summaryrefslogtreecommitdiff
path: root/asm/dragon.s
blob: 7c4ea0547bfa345739554ffb432ff754cf75d0a3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
	.include "constants/gba_constants.inc"
	.include "asm/macros.inc"

	.syntax unified

	.text

	@ dragon

	thumb_func_start sub_80DF5A0
sub_80DF5A0: @ 80DF5A0
	push {r4,r5,lr}
	adds r5, r0, 0
	ldr r4, _080DF5E8 @ =gAnimBankAttacker
	ldrb r0, [r4]
	movs r1, 0x2
	bl GetBankPosition
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r5, 0x20]
	ldrb r0, [r4]
	movs r1, 0x3
	bl GetBankPosition
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r5, 0x22]
	ldrb r0, [r4]
	bl GetBankSide
	lsls r0, 24
	cmp r0, 0
	beq _080DF5F0
	ldr r2, _080DF5EC @ =gBattleAnimArgs
	ldrh r0, [r5, 0x20]
	ldrh r1, [r2]
	subs r0, r1
	strh r0, [r5, 0x20]
	ldrh r0, [r2, 0x6]
	negs r0, r0
	strh r0, [r2, 0x6]
	ldrh r0, [r2, 0x8]
	negs r0, r0
	strh r0, [r2, 0x8]
	adds r1, r2, 0
	b _080DF5FA
	.align 2, 0
_080DF5E8: .4byte gAnimBankAttacker
_080DF5EC: .4byte gBattleAnimArgs
_080DF5F0:
	ldr r1, _080DF630 @ =gBattleAnimArgs
	ldrh r0, [r1]
	ldrh r2, [r5, 0x20]
	adds r0, r2
	strh r0, [r5, 0x20]
_080DF5FA:
	ldrh r0, [r1, 0x2]
	ldrh r2, [r5, 0x22]
	adds r0, r2
	strh r0, [r5, 0x22]
	ldrh r0, [r1, 0x4]
	strh r0, [r5, 0x2E]
	ldrh r0, [r1, 0x6]
	strh r0, [r5, 0x30]
	ldrh r0, [r1, 0x8]
	strh r0, [r5, 0x34]
	ldrh r0, [r1, 0xA]
	strh r0, [r5, 0x38]
	adds r2, r5, 0
	adds r2, 0x3E
	ldrb r0, [r2]
	movs r1, 0x4
	orrs r0, r1
	strb r0, [r2]
	ldr r1, _080DF634 @ =move_anim_8074EE0
	adds r0, r5, 0
	bl StoreSpriteCallbackInData
	ldr r0, _080DF638 @ =sub_8078504
	str r0, [r5, 0x1C]
	pop {r4,r5}
	pop {r0}
	bx r0
	.align 2, 0
_080DF630: .4byte gBattleAnimArgs
_080DF634: .4byte move_anim_8074EE0
_080DF638: .4byte sub_8078504
	thumb_func_end sub_80DF5A0

	thumb_func_start sub_80DF63C
sub_80DF63C: @ 80DF63C
	push {r4,r5,lr}
	adds r5, r0, 0
	bl sub_8078650
	ldr r4, _080DF694 @ =gAnimBankTarget
	ldrb r0, [r4]
	movs r1, 0x2
	bl GetBankPosition
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r5, 0x32]
	ldrb r0, [r4]
	movs r1, 0x3
	bl GetBankPosition
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r5, 0x36]
	ldr r0, _080DF698 @ =gAnimBankAttacker
	ldrb r0, [r0]
	bl GetBankSide
	lsls r0, 24
	cmp r0, 0
	beq _080DF6A0
	ldr r2, _080DF69C @ =gBattleAnimArgs
	ldrh r0, [r5, 0x20]
	ldrh r1, [r2, 0x2]
	subs r0, r1
	strh r0, [r5, 0x20]
	ldrh r0, [r5, 0x22]
	adds r1, r0
	strh r1, [r5, 0x22]
	ldrh r0, [r5, 0x32]
	ldrh r1, [r2, 0x4]
	subs r0, r1
	strh r0, [r5, 0x32]
	ldrh r0, [r2, 0x6]
	ldrh r1, [r5, 0x36]
	adds r0, r1
	strh r0, [r5, 0x36]
	b _080DF6CA
	.align 2, 0
_080DF694: .4byte gAnimBankTarget
_080DF698: .4byte gAnimBankAttacker
_080DF69C: .4byte gBattleAnimArgs
_080DF6A0:
	ldr r1, _080DF6E4 @ =gBattleAnimArgs
	ldrh r0, [r1]
	ldrh r2, [r5, 0x20]
	adds r0, r2
	strh r0, [r5, 0x20]
	ldrh r0, [r1, 0x2]
	ldrh r2, [r5, 0x22]
	adds r0, r2
	strh r0, [r5, 0x22]
	ldrh r0, [r1, 0x4]
	ldrh r2, [r5, 0x32]
	adds r0, r2
	strh r0, [r5, 0x32]
	ldrh r0, [r1, 0x6]
	ldrh r1, [r5, 0x36]
	adds r0, r1
	strh r0, [r5, 0x36]
	adds r0, r5, 0
	movs r1, 0x1
	bl StartSpriteAnim
_080DF6CA:
	ldr r0, _080DF6E4 @ =gBattleAnimArgs
	ldrh r0, [r0, 0x8]
	strh r0, [r5, 0x2E]
	ldr r0, _080DF6E8 @ =sub_8078B34
	str r0, [r5, 0x1C]
	ldr r1, _080DF6EC @ =move_anim_8074EE0
	adds r0, r5, 0
	bl StoreSpriteCallbackInData
	pop {r4,r5}
	pop {r0}
	bx r0
	.align 2, 0
_080DF6E4: .4byte gBattleAnimArgs
_080DF6E8: .4byte sub_8078B34
_080DF6EC: .4byte move_anim_8074EE0
	thumb_func_end sub_80DF63C

