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|
.include "constants/gba_constants.inc"
.include "asm/macros.inc"
.syntax unified
.text
@ dragon
thumb_func_start sub_80DF5A0
sub_80DF5A0: @ 80DF5A0
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, _080DF5E8 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldrb r0, [r4]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080DF5F0
ldr r2, _080DF5EC @ =gBattleAnimArgs
ldrh r0, [r5, 0x20]
ldrh r1, [r2]
subs r0, r1
strh r0, [r5, 0x20]
ldrh r0, [r2, 0x6]
negs r0, r0
strh r0, [r2, 0x6]
ldrh r0, [r2, 0x8]
negs r0, r0
strh r0, [r2, 0x8]
adds r1, r2, 0
b _080DF5FA
.align 2, 0
_080DF5E8: .4byte gAnimBankAttacker
_080DF5EC: .4byte gBattleAnimArgs
_080DF5F0:
ldr r1, _080DF630 @ =gBattleAnimArgs
ldrh r0, [r1]
ldrh r2, [r5, 0x20]
adds r0, r2
strh r0, [r5, 0x20]
_080DF5FA:
ldrh r0, [r1, 0x2]
ldrh r2, [r5, 0x22]
adds r0, r2
strh r0, [r5, 0x22]
ldrh r0, [r1, 0x4]
strh r0, [r5, 0x2E]
ldrh r0, [r1, 0x6]
strh r0, [r5, 0x30]
ldrh r0, [r1, 0x8]
strh r0, [r5, 0x34]
ldrh r0, [r1, 0xA]
strh r0, [r5, 0x38]
adds r2, r5, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r1, _080DF634 @ =move_anim_8074EE0
adds r0, r5, 0
bl StoreSpriteCallbackInData
ldr r0, _080DF638 @ =sub_8078504
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DF630: .4byte gBattleAnimArgs
_080DF634: .4byte move_anim_8074EE0
_080DF638: .4byte sub_8078504
thumb_func_end sub_80DF5A0
thumb_func_start sub_80DF63C
sub_80DF63C: @ 80DF63C
push {r4,r5,lr}
adds r5, r0, 0
bl sub_8078650
ldr r4, _080DF694 @ =gAnimBankTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
ldr r0, _080DF698 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080DF6A0
ldr r2, _080DF69C @ =gBattleAnimArgs
ldrh r0, [r5, 0x20]
ldrh r1, [r2, 0x2]
subs r0, r1
strh r0, [r5, 0x20]
ldrh r0, [r5, 0x22]
adds r1, r0
strh r1, [r5, 0x22]
ldrh r0, [r5, 0x32]
ldrh r1, [r2, 0x4]
subs r0, r1
strh r0, [r5, 0x32]
ldrh r0, [r2, 0x6]
ldrh r1, [r5, 0x36]
adds r0, r1
strh r0, [r5, 0x36]
b _080DF6CA
.align 2, 0
_080DF694: .4byte gAnimBankTarget
_080DF698: .4byte gAnimBankAttacker
_080DF69C: .4byte gBattleAnimArgs
_080DF6A0:
ldr r1, _080DF6E4 @ =gBattleAnimArgs
ldrh r0, [r1]
ldrh r2, [r5, 0x20]
adds r0, r2
strh r0, [r5, 0x20]
ldrh r0, [r1, 0x2]
ldrh r2, [r5, 0x22]
adds r0, r2
strh r0, [r5, 0x22]
ldrh r0, [r1, 0x4]
ldrh r2, [r5, 0x32]
adds r0, r2
strh r0, [r5, 0x32]
ldrh r0, [r1, 0x6]
ldrh r1, [r5, 0x36]
adds r0, r1
strh r0, [r5, 0x36]
adds r0, r5, 0
movs r1, 0x1
bl StartSpriteAnim
_080DF6CA:
ldr r0, _080DF6E4 @ =gBattleAnimArgs
ldrh r0, [r0, 0x8]
strh r0, [r5, 0x2E]
ldr r0, _080DF6E8 @ =sub_8078B34
