summaryrefslogtreecommitdiff
path: root/src/battle/anim/bug.c
blob: 3736a86a8fedc7d7c7f7b733f82781012a8c0c17 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
#include "global.h"
#include "battle_anim.h"
#include "contest.h"
#include "rom_8077ABC.h"
#include "trig.h"
// #include "util.h"

extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;

static void sub_80DCA38(struct Sprite *sprite);
static void sub_80DCAEC(struct Sprite *sprite);
static void sub_80DCB5C(struct Sprite *sprite);
static void sub_80DCBB4(struct Sprite *sprite);
void sub_80DCD78(struct Sprite *sprite);

// used in Move_MEGAHORN
void sub_80DC824(struct Sprite *sprite)
{
    if (IsContest())
    {
        StartSpriteAffineAnim(sprite, 2);
        gBattleAnimArgs[2] = -gBattleAnimArgs[2];
        gBattleAnimArgs[0] = -gBattleAnimArgs[0];
    }
    else if (!GetBankSide(gAnimBankTarget))
    {
        StartSpriteAffineAnim(sprite, 1);
        gBattleAnimArgs[1] = -gBattleAnimArgs[1];
        gBattleAnimArgs[2] = -gBattleAnimArgs[2];
        gBattleAnimArgs[3] = -gBattleAnimArgs[3];
        gBattleAnimArgs[0] = -gBattleAnimArgs[0];
    }

    sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 2) + gBattleAnimArgs[0];
    sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1];
    sprite->data[0] = gBattleAnimArgs[4];

    sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
    sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
    
    sprite->callback = sub_8078B34;
    StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}

// used in Move_LEECH_LIFE
void sub_80DC8F4(struct Sprite *sprite)
{
    if (IsContest())
    {
        gBattleAnimArgs[0] = -gBattleAnimArgs[0];
        StartSpriteAffineAnim(sprite, 2);
    }
    else if (!GetBankSide(gAnimBankTarget))
    {
        gBattleAnimArgs[1] = -gBattleAnimArgs[1];
        gBattleAnimArgs[0] = -gBattleAnimArgs[0];
    }

    sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 2) + gBattleAnimArgs[0];
    sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 3) + gBattleAnimArgs[1];
    sprite->data[0] = gBattleAnimArgs[2];

    sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
    sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
    
    sprite->callback = sub_8078B34;
    StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}

// used in 2 moves:
//         Move_STRING_SHOT, Move_SPIDER_WEB
void sub_80DC9A0(struct Sprite *sprite)
{
    if (IsContest())
        gBattleAnimArgs[2] /= 2;

    sub_80787B0(sprite, 1);
    sprite->data[0] = gBattleAnimArgs[2];
    sprite->data[1] = sprite->pos1.x;
    sprite->data[3] = sprite->pos1.y;

    if (!gBattleAnimArgs[4])
    {
        sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
        sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
    }
    else
    {
        sub_807A3FC(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
    }

    sub_8078BD4(sprite);
    sprite->data[5] = gBattleAnimArgs[3];
    sprite->callback = sub_80DCA38;
}

static void sub_80DCA38(struct Sprite *sprite)
{
    if (sub_8078B5C(sprite))
    {
        DestroyAnimSprite(sprite);
        return;
    }

    sprite->pos2.x += Sin(sprite->data[6], sprite->data[5]);
    sprite->data[6] = (sprite->data[6] + 13) & 0xFF;
}

// used in Move_STRING_SHOT
void sub_80DCA70(struct Sprite *sprite)
{
    sub_807A3FC(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
    if (GetBankSide(gAnimBankAttacker))
        sprite->pos1.x -= gBattleAnimArgs[0];
    else
        sprite->pos1.x += gBattleAnimArgs[0];

    sprite->pos1.y += gBattleAnimArgs[1];
    if (!GetBankSide(gAnimBankTarget))
        sprite->pos1.y += 8;

    sprite->callback = sub_80DCAEC;
}

static void sub_80DCAEC(struct Sprite *sprite)
{
    if (++sprite->data[0] == 3)
    {
        sprite->data[0] = 0;
        sprite->invisible ^= 1;
    }

    if (++sprite->data[1] == 51)
    {
        DestroyAnimSprite(sprite);
    }
}

// used in Move_SPIDER_WEB
void sub_80DCB38(struct Sprite *sprite)
{
    REG_BLDCNT = 0x3F40;
    REG_BLDALPHA = 16;

    sprite->data[0] = 16;
    sprite->callback = sub_80DCB5C;
}

static void sub_80DCB5C(struct Sprite *sprite)
{
    if (sprite->data[2] < 20)
    {
        sprite->data[2]++;
    }
    else if (sprite->data[1]++ & 1)
    {
        sprite->data[0]--;
        REG_BLDALPHA = sprite->data[0] | ((16 - sprite->data[0]) << 8);

        if (sprite->data[0] == 0)
        {
            sprite->invisible = TRUE;
            sprite->callback = sub_80DCBB4;
        }
    }
}

static void sub_80DCBB4(struct Sprite *sprite)
{
    REG_BLDCNT = 0;
    REG_BLDALPHA = 0;
    DestroyAnimSprite(sprite);
}