	thumb_func_start sub_80DF6F0
sub_80DF6F0: @ 80DF6F0
	push {r4,r5,lr}
	adds r5, r0, 0
	ldr r0, _080DF704 @ =gBattleAnimArgs
	movs r1, 0
	ldrsh r0, [r0, r1]
	cmp r0, 0
	bne _080DF70C
	ldr r4, _080DF708 @ =gAnimBankAttacker
	b _080DF70E
	.align 2, 0
_080DF704: .4byte gBattleAnimArgs
_080DF708: .4byte gAnimBankAttacker
_080DF70C:
	ldr r4, _080DF750 @ =gAnimBankTarget
_080DF70E:
	ldrb r0, [r4]
	movs r1, 0
	bl GetBankPosition
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r5, 0x20]
	ldrb r0, [r4]
	movs r1, 0x1
	bl GetBankPosition
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r5, 0x22]
	ldr r4, _080DF754 @ =gBattleAnimArgs
	movs r0, 0x2
	ldrsh r1, [r4, r0]
	adds r0, r5, 0
	bl sub_807867C
	ldrh r0, [r4, 0x4]
	ldrh r1, [r5, 0x22]
	adds r0, r1
	strh r0, [r5, 0x22]
	ldr r0, _080DF758 @ =sub_8078600
	str r0, [r5, 0x1C]
	ldr r1, _080DF75C @ =move_anim_8074EE0
	adds r0, r5, 0
	bl StoreSpriteCallbackInData
	pop {r4,r5}
	pop {r0}
	bx r0
	.align 2, 0
_080DF750: .4byte gAnimBankTarget
_080DF754: .4byte gBattleAnimArgs
_080DF758: .4byte sub_8078600
_080DF75C: .4byte move_anim_8074EE0
	thumb_func_end sub_80DF6F0

	thumb_func_start sub_80DF760
sub_80DF760: @ 80DF760
	push {r4,lr}
	adds r4, r0, 0
	ldr r0, _080DF788 @ =gAnimBankAttacker
	ldrb r0, [r0]
	bl GetBankSide
	lsls r0, 24
	cmp r0, 0
	beq _080DF77A
	adds r0, r4, 0
	movs r1, 0x1
	bl StartSpriteAffineAnim
_080DF77A:
	adds r0, r4, 0
	bl sub_80DF63C
	pop {r4}
	pop {r0}
	bx r0
	.align 2, 0
_080DF788: .4byte gAnimBankAttacker
	thumb_func_end sub_80DF760

	thumb_func_start sub_80DF78C
sub_80DF78C: @ 80DF78C
	push {r4-r7,lr}
	adds r6, r0, 0
	ldr r4, _080DF7E0 @ =gAnimBankAttacker
	ldrb r0, [r4]
	movs r1, 0x2
	bl GetBankPosition
	lsls r0, 24
	lsrs r0, 24
	movs r5, 0
	strh r0, [r6, 0x20]
	ldrb r0, [r4]
	movs r1, 0x3
	bl GetBankPosition
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r6, 0x22]
	strh r5, [r6, 0x36]
	movs r0, 0x1
	strh r0, [r6, 0x38]
	ldr r0, _080DF7E4 @ =gBattleAnimArgs
	ldrh r0, [r0]
	strh r0, [r6, 0x3A]
	ldr r4, _080DF7E8 @ =gBankAttacker
	ldrb r0, [r4]
	movs r1, 0
	bl sub_807A100
	lsls r7, r0, 16
	lsrs r5, r7, 16
	ldrb r0, [r4]
	movs r1, 0x1
	bl sub_807A100
	lsls r1, r0, 16
	lsrs r0, r1, 16
	cmp r5, r0
	bls _080DF7EC
	lsrs r0, r7, 17
	b _080DF7EE
	.align 2, 0
_080DF7E0: .4byte gAnimBankAttacker
_080DF7E4: .4byte gBattleAnimArgs
_080DF7E8: .4byte gBankAttacker
_080DF7EC:
	lsrs r0, r1, 17
_080DF7EE:
	strh r0, [r6, 0x3C]
	movs r1, 0x3A
	ldrsh r0, [r6, r1]
	movs r2, 0x3C
	ldrsh r1, [r6, r2]
	bl Cos
	strh r0, [r6, 0x24]
	movs r1, 0x3A
	ldrsh r0, [r6, r1]
	movs r2, 0x3C
	ldrsh r1, [r6, r2]
	bl Sin
	strh r0, [r6, 0x26]
	ldr r0, _080DF818 @ =sub_80DF81C
	str r0, [r6, 0x1C]
	pop {r4-r7}
	pop {r0}
	bx r0
	.align 2, 0
_080DF818: .4byte sub_80DF81C
	thumb_func_end sub_80DF78C

