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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimBankAttacker;
extern u8 gBattleAnimBankTarget;
// anger (anger emotes, usually above the Pokemon's head, indicating annoyed emotions.)
// Used in Frustration, Rage, Swagger, Torment, and Taunt.
void sub_80D09C0(struct Sprite* sprite)
{
u8 bank;
if (gBattleAnimArgs[0] == 0)
bank = gBattleAnimBankAttacker;
else
bank = gBattleAnimBankTarget;
if (GetBankSide(bank) == 1)
{
gBattleAnimArgs[1] *= -1;
}
sprite->pos1.x = sub_8077ABC(bank, 2) + gBattleAnimArgs[1];
sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[2];
if (sprite->pos1.y <= 7)
sprite->pos1.y = 8;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
sprite->callback = sub_80785E4;
}
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