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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80D09C0(struct Sprite* sprite);
// anger (anger emotes, usually above the Pokemon's head, indicating annoyed emotions.)
// Used in Frustration, Rage, Swagger, Torment, and Taunt.
const union AffineAnimCmd gSpriteAffineAnim_83D777C[] =
{
AFFINEANIMCMD_FRAME(0xB, 0xB, 0, 8),
AFFINEANIMCMD_FRAME(0xFFF5, 0xFFF5, 0, 8),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7794[] =
{
gSpriteAffineAnim_83D777C,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7798 =
{
.tileTag = ANIM_TAG_ANGER,
.paletteTag = ANIM_TAG_ANGER,
.oam = &gOamData_837DF8C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D7794,
.callback = sub_80D09C0,
};
void sub_80D09C0(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
bank = gBattleAnimAttacker;
else
bank = gBattleAnimTarget;
if (GetBattlerSide(bank) == 1)
{
gBattleAnimArgs[1] *= -1;
}
sprite->x = GetBattlerSpriteCoord(bank, 2) + gBattleAnimArgs[1];
sprite->y = GetBattlerSpriteCoord(bank, 3) + gBattleAnimArgs[2];
if (sprite->y <= 7)
sprite->y = 8;
StoreSpriteCallbackInData(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_80785E4;
}
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