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LilycoveCity_Harbor_MapScripts:: @ 8159893
map_script 3, LilycoveCity_Harbor_MapScript1_159899
.byte 0
LilycoveCity_Harbor_MapScript1_159899:: @ 8159899
warp6 LilycoveCity, 255, 12, 33
end
LilycoveCity_Harbor_EventScript_1598A2:: @ 81598A2
lock
faceplayer
checkitem ITEM_EON_TICKET, 1
compare RESULT, 1
jumpeq LilycoveCity_Harbor_EventScript_1599EE
jump LilycoveCity_Harbor_EventScript_1598BA
end
LilycoveCity_Harbor_EventScript_1598BA:: @ 81598BA
checkflag 2052
jumpeq LilycoveCity_Harbor_EventScript_1598CD
msgbox LilycoveCity_Harbor_Text_18B306, 4
release
end
LilycoveCity_Harbor_EventScript_1598CD:: @ 81598CD
msgbox LilycoveCity_Harbor_Text_18B36F, 4
checkitem ITEM_SS_TICKET, 1
compare RESULT, 0
jumpeq LilycoveCity_Harbor_EventScript_159929
message LilycoveCity_Harbor_Text_18B406
waittext
jump LilycoveCity_Harbor_EventScript_1598F1
end
LilycoveCity_Harbor_EventScript_1598F1:: @ 81598F1
multichoicedef 18, 6, 56, 2, 0
switch RESULT
case 0, LilycoveCity_Harbor_EventScript_159933
case 1, LilycoveCity_Harbor_EventScript_15995B
case 2, LilycoveCity_Harbor_EventScript_1599E4
case 127, LilycoveCity_Harbor_EventScript_1599E4
end
LilycoveCity_Harbor_EventScript_159929:: @ 8159929
msgbox LilycoveCity_Harbor_Text_18B3A9, 4
release
end
LilycoveCity_Harbor_EventScript_159933:: @ 8159933
msgbox LilycoveCity_Harbor_Text_18B47D, 5
compare RESULT, 0
jumpeq LilycoveCity_Harbor_EventScript_15997E
setvar 0x40b4, 5
call LilycoveCity_Harbor_EventScript_15998A
warp SSTidalCorridor, 255, 1, 10
waitstate
release
end
LilycoveCity_Harbor_EventScript_15995B:: @ 815995B
msgbox LilycoveCity_Harbor_Text_18B499, 5
compare RESULT, 0
jumpeq LilycoveCity_Harbor_EventScript_15997E
call LilycoveCity_Harbor_EventScript_15998A
warp BattleTower_Outside, 255, 19, 23
waitstate
release
end
LilycoveCity_Harbor_EventScript_15997E:: @ 815997E
message LilycoveCity_Harbor_Text_18B4E2
waittext
jump LilycoveCity_Harbor_EventScript_1598F1
end
LilycoveCity_Harbor_EventScript_15998A:: @ 815998A
msgbox LilycoveCity_Harbor_Text_18B4B3, 4
closebutton
move LAST_TALKED, LilycoveCity_Harbor_Movement_1A0841
waitmove 0
pause 30
spriteinvisible LAST_TALKED, 13, 10
compare FACING, 2
callif 1, LilycoveCity_Harbor_EventScript_1599D9
compare FACING, 4
callif 1, LilycoveCity_Harbor_EventScript_1599CE
pause 30
spriteinvisible 255, 0, 0
setvar 0x8004, 2
call LilycoveCity_Harbor_EventScript_1A040E
return
LilycoveCity_Harbor_EventScript_1599CE:: @ 81599CE
move 255, LilycoveCity_Harbor_Movement_159A86
waitmove 0
return
LilycoveCity_Harbor_EventScript_1599D9:: @ 81599D9
move 255, LilycoveCity_Harbor_Movement_159A89
waitmove 0
return
LilycoveCity_Harbor_EventScript_1599E4:: @ 81599E4
msgbox LilycoveCity_Harbor_Text_18B45B, 4
release
end
LilycoveCity_Harbor_EventScript_1599EE:: @ 81599EE
checkflag 2052
jumpif 0, LilycoveCity_Harbor_EventScript_1598BA
checkflag 206
jumpeq LilycoveCity_Harbor_EventScript_1598BA
checkflag 2131
jumpif 0, LilycoveCity_Harbor_EventScript_1598BA
msgbox LilycoveCity_Harbor_Text_1C50F2, 4
closebutton
move LAST_TALKED, LilycoveCity_Harbor_Movement_1A0841
waitmove 0
pause 30
spriteinvisible LAST_TALKED, 13, 10
pause 60
reappear 4
pause 30
move 4, LilycoveCity_Harbor_Movement_1A0839
waitmove 0
msgbox LilycoveCity_Harbor_Text_1C5120, 4
closebutton
move 4, LilycoveCity_Harbor_Movement_1A0841
waitmove 0
pause 30
disappear 4
compare FACING, 2
callif 1, LilycoveCity_Harbor_EventScript_1599D9
compare FACING, 4
callif 1, LilycoveCity_Harbor_EventScript_1599CE
pause 30
spriteinvisible 255, 0, 0
special HealPlayerParty
setvar 0x8004, 2
call LilycoveCity_Harbor_EventScript_1A040E
warp SouthernIsland_Exterior, 255, 13, 22
waitstate
release
end
LilycoveCity_Harbor_Movement_159A86:: @ 8159A86
step_right
step_26
step_end
LilycoveCity_Harbor_Movement_159A89:: @ 8159A89
step_up
step_end
@ 8159A8B
step_up
step_end
LilycoveCity_Harbor_EventScript_159A8D:: @ 8159A8D
lock
faceplayer
checkflag 2052
jumpeq LilycoveCity_Harbor_EventScript_159AA2
msgbox LilycoveCity_Harbor_Text_18B504, 4
release
end
LilycoveCity_Harbor_EventScript_159AA2:: @ 8159AA2
msgbox LilycoveCity_Harbor_Text_18B58E, 4
release
end
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