str r0, [r5, 0x1C]
ldr r1, _080DF6EC @ =move_anim_8074EE0
adds r0, r5, 0
bl StoreSpriteCallbackInData
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DF6E4: .4byte gBattleAnimArgs
_080DF6E8: .4byte sub_8078B34
_080DF6EC: .4byte move_anim_8074EE0
thumb_func_end sub_80DF63C
thumb_func_start sub_80DF6F0
sub_80DF6F0: @ 80DF6F0
push {r4,r5,lr}
adds r5, r0, 0
ldr r0, _080DF704 @ =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _080DF70C
ldr r4, _080DF708 @ =gAnimBankAttacker
b _080DF70E
.align 2, 0
_080DF704: .4byte gBattleAnimArgs
_080DF708: .4byte gAnimBankAttacker
_080DF70C:
ldr r4, _080DF750 @ =gAnimBankTarget
_080DF70E:
ldrb r0, [r4]
movs r1, 0
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r4, _080DF754 @ =gBattleAnimArgs
movs r0, 0x2
ldrsh r1, [r4, r0]
adds r0, r5, 0
bl sub_807867C
ldrh r0, [r4, 0x4]
ldrh r1, [r5, 0x22]
adds r0, r1
strh r0, [r5, 0x22]
ldr r0, _080DF758 @ =sub_8078600
str r0, [r5, 0x1C]
ldr r1, _080DF75C @ =move_anim_8074EE0
adds r0, r5, 0
bl StoreSpriteCallbackInData
pop {r4,r5}
pop {r0}
bx r0
.align 2, 0
_080DF750: .4byte gAnimBankTarget
_080DF754: .4byte gBattleAnimArgs
_080DF758: .4byte sub_8078600
_080DF75C: .4byte move_anim_8074EE0
thumb_func_end sub_80DF6F0
thumb_func_start sub_80DF760
sub_80DF760: @ 80DF760
push {r4,lr}
adds r4, r0, 0
ldr r0, _080DF788 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankSide
lsls r0, 24
cmp r0, 0
beq _080DF77A
adds r0, r4, 0
movs r1, 0x1
bl StartSpriteAffineAnim
_080DF77A:
adds r0, r4, 0
bl sub_80DF63C
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DF788: .4byte gAnimBankAttacker
thumb_func_end sub_80DF760
thumb_func_start sub_80DF78C
sub_80DF78C: @ 80DF78C
push {r4-r7,lr}
adds r6, r0, 0
ldr r4, _080DF7E0 @ =gAnimBankAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
movs r5, 0
strh r0, [r6, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
strh r5, [r6, 0x36]
movs r0, 0x1
strh r0, [r6, 0x38]
ldr r0, _080DF7E4 @ =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r6, 0x3A]
ldr r4, _080DF7E8 @ =gBankAttacker
ldrb r0, [r4]
movs r1, 0
bl sub_807A100
lsls r7, r0, 16
lsrs r5, r7, 16
ldrb r0, [r4]
movs r1, 0x1
bl sub_807A100
lsls r1, r0, 16
lsrs r0, r1, 16
cmp r5, r0
bls _080DF7EC
lsrs r0, r7, 17
b _080DF7EE
.align 2, 0
_080DF7E0: .4byte gAnimBankAttacker
_080DF7E4: .4byte gBattleAnimArgs
_080DF7E8: .4byte gBankAttacker
_080DF7EC:
lsrs r0, r1, 17
_080DF7EE:
strh r0, [r6, 0x3C]
movs r1, 0x3A
ldrsh r0, [r6, r1]
movs r2, 0x3C
ldrsh r1, [r6, r2]
bl Cos
strh r0, [r6, 0x24]
movs r1, 0x3A
ldrsh r0, [r6, r1]
movs r2, 0x3C
ldrsh r1, [r6, r2]
bl Sin