	thumb_func_start sub_80DF81C
sub_80DF81C: @ 80DF81C
	push {r4,r5,lr}
	adds r4, r0, 0
	movs r0, 0x2E
	ldrsh r5, [r4, r0]
	cmp r5, 0
	beq _080DF82E
	cmp r5, 0x1
	beq _080DF89A
	b _080DF91E
_080DF82E:
	ldrh r0, [r4, 0x3A]
	ldrh r1, [r4, 0x38]
	subs r0, r1
	movs r1, 0xFF
	ands r0, r1
	strh r0, [r4, 0x3A]
	movs r1, 0x3A
	ldrsh r0, [r4, r1]
	movs r2, 0x3C
	ldrsh r1, [r4, r2]
	bl Cos
	strh r0, [r4, 0x24]
	movs r1, 0x3A
	ldrsh r0, [r4, r1]
	movs r2, 0x3C
	ldrsh r1, [r4, r2]
	bl Sin
	strh r0, [r4, 0x26]
	ldrh r0, [r4, 0x36]
	adds r0, 0x1
	strh r0, [r4, 0x36]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x5
	ble _080DF880
	strh r5, [r4, 0x36]
	ldrh r1, [r4, 0x38]
	movs r2, 0x38
	ldrsh r0, [r4, r2]
	cmp r0, 0xF
	bgt _080DF880
	adds r0, r1, 0x1
	strh r0, [r4, 0x38]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0xF
	ble _080DF880
	movs r0, 0x10
	strh r0, [r4, 0x38]
_080DF880:
	ldrh r0, [r4, 0x34]
	adds r0, 0x1
	strh r0, [r4, 0x34]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x3C
	ble _080DF91E
	movs r0, 0
	strh r0, [r4, 0x34]
	ldrh r0, [r4, 0x2E]
	adds r0, 0x1
	strh r0, [r4, 0x2E]
	b _080DF91E
_080DF89A:
	ldrh r0, [r4, 0x3A]
	ldrh r1, [r4, 0x38]
	subs r0, r1
	movs r1, 0xFF
	ands r0, r1
	strh r0, [r4, 0x3A]
	ldrh r1, [r4, 0x3C]
	movs r2, 0x3C
	ldrsh r0, [r4, r2]
	cmp r0, 0x95
	bgt _080DF8C2
	adds r0, r1, 0
	adds r0, 0x8
	strh r0, [r4, 0x3C]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x95
	ble _080DF8C2
	movs r0, 0x96
	strh r0, [r4, 0x3C]
_080DF8C2:
	movs r1, 0x3A
	ldrsh r0, [r4, r1]
	movs r2, 0x3C
	ldrsh r1, [r4, r2]
	bl Cos
	strh r0, [r4, 0x24]
	movs r1, 0x3A
	ldrsh r0, [r4, r1]
	movs r2, 0x3C
	ldrsh r1, [r4, r2]
	bl Sin
	strh r0, [r4, 0x26]
	ldrh r0, [r4, 0x36]
	adds r0, 0x1
	strh r0, [r4, 0x36]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x5
	ble _080DF90A
	movs r0, 0
	strh r0, [r4, 0x36]
	ldrh r1, [r4, 0x38]
	movs r2, 0x38
	ldrsh r0, [r4, r2]
	cmp r0, 0xF
	bgt _080DF90A
	adds r0, r1, 0x1
	strh r0, [r4, 0x38]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0xF
	ble _080DF90A
	movs r0, 0x10
	strh r0, [r4, 0x38]
_080DF90A:
	ldrh r0, [r4, 0x34]
	adds r0, 0x1
	strh r0, [r4, 0x34]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x14
	ble _080DF91E
	adds r0, r4, 0
	bl DestroyAnimSprite
_080DF91E:
	pop {r4,r5}
	pop {r0}
	bx r0
	thumb_func_end sub_80DF81C

