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FortreeCity_House4_MapScripts:: @ 815817E
.byte 0
FortreeCity_House4_EventScript_15817F:: @ 815817F
msgbox FortreeCity_House4_Text_1867AF, 2
end
FortreeCity_House4_EventScript_158188:: @ 8158188
lockall
checkflag 223
jumpeq FortreeCity_House4_EventScript_158204
checkflag 224
jumpeq FortreeCity_House4_EventScript_1581D6
checkflag 222
jumpeq FortreeCity_House4_EventScript_1581C2
msgbox FortreeCity_House4_Text_186835, 4
closebutton
setflag 222
clearflag 934
move 3, FortreeCity_House4_Movement_158218
waitmove 0
disappear 3
releaseall
end
FortreeCity_House4_EventScript_1581C2:: @ 81581C2
move LAST_TALKED, FortreeCity_House4_Movement_1A0839
waitmove 0
msgbox FortreeCity_House4_Text_18684E, 4
releaseall
end
FortreeCity_House4_EventScript_1581D6:: @ 81581D6
move LAST_TALKED, FortreeCity_House4_Movement_1A0839
waitmove 0
msgbox FortreeCity_House4_Text_186881, 4
giveitem ITEM_MENTAL_HERB
compare RESULT, 0
jumpeq FortreeCity_House4_EventScript_1A029B
setflag 223
releaseall
end
FortreeCity_House4_EventScript_158204:: @ 8158204
move LAST_TALKED, FortreeCity_House4_Movement_1A0839
waitmove 0
msgbox FortreeCity_House4_Text_186924, 4
releaseall
end
FortreeCity_House4_Movement_158218:: @ 8158218
step_15
step_15
step_18
step_25
step_13
step_end
FortreeCity_House4_EventScript_15821E:: @ 815821E
lock
faceplayer
checksound
pokecry SPECIES_WINGULL, 0
msgbox FortreeCity_House4_Text_18695C, 4
waitpokecry
release
end
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