strh r0, [r6, 0x26]
ldr r0, _080DF818 @ =sub_80DF81C
str r0, [r6, 0x1C]
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080DF818: .4byte sub_80DF81C
thumb_func_end sub_80DF78C
thumb_func_start sub_80DF81C
sub_80DF81C: @ 80DF81C
push {r4,r5,lr}
adds r4, r0, 0
movs r0, 0x2E
ldrsh r5, [r4, r0]
cmp r5, 0
beq _080DF82E
cmp r5, 0x1
beq _080DF89A
b _080DF91E
_080DF82E:
ldrh r0, [r4, 0x3A]
ldrh r1, [r4, 0x38]
subs r0, r1
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x3A]
movs r1, 0x3A
ldrsh r0, [r4, r1]
movs r2, 0x3C
ldrsh r1, [r4, r2]
bl Cos
strh r0, [r4, 0x24]
movs r1, 0x3A
ldrsh r0, [r4, r1]
movs r2, 0x3C
ldrsh r1, [r4, r2]
bl Sin
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x36]
adds r0, 0x1
strh r0, [r4, 0x36]
lsls r0, 16
asrs r0, 16
cmp r0, 0x5
ble _080DF880
strh r5, [r4, 0x36]
ldrh r1, [r4, 0x38]
movs r2, 0x38
ldrsh r0, [r4, r2]
cmp r0, 0xF
bgt _080DF880
adds r0, r1, 0x1
strh r0, [r4, 0x38]
lsls r0, 16
asrs r0, 16
cmp r0, 0xF
ble _080DF880
movs r0, 0x10
strh r0, [r4, 0x38]
_080DF880:
ldrh r0, [r4, 0x34]
adds r0, 0x1
strh r0, [r4, 0x34]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3C
ble _080DF91E
movs r0, 0
strh r0, [r4, 0x34]
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _080DF91E
_080DF89A:
ldrh r0, [r4, 0x3A]
ldrh r1, [r4, 0x38]
subs r0, r1
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x3A]
ldrh r1, [r4, 0x3C]
movs r2, 0x3C
ldrsh r0, [r4, r2]
cmp r0, 0x95
bgt _080DF8C2
adds r0, r1, 0
adds r0, 0x8
strh r0, [r4, 0x3C]
lsls r0, 16
asrs r0, 16
cmp r0, 0x95
ble _080DF8C2
movs r0, 0x96
strh r0, [r4, 0x3C]
_080DF8C2:
movs r1, 0x3A
ldrsh r0, [r4, r1]
movs r2, 0x3C
ldrsh r1, [r4, r2]
bl Cos
strh r0, [r4, 0x24]
movs r1, 0x3A
ldrsh r0, [r4, r1]
movs r2, 0x3C
ldrsh r1, [r4, r2]
bl Sin
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x36]
adds r0, 0x1
strh r0, [r4, 0x36]
lsls r0, 16
asrs r0, 16
cmp r0, 0x5
ble _080DF90A
movs r0, 0
strh r0, [r4, 0x36]
ldrh r1, [r4, 0x38]
movs r2, 0x38
ldrsh r0, [r4, r2]
cmp r0, 0xF
bgt _080DF90A
adds r0, r1, 0x1
strh r0, [r4, 0x38]
lsls r0, 16
asrs r0, 16
cmp r0, 0xF
ble _080DF90A
movs r0, 0x10
strh r0, [r4, 0x38]
_080DF90A:
ldrh r0, [r4, 0x34]
adds r0, 0x1
strh r0, [r4, 0x34]
lsls r0, 16
asrs r0, 16
cmp r0, 0x14
ble _080DF91E
adds r0, r4, 0
bl DestroyAnimSprite
_080DF91E:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80DF81C
thumb_func_start sub_80DF924
sub_80DF924: @ 80DF924
push {r4-r6,lr}
sub sp, 0xC
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, _080DF950 @ =gTasks
adds r4, r1, r0
ldr r0, _080DF954 @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080DF960