	thumb_func_start sub_80DF924
sub_80DF924: @ 80DF924
	push {r4-r6,lr}
	sub sp, 0xC
	lsls r0, 24
	lsrs r0, 24
	lsls r1, r0, 2
	adds r1, r0
	lsls r1, 3
	ldr r0, _080DF950 @ =gTasks
	adds r4, r1, r0
	ldr r0, _080DF954 @ =gAnimBankAttacker
	ldrb r0, [r0]
	bl GetBankIdentity_permutated
	lsls r0, 24
	lsrs r0, 24
	cmp r0, 0x1
	bne _080DF960
	ldr r0, _080DF958 @ =REG_BG1HOFS
	str r0, [sp]
	ldr r0, _080DF95C @ =gBattle_BG1_X
	b _080DF966
	.align 2, 0
_080DF950: .4byte gTasks
_080DF954: .4byte gAnimBankAttacker
_080DF958: .4byte REG_BG1HOFS
_080DF95C: .4byte gBattle_BG1_X
_080DF960:
	ldr r0, _080DF9DC @ =REG_BG2HOFS
	str r0, [sp]
	ldr r0, _080DF9E0 @ =gBattle_BG2_X
_080DF966:
	ldrh r0, [r0]
	strh r0, [r4, 0xC]
	ldr r0, _080DF9E4 @ =0xa2600001
	str r0, [sp, 0x4]
	mov r1, sp
	movs r5, 0
	movs r0, 0x1
	strb r0, [r1, 0x8]
	mov r0, sp
	strb r5, [r0, 0x9]
	ldr r0, _080DF9E8 @ =gAnimBankAttacker
	ldrb r0, [r0]
	bl sub_8077FC0
	lsls r0, 24
	lsrs r0, 24
	adds r1, r0, 0
	subs r1, 0x20
	strh r1, [r4, 0xE]
	adds r0, 0x20
	strh r0, [r4, 0x10]
	cmp r1, 0
	bge _080DF996
	strh r5, [r4, 0xE]
_080DF996:
	ldrh r3, [r4, 0xE]
	movs r1, 0x10
	ldrsh r0, [r4, r1]
	cmp r3, r0
	bgt _080DF9C4
	ldr r5, _080DF9EC @ =gUnknown_03004DE0
	movs r0, 0xF0
	lsls r0, 3
	adds r6, r5, r0
_080DF9A8:
	lsls r1, r3, 1
	adds r2, r1, r5
	ldrh r0, [r4, 0xC]
	strh r0, [r2]
	adds r1, r6
	ldrh r0, [r4, 0xC]
	strh r0, [r1]
	adds r0, r3, 0x1
	lsls r0, 16
	lsrs r3, r0, 16
	movs r1, 0x10
	ldrsh r0, [r4, r1]
	cmp r3, r0
	ble _080DF9A8
_080DF9C4:
	ldr r0, [sp]
	ldr r1, [sp, 0x4]
	ldr r2, [sp, 0x8]
	bl sub_80895F8
	ldr r0, _080DF9F0 @ =sub_80DF9F4
	str r0, [r4]
	add sp, 0xC
	pop {r4-r6}
	pop {r0}
	bx r0
	.align 2, 0
_080DF9DC: .4byte REG_BG2HOFS
_080DF9E0: .4byte gBattle_BG2_X
_080DF9E4: .4byte 0xa2600001
_080DF9E8: .4byte gAnimBankAttacker
_080DF9EC: .4byte gUnknown_03004DE0
_080DF9F0: .4byte sub_80DF9F4
	thumb_func_end sub_80DF924

	thumb_func_start sub_80DF9F4
sub_80DF9F4: @ 80DF9F4
	push {lr}
	lsls r0, 24
	lsrs r3, r0, 24
	lsls r0, r3, 2
	adds r0, r3
	lsls r0, 3
	ldr r1, _080DFA18 @ =gTasks
	adds r2, r0, r1
	movs r1, 0x8
	ldrsh r0, [r2, r1]
	cmp r0, 0x4
	bhi _080DFAAA
	lsls r0, 2
	ldr r1, _080DFA1C @ =_080DFA20
	adds r0, r1
	ldr r0, [r0]
	mov pc, r0
	.align 2, 0
_080DFA18: .4byte gTasks
_080DFA1C: .4byte _080DFA20
	.align 2, 0
_080DFA20:
	.4byte _080DFA34
	.4byte _080DFA56
	.4byte _080DFA66
	.4byte _080DFA92
	.4byte _080DFAA4
_080DFA34:
	ldrh r0, [r2, 0x16]
	adds r0, 0x1
	strh r0, [r2, 0x16]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x1
	ble _080DFA8A
	movs r0, 0
	strh r0, [r2, 0x16]
	ldrh r0, [r2, 0x14]
	adds r0, 0x1
	strh r0, [r2, 0x14]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x3
	bne _080DFA8A
	b _080DFA84
_080DFA56:
	ldrh r0, [r2, 0xA]
	adds r0, 0x1
	strh r0, [r2, 0xA]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x3C
	ble _080DFA8A
	b _080DFA84
_080DFA66:
	ldrh r0, [r2, 0x16]
	adds r0, 0x1
	strh r0, [r2, 0x16]
	lsls r0, 16
	asrs r0, 16
	cmp r0, 0x1
	ble _080DFA8A
	movs r0, 0
	strh r0, [r2, 0x16]
	ldrh r0, [r2, 0x14]
	subs r0, 0x1
	strh r0, [r2, 0x14]
	lsls r0, 16
	cmp r0, 0
	bne _080DFA8A
_080DFA84:
	ldrh r0, [r2, 0x8]
	adds r0, 0x1
	strh r0, [r2, 0x8]
_080DFA8A:
	adds r0, r2, 0
	bl sub_80DFAB0
	b _080DFAAA
_080DFA92:
	ldr r1, _080DFAA0 @ =gUnknown_03004DC0
	movs r0, 0x3
	strb r0, [r1, 0x15]
	ldrh r0, [r2, 0x8]
	adds r0, 0x1
	strh r0, [r2, 0x8]
	b _080DFAAA
	.align 2, 0
_080DFAA0: .4byte gUnknown_03004DC0
_080DFAA4:
	adds r0, r3, 0
	bl DestroyAnimVisualTask
_080DFAAA:
	pop {r0}
	bx r0
	thumb_func_end sub_80DF9F4

