldr r1, _0812B254 @ =gEnemyParty
	b _0812B266
	.align 2, 0
_0812B250: .4byte gBattlePartyID
_0812B254: .4byte gEnemyParty
_0812B258:
	ldr r1, _0812B290 @ =gBattlePartyID
	lsls r0, r4, 1
	adds r0, r1
	ldrh r1, [r0]
	movs r0, 0x64
	muls r0, r1
	ldr r1, _0812B294 @ =gPlayerParty
_0812B266:
	adds r0, r1
	movs r1, 0xB
	bl GetMonData
	lsls r0, 16
	lsrs r4, r0, 16
_0812B272:
	cmp r4, 0
	beq _0812B2AA
	ldr r0, _0812B298 @ =gBattleAnimArgs
	ldrh r2, [r0, 0x2]
	movs r1, 0x2
	ldrsh r0, [r0, r1]
	cmp r0, 0xFF
	bne _0812B29C
	lsls r1, r6, 24
	asrs r1, 24
	adds r0, r4, 0
	bl PlayCry1
	b _0812B2AA
	.align 2, 0
_0812B290: .4byte gBattlePartyID
_0812B294: .4byte gPlayerParty
_0812B298: .4byte gBattleAnimArgs
_0812B29C:
	lsls r1, r6, 24
	asrs r1, 24
	lsls r2, 24
	lsrs r2, 24
	adds r0, r4, 0
	bl PlayCry3
_0812B2AA:
	adds r0, r5, 0
	bl DestroyAnimVisualTask
_0812B2B0:
	pop {r4-r6}
	pop {r0}
	bx r0
	thumb_func_end sub_812B18C

	thumb_func_start sub_812B2B8
sub_812B2B8: @ 812B2B8
	push {r4,r5,lr}
	lsls r0, 24
	lsrs r5, r0, 24
	movs r0, 0x40
	negs r0, r0
	bl sub_8076F98
	lsls r0, 24
	lsrs r4, r0, 24
	bl IsContest
	lsls r0, 24
	cmp r0, 0
	beq _0812B2DC
	ldr r0, _0812B2D8 @ =0x02019348
	b _0812B2E6
	.align 2, 0
_0812B2D8: .4byte 0x02019348
_0812B2DC:
	ldr r1, _0812B304 @ =gUnknown_0202F7CA
	ldr r0, _0812B308 @ =gBattleAnimBankAttacker
	ldrb r0, [r0]
	lsls r0, 1
	adds r0, r1
_0812B2E6:
	ldrh r0, [r0]
	cmp r0, 0
	beq _0812B2F6
	lsls r1, r4, 24
	asrs r1, 24
	movs r2, 0x4
	bl PlayCry3
_0812B2F6:
	adds r0, r5, 0
	bl DestroyAnimVisualTask
	pop {r4,r5}
	pop {r0}
	bx r0
	.align 2, 0
_0812B304: .4byte gUnknown_0202F7CA
_0812B308: .4byte gBattleAnimBankAttacker
	thumb_func_end sub_812B2B8

	thumb_func_start sub_812B30C
sub_812B30C: @ 812B30C
	push {r4,r5,lr}
	adds r4, r0, 0
	lsls r4, 24
	lsrs r4, 24
	ldr r0, _0812B33C @ =gBattleAnimArgs
	ldrh r5, [r0]
	ldrb r0, [r0, 0x2]
	lsls r0, 24
	asrs r0, 24
	bl sub_8076F98
	adds r1, r0, 0
	lsls r1, 24
	asrs r1, 24
	adds r0, r5, 0
	bl PlaySE1WithPanning
	adds r0, r4, 0
	bl DestroyAnimVisualTask
	pop {r4,r5}
	pop {r0}
	bx r0
	.align 2, 0
_0812B33C: .4byte gBattleAnimArgs
	thumb_func_end sub_812B30C