ldr r0, _080DF958 @ =REG_BG1HOFS
str r0, [sp]
ldr r0, _080DF95C @ =gBattle_BG1_X
b _080DF966
.align 2, 0
_080DF950: .4byte gTasks
_080DF954: .4byte gAnimBankAttacker
_080DF958: .4byte REG_BG1HOFS
_080DF95C: .4byte gBattle_BG1_X
_080DF960:
ldr r0, _080DF9DC @ =REG_BG2HOFS
str r0, [sp]
ldr r0, _080DF9E0 @ =gBattle_BG2_X
_080DF966:
ldrh r0, [r0]
strh r0, [r4, 0xC]
ldr r0, _080DF9E4 @ =0xa2600001
str r0, [sp, 0x4]
mov r1, sp
movs r5, 0
movs r0, 0x1
strb r0, [r1, 0x8]
mov r0, sp
strb r5, [r0, 0x9]
ldr r0, _080DF9E8 @ =gAnimBankAttacker
ldrb r0, [r0]
bl sub_8077FC0
lsls r0, 24
lsrs r0, 24
adds r1, r0, 0
subs r1, 0x20
strh r1, [r4, 0xE]
adds r0, 0x20
strh r0, [r4, 0x10]
cmp r1, 0
bge _080DF996
strh r5, [r4, 0xE]
_080DF996:
ldrh r3, [r4, 0xE]
movs r1, 0x10
ldrsh r0, [r4, r1]
cmp r3, r0
bgt _080DF9C4
ldr r5, _080DF9EC @ =gUnknown_03004DE0
movs r0, 0xF0
lsls r0, 3
adds r6, r5, r0
_080DF9A8:
lsls r1, r3, 1
adds r2, r1, r5
ldrh r0, [r4, 0xC]
strh r0, [r2]
adds r1, r6
ldrh r0, [r4, 0xC]
strh r0, [r1]
adds r0, r3, 0x1
lsls r0, 16
lsrs r3, r0, 16
movs r1, 0x10
ldrsh r0, [r4, r1]
cmp r3, r0
ble _080DF9A8
_080DF9C4:
ldr r0, [sp]
ldr r1, [sp, 0x4]
ldr r2, [sp, 0x8]
bl sub_80895F8
ldr r0, _080DF9F0 @ =sub_80DF9F4
str r0, [r4]
add sp, 0xC
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080DF9DC: .4byte REG_BG2HOFS
_080DF9E0: .4byte gBattle_BG2_X
_080DF9E4: .4byte 0xa2600001
_080DF9E8: .4byte gAnimBankAttacker
_080DF9EC: .4byte gUnknown_03004DE0
_080DF9F0: .4byte sub_80DF9F4
thumb_func_end sub_80DF924
thumb_func_start sub_80DF9F4
sub_80DF9F4: @ 80DF9F4
push {lr}
lsls r0, 24
lsrs r3, r0, 24
lsls r0, r3, 2
adds r0, r3
lsls r0, 3
ldr r1, _080DFA18 @ =gTasks
adds r2, r0, r1
movs r1, 0x8
ldrsh r0, [r2, r1]
cmp r0, 0x4
bhi _080DFAAA
lsls r0, 2
ldr r1, _080DFA1C @ =_080DFA20
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080DFA18: .4byte gTasks
_080DFA1C: .4byte _080DFA20
.align 2, 0
_080DFA20:
.4byte _080DFA34
.4byte _080DFA56
.4byte _080DFA66
.4byte _080DFA92
.4byte _080DFAA4
_080DFA34:
ldrh r0, [r2, 0x16]
adds r0, 0x1
strh r0, [r2, 0x16]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080DFA8A
movs r0, 0
strh r0, [r2, 0x16]
ldrh r0, [r2, 0x14]
adds r0, 0x1
strh r0, [r2, 0x14]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3
bne _080DFA8A
b _080DFA84
_080DFA56:
ldrh r0, [r2, 0xA]
adds r0, 0x1
strh r0, [r2, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3C
ble _080DFA8A
b _080DFA84
_080DFA66:
ldrh r0, [r2, 0x16]
adds r0, 0x1
strh r0, [r2, 0x16]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _080DFA8A
movs r0, 0
strh r0, [r2, 0x16]
ldrh r0, [r2, 0x14]