	thumb_func_start sub_80DFAB0
sub_80DFAB0: @ 80DFAB0
	push {r4-r7,lr}
	mov r7, r8
	push {r7}
	adds r5, r0, 0
	ldrh r3, [r5, 0x12]
	ldrh r4, [r5, 0xE]
	movs r1, 0x10
	ldrsh r0, [r5, r1]
	cmp r4, r0
	bgt _080DFB06
	ldr r7, _080DFB1C @ =gUnknown_03004DE0
	mov r12, r7
	ldr r0, _080DFB20 @ =gSineTable
	mov r8, r0
	ldr r6, _080DFB24 @ =gUnknown_03004DC0
_080DFACE:
	lsls r2, r4, 1
	ldrb r1, [r6, 0x14]
	lsls r0, r1, 4
	subs r0, r1
	lsls r0, 7
	adds r2, r0
	add r2, r12
	lsls r0, r3, 1
	add r0, r8
	movs r7, 0
	ldrsh r1, [r0, r7]
	movs r7, 0x14
	ldrsh r0, [r5, r7]
	muls r0, r1
	asrs r0, 7
	ldrh r1, [r5, 0xC]
	adds r0, r1
	strh r0, [r2]
	adds r3, 0x8
	movs r0, 0xFF
	ands r3, r0
	adds r0, r4, 0x1
	lsls r0, 16
	lsrs r4, r0, 16
	movs r7, 0x10
	ldrsh r0, [r5, r7]
	cmp r4, r0
	ble _080DFACE
_080DFB06:
	ldrh r0, [r5, 0x12]
	adds r0, 0x9
	movs r1, 0xFF
	ands r0, r1
	strh r0, [r5, 0x12]
	pop {r3}
	mov r8, r3
	pop {r4-r7}
	pop {r0}
	bx r0
	.align 2, 0
_080DFB1C: .4byte gUnknown_03004DE0
_080DFB20: .4byte gSineTable
_080DFB24: .4byte gUnknown_03004DC0
	thumb_func_end sub_80DFAB0

	thumb_func_start sub_80DFB28
sub_80DFB28: @ 80DFB28
	push {r4-r6,lr}
	mov r6, r8
	push {r6}
	adds r4, r0, 0
	ldr r5, _080DFBC8 @ =gBattleAnimArgs
	movs r0, 0x4
	ldrsh r1, [r5, r0]
	lsls r0, r1, 1
	adds r0, r1
	movs r1, 0x5
	bl __divsi3
	adds r6, r0, 0
	ldr r1, _080DFBCC @ =gAnimBankAttacker
	mov r8, r1
	ldrb r0, [r1]
	movs r1, 0x2
	bl GetBankPosition
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r4, 0x20]
	mov r2, r8
	ldrb r0, [r2]
	movs r1, 0x3
	bl GetBankPosition
	lsls r0, 24
	lsrs r0, 24
	ldrh r3, [r5, 0x8]
	adds r0, r3
	strh r0, [r4, 0x22]
	movs r1, 0x2
	ldrsh r0, [r5, r1]
	movs r2, 0x4
	ldrsh r1, [r5, r2]
	bl Cos
	strh r0, [r4, 0x30]
	movs r3, 0x2
	ldrsh r0, [r5, r3]
	lsls r6, 16
	asrs r6, 16
	adds r1, r6, 0
	bl Sin
	strh r0, [r4, 0x32]
	ldrh r1, [r4, 0x30]
	ldrh r2, [r5]
	adds r3, r2, 0
	muls r3, r1
	adds r1, r3, 0
	ldrh r3, [r4, 0x20]
	adds r1, r3
	strh r1, [r4, 0x20]
	adds r1, r2, 0
	muls r1, r0
	adds r0, r1, 0
	ldrh r2, [r4, 0x22]
	adds r0, r2
	strh r0, [r4, 0x22]
	ldrh r0, [r5, 0x6]
	strh r0, [r4, 0x34]
	ldr r0, _080DFBD0 @ =sub_80DFBD8
	str r0, [r4, 0x1C]
	adds r4, 0x2E
	ldr r2, _080DFBD4 @ =gUnknown_03000730
	movs r1, 0x6
_080DFBB0:
	ldrh r0, [r4]
	strh r0, [r2]
	adds r4, 0x2
	adds r2, 0x2
	subs r1, 0x1
	cmp r1, 0
	bge _080DFBB0
	pop {r3}
	mov r8, r3
	pop {r4-r6}
	pop {r0}
	bx r0
	.align 2, 0
_080DFBC8: .4byte gBattleAnimArgs
_080DFBCC: .4byte gAnimBankAttacker
_080DFBD0: .4byte sub_80DFBD8
_080DFBD4: .4byte gUnknown_03000730
	thumb_func_end sub_80DFB28

