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#ifndef GUARD_ROM_8077ABC_H
#define GUARD_ROM_8077ABC_H
#include "sprite.h"
#include "task.h"
enum
{
ANIM_BANK_ATK,
ANIM_BANK_DEF,
ANIM_BANK_ATK_PARTNER,
ANIM_BANK_DEF_PARTNER
};
u8 sub_8077ABC(u8, u8);
u8 sub_8077E44(u8 slot, u16 species, u8 a3);
u8 GetAnimBankSpriteId(u8 side);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void(*callback)(struct Sprite *));
void sub_8078314(struct Sprite *sprite);
void sub_8078364(struct Sprite *sprite);
void sub_8078458(struct Sprite *sprite);
void sub_80784A8(struct Sprite *sprite);
u8 GetBankSide(u8);
u8 GetBankSide(u8);
u8 GetBankSide(u8 side);
u8 GetBankSide(u8 slot);
u8 GetBankSide(u8);
u8 GetBankIdentity(u8);
u8 GetBankIdentity(u8 slot);
u8 GetBankByPlayerAI(u8);
u8 GetBankByPlayerAI(u8);
u8 GetBankByPlayerAI(u8 state);
u8 AnimBankSpriteExists(u8);
bool8 AnimBankSpriteExists(u8);
bool8 IsDoubleBattle();
u8 IsDoubleBattle(void);
bool8 IsDoubleBattle(void);
void sub_8078914();
u8 sub_80789BC();
void sub_8078A5C(struct Sprite *sprite);
void sub_8078A5C(struct Sprite *sprite);
void obj_translate_based_on_private_1_2_3_4(struct Sprite *sprite);
bool8 sub_8078B5C(struct Sprite *sprite);
void sub_8078BB8(struct Sprite *sprite);
void sub_8078D44(struct Sprite *sprite);
void obj_id_set_rotscale(u8 sprite, s16, s16, u16);
bool8 sub_8078E38();
void sub_8078E70(u8 sprite, u8);
void sub_8078F40(u8 sprite);
void sub_8078F9C(u8 sprite);
void sub_8079518(struct Sprite *sprite);
void sub_80796F8(u8 task);
void sub_80797EC(struct Task *task);
void sub_8079814(u8 taskId);
void sub_8079A64(u8 sprite);
u16 sub_8079B10(u8 sprite);
void sub_8079BF4(s16 *bottom, s16 *top, void *ptr);
void *sub_8079BFC(s16 bottom, s16 top);
void sub_8079E24();
u8 sub_8079E90(u8 slot);
u8 GetBankIdentity_permutated(u8 slot);
void sub_807A784(u8 taskId);
void sub_807A850(struct Task *task, u8 taskId);
void sub_807A8D4(struct Sprite *sprite);
void sub_807A960(struct Sprite *sprite);
#endif // GUARD_ROM_8077ABC_H
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