subs r0, 0x1
strh r0, [r2, 0x14]
lsls r0, 16
cmp r0, 0
bne _080DFA8A
_080DFA84:
ldrh r0, [r2, 0x8]
adds r0, 0x1
strh r0, [r2, 0x8]
_080DFA8A:
adds r0, r2, 0
bl sub_80DFAB0
b _080DFAAA
_080DFA92:
ldr r1, _080DFAA0 @ =gUnknown_03004DC0
movs r0, 0x3
strb r0, [r1, 0x15]
ldrh r0, [r2, 0x8]
adds r0, 0x1
strh r0, [r2, 0x8]
b _080DFAAA
.align 2, 0
_080DFAA0: .4byte gUnknown_03004DC0
_080DFAA4:
adds r0, r3, 0
bl DestroyAnimVisualTask
_080DFAAA:
pop {r0}
bx r0
thumb_func_end sub_80DF9F4
thumb_func_start sub_80DFAB0
sub_80DFAB0: @ 80DFAB0
push {r4-r7,lr}
mov r7, r8
push {r7}
adds r5, r0, 0
ldrh r3, [r5, 0x12]
ldrh r4, [r5, 0xE]
movs r1, 0x10
ldrsh r0, [r5, r1]
cmp r4, r0
bgt _080DFB06
ldr r7, _080DFB1C @ =gUnknown_03004DE0
mov r12, r7
ldr r0, _080DFB20 @ =gSineTable
mov r8, r0
ldr r6, _080DFB24 @ =gUnknown_03004DC0
_080DFACE:
lsls r2, r4, 1
ldrb r1, [r6, 0x14]
lsls r0, r1, 4
subs r0, r1
lsls r0, 7
adds r2, r0
add r2, r12
lsls r0, r3, 1
add r0, r8
movs r7, 0
ldrsh r1, [r0, r7]
movs r7, 0x14
ldrsh r0, [r5, r7]
muls r0, r1
asrs r0, 7
ldrh r1, [r5, 0xC]
adds r0, r1
strh r0, [r2]
adds r3, 0x8
movs r0, 0xFF
ands r3, r0
adds r0, r4, 0x1
lsls r0, 16
lsrs r4, r0, 16
movs r7, 0x10
ldrsh r0, [r5, r7]
cmp r4, r0
ble _080DFACE
_080DFB06:
ldrh r0, [r5, 0x12]
adds r0, 0x9
movs r1, 0xFF
ands r0, r1
strh r0, [r5, 0x12]
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_080DFB1C: .4byte gUnknown_03004DE0
_080DFB20: .4byte gSineTable
_080DFB24: .4byte gUnknown_03004DC0
thumb_func_end sub_80DFAB0
thumb_func_start sub_80DFB28
sub_80DFB28: @ 80DFB28
push {r4-r6,lr}
mov r6, r8
push {r6}
adds r4, r0, 0
ldr r5, _080DFBC8 @ =gBattleAnimArgs
movs r0, 0x4
ldrsh r1, [r5, r0]
lsls r0, r1, 1
adds r0, r1
movs r1, 0x5
bl __divsi3
adds r6, r0, 0
ldr r1, _080DFBCC @ =gAnimBankAttacker
mov r8, r1
ldrb r0, [r1]
movs r1, 0x2
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x20]
mov r2, r8
ldrb r0, [r2]
movs r1, 0x3
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
ldrh r3, [r5, 0x8]
adds r0, r3
strh r0, [r4, 0x22]
movs r1, 0x2
ldrsh r0, [r5, r1]
movs r2, 0x4
ldrsh r1, [r5, r2]
bl Cos
strh r0, [r4, 0x30]
movs r3, 0x2
ldrsh r0, [r5, r3]
lsls r6, 16
asrs r6, 16
adds r1, r6, 0
bl Sin
strh r0, [r4, 0x32]
ldrh r1, [r4, 0x30]
ldrh r2, [r5]
adds r3, r2, 0
muls r3, r1
adds r1, r3, 0
ldrh r3, [r4, 0x20]
adds r1, r3
strh r1, [r4, 0x20]
adds r1, r2, 0
muls r1, r0
adds r0, r1, 0
ldrh r2, [r4, 0x22]
adds r0, r2
strh r0, [r4, 0x22]
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x34]
ldr r0, _080DFBD0 @ =sub_80DFBD8
str r0, [r4, 0x1C]
adds r4, 0x2E
ldr r2, _080DFBD4 @ =gUnknown_03000730