	thumb_func_start sub_80DFBD8
sub_80DFBD8: @ 80DFBD8
	push {r4,lr}
	adds r4, r0, 0
	ldrh r0, [r4, 0x30]
	ldrh r1, [r4, 0x36]
	adds r0, r1
	strh r0, [r4, 0x36]
	ldrh r0, [r4, 0x32]
	ldrh r2, [r4, 0x38]
	adds r0, r2
	strh r0, [r4, 0x38]
	movs r1, 0x36
	ldrsh r0, [r4, r1]
	movs r1, 0xA
	bl __divsi3
	strh r0, [r4, 0x24]
	movs r2, 0x38
	ldrsh r0, [r4, r2]
	movs r1, 0xA
	bl __divsi3
	strh r0, [r4, 0x26]
	ldrh r0, [r4, 0x2E]
	adds r0, 0x1
	strh r0, [r4, 0x2E]
	lsls r0, 16
	asrs r0, 16
	movs r2, 0x34
	ldrsh r1, [r4, r2]
	cmp r0, r1
	ble _080DFC1C
	adds r0, r4, 0
	bl DestroyAnimSprite
_080DFC1C:
	pop {r4}
	pop {r0}
	bx r0
	thumb_func_end sub_80DFBD8

	thumb_func_start sub_80DFC24
sub_80DFC24: @ 80DFC24
	push {r4,lr}
	lsls r0, 24
	lsrs r4, r0, 24
	ldr r0, _080DFC58 @ =gTasks
	lsls r1, r4, 2
	adds r1, r4
	lsls r1, 3
	adds r1, r0
	ldr r0, _080DFC5C @ =gBattleAnimArgs
	ldrh r0, [r0]
	strh r0, [r1, 0x8]
	ldr r0, _080DFC60 @ =gAnimBankAttacker
	ldrb r0, [r0]
	movs r2, 0x10
	strh r2, [r1, 0xA]
	ldr r1, _080DFC64 @ =REG_BLDALPHA
	strh r2, [r1]
	bl GetBankIdentity_permutated
	lsls r0, 24
	lsrs r0, 24
	cmp r0, 0x1
	bne _080DFC70
	ldr r1, _080DFC68 @ =REG_BLDCNT
	ldr r2, _080DFC6C @ =0x00003f42
	b _080DFC74
	.align 2, 0
_080DFC58: .4byte gTasks
_080DFC5C: .4byte gBattleAnimArgs
_080DFC60: .4byte gAnimBankAttacker
_080DFC64: .4byte REG_BLDALPHA
_080DFC68: .4byte REG_BLDCNT
_080DFC6C: .4byte 0x00003f42
_080DFC70:
	ldr r1, _080DFC8C @ =REG_BLDCNT
	ldr r2, _080DFC90 @ =0x00003f44
_080DFC74:
	adds r0, r2, 0
	strh r0, [r1]
	ldr r0, _080DFC94 @ =gTasks
	lsls r1, r4, 2
	adds r1, r4
	lsls r1, 3
	adds r1, r0
	ldr r0, _080DFC98 @ =sub_80DFC9C
	str r0, [r1]
	pop {r4}
	pop {r0}
	bx r0
	.align 2, 0
_080DFC8C: .4byte REG_BLDCNT
_080DFC90: .4byte 0x00003f44
_080DFC94: .4byte gTasks
_080DFC98: .4byte sub_80DFC9C
	thumb_func_end sub_80DFC24

