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#ifndef GUARD_SCRIPTPOKE80C4_H
#define GUARD_SCRIPTPOKE80C4_H
void sub_80C5190(u8);
void sub_80C5580(void);
void SetBattleTowerPlayerParty(void);
void ReducePlayerPartyToThree(void);
u8 CountPlayerMuseumPaintings(void);
void ShowContestWinner(void);
void ScrSpecial_HealPlayerParty();
u8 ScriptGiveMon(u16, u8, u16, u32, u32, u8);
u8 ScriptGiveEgg(u16);
void CreateScriptedWildMon(u16, u8, u16);
void ScriptSetMonMoveSlot(u8, u16, u8);
#endif
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