movs r1, 0x6
_080DFBB0:
ldrh r0, [r4]
strh r0, [r2]
adds r4, 0x2
adds r2, 0x2
subs r1, 0x1
cmp r1, 0
bge _080DFBB0
pop {r3}
mov r8, r3
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080DFBC8: .4byte gBattleAnimArgs
_080DFBCC: .4byte gAnimBankAttacker
_080DFBD0: .4byte sub_80DFBD8
_080DFBD4: .4byte gUnknown_03000730
thumb_func_end sub_80DFB28
thumb_func_start sub_80DFBD8
sub_80DFBD8: @ 80DFBD8
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x30]
ldrh r1, [r4, 0x36]
adds r0, r1
strh r0, [r4, 0x36]
ldrh r0, [r4, 0x32]
ldrh r2, [r4, 0x38]
adds r0, r2
strh r0, [r4, 0x38]
movs r1, 0x36
ldrsh r0, [r4, r1]
movs r1, 0xA
bl __divsi3
strh r0, [r4, 0x24]
movs r2, 0x38
ldrsh r0, [r4, r2]
movs r1, 0xA
bl __divsi3
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
movs r2, 0x34
ldrsh r1, [r4, r2]
cmp r0, r1
ble _080DFC1C
adds r0, r4, 0
bl DestroyAnimSprite
_080DFC1C:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_80DFBD8
thumb_func_start sub_80DFC24
sub_80DFC24: @ 80DFC24
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r0, _080DFC58 @ =gTasks
lsls r1, r4, 2
adds r1, r4
lsls r1, 3
adds r1, r0
ldr r0, _080DFC5C @ =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r1, 0x8]
ldr r0, _080DFC60 @ =gAnimBankAttacker
ldrb r0, [r0]
movs r2, 0x10
strh r2, [r1, 0xA]
ldr r1, _080DFC64 @ =REG_BLDALPHA
strh r2, [r1]
bl GetBankIdentity_permutated
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080DFC70
ldr r1, _080DFC68 @ =REG_BLDCNT
ldr r2, _080DFC6C @ =0x00003f42
b _080DFC74
.align 2, 0
_080DFC58: .4byte gTasks
_080DFC5C: .4byte gBattleAnimArgs
_080DFC60: .4byte gAnimBankAttacker
_080DFC64: .4byte REG_BLDALPHA
_080DFC68: .4byte REG_BLDCNT
_080DFC6C: .4byte 0x00003f42
_080DFC70:
ldr r1, _080DFC8C @ =REG_BLDCNT
ldr r2, _080DFC90 @ =0x00003f44
_080DFC74:
adds r0, r2, 0
strh r0, [r1]
ldr r0, _080DFC94 @ =gTasks
lsls r1, r4, 2
adds r1, r4
lsls r1, 3
adds r1, r0
ldr r0, _080DFC98 @ =sub_80DFC9C
str r0, [r1]
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DFC8C: .4byte REG_BLDCNT
_080DFC90: .4byte 0x00003f44
_080DFC94: .4byte gTasks
_080DFC98: .4byte sub_80DFC9C
thumb_func_end sub_80DFC24
thumb_func_start sub_80DFC9C
sub_80DFC9C: @ 80DFC9C
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r1, _080DFD04 @ =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
ldrh r0, [r4, 0xA]
lsrs r2, r0, 8
lsls r0, 24
lsrs r1, r0, 24
movs r3, 0xC
ldrsh r0, [r4, r3]
ldrb r3, [r4, 0x8]
cmp r0, r3
bne _080DFD18
adds r2, 0x1
lsls r2, 24
lsrs r2, 24
subs r0, r1, 0x1
lsls r0, 24
lsrs r0, 24
lsls r1, r2, 8
orrs r1, r0
movs r3, 0
strh r1, [r4, 0xA]
