1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
SouthernIsland_Exterior_MapScripts:: @ 8160AD6
map_script 3, SouthernIsland_Exterior_MapScript1_160ADC
.byte 0
SouthernIsland_Exterior_MapScript1_160ADC:: @ 8160ADC
setflag FLAG_LANDMARK_SOUTHERN_ISLAND
end
SouthernIsland_Exterior_EventScript_160AE0:: @ 8160AE0
lock
faceplayer
msgbox SouthernIsland_Exterior_Text_1C5215, 5
compare RESULT, 0
goto_if_eq SouthernIsland_Exterior_EventScript_160B25
msgbox SouthernIsland_Exterior_Text_1C5281, 4
closemessage
applymovement LAST_TALKED, SouthernIsland_Exterior_Movement_1A0845
waitmovement 0
delay 30
hideobjectat 1, MAP_SOUTHERN_ISLAND_EXTERIOR
setvar VAR_SPECIAL_4, 2
call SouthernIsland_Exterior_EventScript_1A047C
warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11
waitstate
release
end
SouthernIsland_Exterior_EventScript_160B25:: @ 8160B25
msgbox SouthernIsland_Exterior_Text_1C52A6, 4
release
end
BattleTower_Outside_EventScript_160B2F:: @ 8160B2F
applymovement 255, BattleTower_Outside_Movement_160B45
waitmovement 0
return
BattleTower_Outside_EventScript_160B3A:: @ 8160B3A
applymovement 255, BattleTower_Outside_Movement_160B47
waitmovement 0
return
BattleTower_Outside_Movement_160B45:: @ 8160B45
step_down
step_end
BattleTower_Outside_Movement_160B47:: @ 8160B47
step_left
step_25
step_end
SouthernIsland_Exterior_EventScript_160B4A:: @ 8160B4A
msgbox SouthernIsland_Exterior_Text_1C52FB, 3
end
|