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#ifndef GUARD_BATTLEAI_H
#define GUARD_BATTLEAI_H
enum
{
TARGET,
USER
};
// AI states
enum
{
BATTLEAI_SETTING_UP,
BATTLEAI_PROCESSING,
BATTLEAI_FINISHED,
BATTLEAI_DO_NOT_PROCESS
};
// battle_ai
void BattleAI_SetupAIData(void);
u8 BattleAI_GetAIActionToUse(void);
void BattleAI_DoAIProcessing(void);
void sub_810745C(void);
void AIStackPushVar(u8 *);
u8 AIStackPop(void);
void BattleAI_HandleItemUseBeforeAISetup(void);
void RecordAbilityBattle(u8 a, u8 b);
#endif
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