ldr r0, _080DFD08 @ =REG_BLDALPHA
strh r1, [r0]
strh r3, [r4, 0xC]
cmp r2, 0x10
bne _080DFD1E
ldr r2, _080DFD0C @ =gSprites
ldr r1, _080DFD10 @ =gObjectBankIDs
ldr r0, _080DFD14 @ =gAnimBankAttacker
ldrb r0, [r0]
adds r0, r1
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
adds r0, r5, 0
bl DestroyAnimVisualTask
b _080DFD1E
.align 2, 0
_080DFD04: .4byte gTasks
_080DFD08: .4byte REG_BLDALPHA
_080DFD0C: .4byte gSprites
_080DFD10: .4byte gObjectBankIDs
_080DFD14: .4byte gAnimBankAttacker
_080DFD18:
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
_080DFD1E:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80DFC9C
thumb_func_start sub_80DFD24
sub_80DFD24: @ 80DFD24
lsls r0, 24
lsrs r0, 24
ldr r2, _080DFD48 @ =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r1, r2
ldr r0, _080DFD4C @ =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r1, 0x8]
movs r2, 0x80
lsls r2, 5
strh r2, [r1, 0xA]
ldr r0, _080DFD50 @ =sub_80DFD58
str r0, [r1]
ldr r0, _080DFD54 @ =REG_BLDALPHA
strh r2, [r0]
bx lr
.align 2, 0
_080DFD48: .4byte gTasks
_080DFD4C: .4byte gBattleAnimArgs
_080DFD50: .4byte sub_80DFD58
_080DFD54: .4byte REG_BLDALPHA
thumb_func_end sub_80DFD24
thumb_func_start sub_80DFD58
sub_80DFD58: @ 80DFD58
push {r4,r5,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r1, _080DFDA8 @ =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r2, r0, r1
ldrh r0, [r2, 0xA]
lsrs r1, r0, 8
lsls r0, 24
lsrs r5, r0, 24
movs r3, 0xC
ldrsh r0, [r2, r3]
ldrb r3, [r2, 0x8]
cmp r0, r3
bne _080DFDB4
subs r0, r1, 0x1
lsls r0, 24
lsrs r3, r0, 24
adds r0, r5, 0x1
lsls r0, 24
lsrs r0, 24
lsls r1, r3, 8
orrs r1, r0
movs r0, 0
strh r1, [r2, 0xA]
ldr r5, _080DFDAC @ =REG_BLDALPHA
strh r1, [r5]
strh r0, [r2, 0xC]
cmp r3, 0
bne _080DFDBA
ldr r0, _080DFDB0 @ =REG_BLDCNT
strh r3, [r0]
strh r3, [r5]
adds r0, r4, 0
bl DestroyAnimVisualTask
b _080DFDBA
.align 2, 0
_080DFDA8: .4byte gTasks
_080DFDAC: .4byte REG_BLDALPHA
_080DFDB0: .4byte REG_BLDCNT
_080DFDB4:
ldrh r0, [r2, 0xC]
adds r0, 0x1
strh r0, [r2, 0xC]
_080DFDBA:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_80DFD58
thumb_func_start sub_80DFDC0
sub_80DFDC0: @ 80DFDC0
push {r4,lr}
lsls r0, 24
lsrs r4, r0, 24
ldr r1, _080DFDE8 @ =REG_BLDALPHA
movs r2, 0x80
lsls r2, 5
adds r0, r2, 0
strh r0, [r1]
ldr r0, _080DFDEC @ =gAnimBankAttacker
ldrb r0, [r0]
bl GetBankIdentity_permutated
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bne _080DFDF8
ldr r1, _080DFDF0 @ =REG_BLDCNT
ldr r2, _080DFDF4 @ =0x00003f42
b _080DFDFC
.align 2, 0
_080DFDE8: .4byte REG_BLDALPHA
_080DFDEC: .4byte gAnimBankAttacker
_080DFDF0: .4byte REG_BLDCNT