	thumb_func_start sub_812B340
sub_812B340: @ 812B340
	push {r4,r5,lr}
	adds r4, r0, 0
	lsls r4, 24
	lsrs r4, 24
	ldr r0, _0812B370 @ =gBattleAnimArgs
	ldrh r5, [r0]
	ldrb r0, [r0, 0x2]
	lsls r0, 24
	asrs r0, 24
	bl sub_8076F98
	adds r1, r0, 0
	lsls r1, 24
	asrs r1, 24
	adds r0, r5, 0
	bl PlaySE2WithPanning
	adds r0, r4, 0
	bl DestroyAnimVisualTask
	pop {r4,r5}
	pop {r0}
	bx r0
	.align 2, 0
_0812B370: .4byte gBattleAnimArgs
	thumb_func_end sub_812B340

	thumb_func_start sub_812B374
sub_812B374: @ 812B374
	push {r4-r6,lr}
	mov r6, r9
	mov r5, r8
	push {r5,r6}
	mov r8, r0
	lsls r0, 24
	lsrs r0, 24
	mov r8, r0
	ldr r0, _0812B3F8 @ =gBattleAnimArgs
	ldrb r5, [r0, 0x2]
	ldrb r6, [r0, 0x4]
	ldrh r1, [r0, 0x6]
	mov r9, r1
	ldrb r0, [r0]
	lsls r0, 24
	asrs r0, 24
	bl sub_8076F98
	adds r4, r0, 0
	lsls r4, 24
	lsrs r4, 24
	lsls r5, 24
	asrs r5, 24
	adds r0, r5, 0
	bl sub_8076F98
	adds r5, r0, 0
	lsls r4, 24
	asrs r4, 24
	lsls r5, 24
	asrs r5, 24
	lsls r6, 24
	asrs r6, 24
	adds r0, r4, 0
	adds r1, r5, 0
	adds r2, r6, 0
	bl sub_807712C
	ldr r2, _0812B3FC @ =gTasks
	mov r3, r8
	lsls r1, r3, 2
	add r1, r8
	lsls r1, 3
	adds r1, r2
	movs r2, 0
	strh r4, [r1, 0xA]
	strh r5, [r1, 0xC]
	lsls r0, 24
	asrs r0, 24
	strh r0, [r1, 0xE]
	mov r0, r9
	strh r0, [r1, 0x12]
	strh r2, [r1, 0x1C]
	strh r4, [r1, 0x1E]
	ldr r2, _0812B400 @ =sub_812B404
	str r2, [r1]
	mov r0, r8
	bl _call_via_r2
	pop {r3,r4}
	mov r8, r3
	mov r9, r4
	pop {r4-r6}
	pop {r0}
	bx r0
	.align 2, 0
_0812B3F8: .4byte gBattleAnimArgs
_0812B3FC: .4byte gTasks
_0812B400: .4byte sub_812B404
	thumb_func_end sub_812B374

	thumb_func_start sub_812B404
sub_812B404: @ 812B404
	push {r4,r5,lr}
	lsls r0, 24
	lsrs r0, 24
	adds r5, r0, 0
	ldr r1, _0812B45C @ =gTasks
	lsls r0, r5, 2
	adds r0, r5
	lsls r0, 3
	adds r4, r0, r1
	ldrh r2, [r4, 0xE]
	ldrh r0, [r4, 0x1C]
	adds r1, r0, 0x1
	strh r1, [r4, 0x1C]
	lsls r0, 16
	asrs r0, 16
	movs r3, 0x12
	ldrsh r1, [r4, r3]
	cmp r0, r1
	bne _0812B43E
	movs r0, 0
	strh r0, [r4, 0x1C]
	ldrh r1, [r4, 0x1E]
	adds r0, r2, r1
	strh r0, [r4, 0x1E]
	movs r2, 0x1E
	ldrsh r0, [r4, r2]
	bl sub_8077104
	strh r0, [r4, 0x1E]
_0812B43E:
	ldr r1, _0812B460 @ =gUnknown_0202F7D2
	ldrh r0, [r4, 0x1E]
	strb r0, [r1]
	movs r3, 0x1E
	ldrsh r1, [r4, r3]
	movs r2, 0xC
	ldrsh r0, [r4, r2]
	cmp r1, r0
	bne _0812B456
	adds r0, r5, 0
	bl DestroyAnimVisualTask
_0812B456:
	pop {r4,r5}
	pop {r0}
	bx r0
	.align 2, 0
_0812B45C: .4byte gTasks
_0812B460: .4byte gUnknown_0202F7D2
	thumb_func_end sub_812B404

    .align 2, 0 @ Don't pad with nop.