	thumb_func_start sub_80DFC9C
sub_80DFC9C: @ 80DFC9C
	push {r4,r5,lr}
	lsls r0, 24
	lsrs r5, r0, 24
	ldr r1, _080DFD04 @ =gTasks
	lsls r0, r5, 2
	adds r0, r5
	lsls r0, 3
	adds r4, r0, r1
	ldrh r0, [r4, 0xA]
	lsrs r2, r0, 8
	lsls r0, 24
	lsrs r1, r0, 24
	movs r3, 0xC
	ldrsh r0, [r4, r3]
	ldrb r3, [r4, 0x8]
	cmp r0, r3
	bne _080DFD18
	adds r2, 0x1
	lsls r2, 24
	lsrs r2, 24
	subs r0, r1, 0x1
	lsls r0, 24
	lsrs r0, 24
	lsls r1, r2, 8
	orrs r1, r0
	movs r3, 0
	strh r1, [r4, 0xA]
	ldr r0, _080DFD08 @ =REG_BLDALPHA
	strh r1, [r0]
	strh r3, [r4, 0xC]
	cmp r2, 0x10
	bne _080DFD1E
	ldr r2, _080DFD0C @ =gSprites
	ldr r1, _080DFD10 @ =gObjectBankIDs
	ldr r0, _080DFD14 @ =gAnimBankAttacker
	ldrb r0, [r0]
	adds r0, r1
	ldrb r1, [r0]
	lsls r0, r1, 4
	adds r0, r1
	lsls r0, 2
	adds r0, r2
	adds r0, 0x3E
	ldrb r1, [r0]
	movs r2, 0x4
	orrs r1, r2
	strb r1, [r0]
	adds r0, r5, 0
	bl DestroyAnimVisualTask
	b _080DFD1E
	.align 2, 0
_080DFD04: .4byte gTasks
_080DFD08: .4byte REG_BLDALPHA
_080DFD0C: .4byte gSprites
_080DFD10: .4byte gObjectBankIDs
_080DFD14: .4byte gAnimBankAttacker
_080DFD18:
	ldrh r0, [r4, 0xC]
	adds r0, 0x1
	strh r0, [r4, 0xC]
_080DFD1E:
	pop {r4,r5}
	pop {r0}
	bx r0
	thumb_func_end sub_80DFC9C

	thumb_func_start sub_80DFD24
sub_80DFD24: @ 80DFD24
	lsls r0, 24
	lsrs r0, 24
	ldr r2, _080DFD48 @ =gTasks
	lsls r1, r0, 2
	adds r1, r0
	lsls r1, 3
	adds r1, r2
	ldr r0, _080DFD4C @ =gBattleAnimArgs
	ldrh r0, [r0]
	strh r0, [r1, 0x8]
	movs r2, 0x80
	lsls r2, 5
	strh r2, [r1, 0xA]
	ldr r0, _080DFD50 @ =sub_80DFD58
	str r0, [r1]
	ldr r0, _080DFD54 @ =REG_BLDALPHA
	strh r2, [r0]
	bx lr
	.align 2, 0
_080DFD48: .4byte gTasks
_080DFD4C: .4byte gBattleAnimArgs
_080DFD50: .4byte sub_80DFD58
_080DFD54: .4byte REG_BLDALPHA
	thumb_func_end sub_80DFD24

	thumb_func_start sub_80DFD58
sub_80DFD58: @ 80DFD58
	push {r4,r5,lr}
	lsls r0, 24
	lsrs r4, r0, 24
	ldr r1, _080DFDA8 @ =gTasks
	lsls r0, r4, 2
	adds r0, r4
	lsls r0, 3
	adds r2, r0, r1
	ldrh r0, [r2, 0xA]
	lsrs r1, r0, 8
	lsls r0, 24
	lsrs r5, r0, 24
	movs r3, 0xC
	ldrsh r0, [r2, r3]
	ldrb r3, [r2, 0x8]
	cmp r0, r3
	bne _080DFDB4
	subs r0, r1, 0x1
	lsls r0, 24
	lsrs r3, r0, 24
	adds r0, r5, 0x1
	lsls r0, 24
	lsrs r0, 24
	lsls r1, r3, 8
	orrs r1, r0
	movs r0, 0
	strh r1, [r2, 0xA]
	ldr r5, _080DFDAC @ =REG_BLDALPHA
	strh r1, [r5]
	strh r0, [r2, 0xC]
	cmp r3, 0
	bne _080DFDBA
	ldr r0, _080DFDB0 @ =REG_BLDCNT
	strh r3, [r0]
	strh r3, [r5]
	adds r0, r4, 0
	bl DestroyAnimVisualTask
	b _080DFDBA
	.align 2, 0
_080DFDA8: .4byte gTasks
_080DFDAC: .4byte REG_BLDALPHA
_080DFDB0: .4byte REG_BLDCNT
_080DFDB4:
	ldrh r0, [r2, 0xC]
	adds r0, 0x1
	strh r0, [r2, 0xC]
_080DFDBA:
	pop {r4,r5}
	pop {r0}
	bx r0
	thumb_func_end sub_80DFD58

	thumb_func_start sub_80DFDC0
sub_80DFDC0: @ 80DFDC0
	push {r4,lr}
	lsls r0, 24
	lsrs r4, r0, 24
	ldr r1, _080DFDE8 @ =REG_BLDALPHA
	movs r2, 0x80
	lsls r2, 5
	adds r0, r2, 0
	strh r0, [r1]
	ldr r0, _080DFDEC @ =gAnimBankAttacker
	ldrb r0, [r0]
	bl GetBankIdentity_permutated
	lsls r0, 24
	lsrs r0, 24
	cmp r0, 0x1
	bne _080DFDF8
	ldr r1, _080DFDF0 @ =REG_BLDCNT
	ldr r2, _080DFDF4 @ =0x00003f42
	b _080DFDFC
	.align 2, 0
_080DFDE8: .4byte REG_BLDALPHA
_080DFDEC: .4byte gAnimBankAttacker
_080DFDF0: .4byte REG_BLDCNT
_080DFDF4: .4byte 0x00003f42
_080DFDF8:
	ldr r1, _080DFE0C @ =REG_BLDCNT
	ldr r2, _080DFE10 @ =0x00003f44
_080DFDFC:
	adds r0, r2, 0
	strh r0, [r1]
	adds r0, r4, 0
	bl DestroyAnimVisualTask
	pop {r4}
	pop {r0}
	bx r0
	.align 2, 0
_080DFE0C: .4byte REG_BLDCNT
_080DFE10: .4byte 0x00003f44
	thumb_func_end sub_80DFDC0