_080DFDF4: .4byte 0x00003f42
_080DFDF8:
ldr r1, _080DFE0C @ =REG_BLDCNT
ldr r2, _080DFE10 @ =0x00003f44
_080DFDFC:
adds r0, r2, 0
strh r0, [r1]
adds r0, r4, 0
bl DestroyAnimVisualTask
pop {r4}
pop {r0}
bx r0
.align 2, 0
_080DFE0C: .4byte REG_BLDCNT
_080DFE10: .4byte 0x00003f44
thumb_func_end sub_80DFDC0
thumb_func_start sub_80DFE14
sub_80DFE14: @ 80DFE14
push {r4-r6,lr}
adds r4, r0, 0
ldr r6, _080DFE80 @ =gAnimBankTarget
ldrb r0, [r6]
movs r1, 0x2
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x30]
ldr r5, _080DFE84 @ =gAnimBankAttacker
ldrb r0, [r5]
movs r1, 0x2
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrb r0, [r6]
movs r1, 0x3
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
bl GetBankPosition
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
movs r0, 0x7E
strh r0, [r4, 0x2E]
adds r0, r4, 0
bl sub_8078A5C
ldrh r0, [r4, 0x30]
negs r0, r0
strh r0, [r4, 0x34]
ldrh r0, [r4, 0x32]
negs r0, r0
strh r0, [r4, 0x36]
ldr r0, _080DFE88 @ =0x0000ffd8
strh r0, [r4, 0x3A]
ldr r1, _080DFE8C @ =sub_80DFE90
str r1, [r4, 0x1C]
adds r0, r4, 0
bl _call_via_r1
pop {r4-r6}
pop {r0}
bx r0
.align 2, 0
_080DFE80: .4byte gAnimBankTarget
_080DFE84: .4byte gAnimBankAttacker
_080DFE88: .4byte 0x0000ffd8
_080DFE8C: .4byte sub_80DFE90
thumb_func_end sub_80DFE14
thumb_func_start sub_80DFE90
sub_80DFE90: @ 80DFE90
push {r4-r6,lr}
adds r4, r0, 0
ldrh r5, [r4, 0x30]
ldrh r0, [r4, 0x34]
adds r2, r5, r0
strh r2, [r4, 0x34]
ldrh r3, [r4, 0x32]
ldrh r6, [r4, 0x36]
adds r1, r3, r6
strh r1, [r4, 0x36]
lsls r0, r2, 16
asrs r0, 24
strh r0, [r4, 0x24]
lsls r0, r1, 16
asrs r0, 24
strh r0, [r4, 0x26]
movs r6, 0x3C
ldrsh r0, [r4, r6]
cmp r0, 0
bne _080DFED2
adds r0, r2, r5
strh r0, [r4, 0x34]
adds r1, r3
strh r1, [r4, 0x36]
lsls r0, 16
asrs r0, 24
strh r0, [r4, 0x24]
lsls r1, 16
asrs r1, 24
strh r1, [r4, 0x26]
ldrh r0, [r4, 0x2E]
subs r0, 0x1
strh r0, [r4, 0x2E]
_080DFED2:
movs r1, 0x38
ldrsh r0, [r4, r1]
movs r2, 0x3A
ldrsh r1, [r4, r2]
bl Sin
ldrh r6, [r4, 0x26]
adds r0, r6
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x38]
adds r0, 0x3
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x38]
cmp r0, 0x7F
ble _080DFF02
movs r0, 0
strh r0, [r4, 0x38]
ldrh r0, [r4, 0x3A]
adds r0, 0x14
strh r0, [r4, 0x3A]
ldrh r0, [r4, 0x3C]
adds r0, 0x1
strh r0, [r4, 0x3C]
_080DFF02:
ldrh r0, [r4, 0x2E]
subs r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
cmp r0, 0
bne _080DFF14
adds r0, r4, 0
bl DestroyAnimSprite
_080DFF14:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_80DFE90
.align 2, 0 @ Don't pad with nop.
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