	thumb_func_start sub_80DFE14
sub_80DFE14: @ 80DFE14
	push {r4-r6,lr}
	adds r4, r0, 0
	ldr r6, _080DFE80 @ =gAnimBankTarget
	ldrb r0, [r6]
	movs r1, 0x2
	bl GetBankPosition
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r4, 0x30]
	ldr r5, _080DFE84 @ =gAnimBankAttacker
	ldrb r0, [r5]
	movs r1, 0x2
	bl GetBankPosition
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r4, 0x32]
	ldrb r0, [r6]
	movs r1, 0x3
	bl GetBankPosition
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r4, 0x34]
	ldrb r0, [r5]
	movs r1, 0x3
	bl GetBankPosition
	lsls r0, 24
	lsrs r0, 24
	strh r0, [r4, 0x36]
	movs r0, 0x7E
	strh r0, [r4, 0x2E]
	adds r0, r4, 0
	bl sub_8078A5C
	ldrh r0, [r4, 0x30]
	negs r0, r0
	strh r0, [r4, 0x34]
	ldrh r0, [r4, 0x32]
	negs r0, r0
	strh r0, [r4, 0x36]
	ldr r0, _080DFE88 @ =0x0000ffd8
	strh r0, [r4, 0x3A]
	ldr r1, _080DFE8C @ =sub_80DFE90
	str r1, [r4, 0x1C]
	adds r0, r4, 0
	bl _call_via_r1
	pop {r4-r6}
	pop {r0}
	bx r0
	.align 2, 0
_080DFE80: .4byte gAnimBankTarget
_080DFE84: .4byte gAnimBankAttacker
_080DFE88: .4byte 0x0000ffd8
_080DFE8C: .4byte sub_80DFE90
	thumb_func_end sub_80DFE14

	thumb_func_start sub_80DFE90
sub_80DFE90: @ 80DFE90
	push {r4-r6,lr}
	adds r4, r0, 0
	ldrh r5, [r4, 0x30]
	ldrh r0, [r4, 0x34]
	adds r2, r5, r0
	strh r2, [r4, 0x34]
	ldrh r3, [r4, 0x32]
	ldrh r6, [r4, 0x36]
	adds r1, r3, r6
	strh r1, [r4, 0x36]
	lsls r0, r2, 16
	asrs r0, 24
	strh r0, [r4, 0x24]
	lsls r0, r1, 16
	asrs r0, 24
	strh r0, [r4, 0x26]
	movs r6, 0x3C
	ldrsh r0, [r4, r6]
	cmp r0, 0
	bne _080DFED2
	adds r0, r2, r5
	strh r0, [r4, 0x34]
	adds r1, r3
	strh r1, [r4, 0x36]
	lsls r0, 16
	asrs r0, 24
	strh r0, [r4, 0x24]
	lsls r1, 16
	asrs r1, 24
	strh r1, [r4, 0x26]
	ldrh r0, [r4, 0x2E]
	subs r0, 0x1
	strh r0, [r4, 0x2E]
_080DFED2:
	movs r1, 0x38
	ldrsh r0, [r4, r1]
	movs r2, 0x3A
	ldrsh r1, [r4, r2]
	bl Sin
	ldrh r6, [r4, 0x26]
	adds r0, r6
	strh r0, [r4, 0x26]
	ldrh r0, [r4, 0x38]
	adds r0, 0x3
	movs r1, 0xFF
	ands r0, r1
	strh r0, [r4, 0x38]
	cmp r0, 0x7F
	ble _080DFF02
	movs r0, 0
	strh r0, [r4, 0x38]
	ldrh r0, [r4, 0x3A]
	adds r0, 0x14
	strh r0, [r4, 0x3A]
	ldrh r0, [r4, 0x3C]
	adds r0, 0x1
	strh r0, [r4, 0x3C]
_080DFF02:
	ldrh r0, [r4, 0x2E]
	subs r0, 0x1
	strh r0, [r4, 0x2E]
	lsls r0, 16
	cmp r0, 0
	bne _080DFF14
	adds r0, r4, 0
	bl DestroyAnimSprite
_080DFF14:
	pop {r4-r6}
	pop {r0}
	bx r0
	thumb_func_end sub_80DFE90
	
	.align 2, 0 @ Don't pad with nop.