// used in 3 moves:
//         Move_POISON_STING, Move_TWINEEDLE, Move_SPIKE_CANNON
void sub_80DCBCC(struct Sprite *sprite)
{
    s16 lVarX, lVarY;
    u16 rot;

    if (IsContest())
    {
        gBattleAnimArgs[2] = -gBattleAnimArgs[2];
    }
    else
    {
        if (GetBankSide(gAnimBankAttacker))
        {
            gBattleAnimArgs[2] = -gBattleAnimArgs[2];
            gBattleAnimArgs[1] = -gBattleAnimArgs[1];
            gBattleAnimArgs[3] = -gBattleAnimArgs[3];
        }
    }

    if (!IsContest())
    {
        if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
        {
            if (GetBankIdentity(gAnimBankTarget) == 0 || GetBankIdentity(gAnimBankTarget) == 1)
            {
                s16 temp1, temp2;

                temp1 = gBattleAnimArgs[2];
                gBattleAnimArgs[2] = -temp1;

                temp2 = gBattleAnimArgs[0];
                gBattleAnimArgs[0] = -temp2;
            }
        }
    }

    sub_80787B0(sprite, 1);

    lVarX = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
    lVarY = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
    rot = sub_80790F0(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
    rot += 0xC000;
    sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot);

    sprite->data[0] = gBattleAnimArgs[4];
    sprite->data[2] = lVarX;
    sprite->data[4] = lVarY;

    sprite->callback = sub_8078B34;
    StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}

// used in 2 moves:
//         Move_PIN_MISSILE, Move_ICICLE_SPEAR
void sub_80DCCFC(struct Sprite *sprite)
{
    sub_80787B0(sprite, 1);

    if (GetBankSide(gAnimBankAttacker))
        gBattleAnimArgs[2] = -gBattleAnimArgs[2];

    sprite->data[0] = gBattleAnimArgs[4];
    sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
    sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
    sprite->data[5] = gBattleAnimArgs[5];
    sub_80786EC(sprite);

    sprite->callback = sub_80DCD78;
    sprite->invisible = TRUE;
}

#ifdef NONMATCHING
void sub_80DCD78(struct Sprite *sprite)
{
    int i;
    s16 x1, x2, y1, y2;
    // s16 scale;
    // u16 *data;
    u16 tempData[8];
    s16 rot;

    sprite->invisible = FALSE;

    if (sub_8078718(sprite))
    {
        DestroyAnimSprite(sprite);
        return;
    }

    // data = &sprite->data[7];
    x1 = sprite->pos1.x;
    x2 = sprite->pos2.x;
    y1 = sprite->pos1.y;
    y2 = sprite->pos2.y;
    for (i = 0; i < 8; i++)
    {
        tempData[i] = sprite->data[i];
    }
    x2 += x1;
    y2 += y1;

    if (!sub_8078718(sprite))
    {
        rot = sub_80790F0(sprite->pos1.x + sprite->pos2.x - x2,
                        sprite->pos1.y + sprite->pos2.y - y2);
        rot += 0xC000;
        // scale = 0x100
        sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot);

        for (i = 0; i < 8; i++)
        {
            sprite->data[i] = tempData[1];
        }
    }
}
#else
__attribute__((naked))
void sub_80DCD78(struct Sprite *sprite)
{
    asm(".syntax unified\n\
    push {r4-r7,lr}\n\
    mov r7, r8\n\
    push {r7}\n\
    sub sp, 0x14\n\
    adds r4, r0, 0\n\
    adds r2, r4, 0\n\
    adds r2, 0x3E\n\
    ldrb r0, [r2]\n\
    movs r1, 0x5\n\
    negs r1, r1\n\
    ands r1, r0\n\
    strb r1, [r2]\n\
    adds r0, r4, 0\n\
    bl sub_8078718\n\
    lsls r0, 24\n\
    cmp r0, 0\n\
    beq _080DCDA4\n\
    adds r0, r4, 0\n\
    bl DestroyAnimSprite\n\
    b _080DCE34\n\
_080DCDA4:\n\
    movs r0, 0x2E\n\
    adds r0, r4\n\
    mov r8, r0\n\
    ldrh r7, [r4, 0x20]\n\
    ldrh r5, [r4, 0x24]\n\
    ldrh r1, [r4, 0x22]\n\
    mov r12, r1\n\
    ldrh r6, [r4, 0x26]\n\
    mov r2, r8\n\
    add r1, sp, 0x4\n\
    movs r3, 0x7\n\
_080DCDBA:\n\
    ldrh r0, [r2]\n\
    strh r0, [r1]\n\
    adds r2, 0x2\n\
    adds r1, 0x2\n\
    subs r3, 0x1\n\
    cmp r3, 0\n\
    bge _080DCDBA\n\
    adds r0, r7, r5\n\
    lsls r0, 16\n\
    lsrs r5, r0, 16\n\
    mov r2, r12\n\
    adds r0, r2, r6\n\
    lsls r0, 16\n\
    lsrs r6, r0, 16\n\
    adds r0, r4, 0\n\
    bl sub_8078718\n\
    lsls r0, 24\n\
    cmp r0, 0\n\
    bne _080DCE34\n\
    ldrh r0, [r4, 0x24]\n\
    ldrh r1, [r4, 0x20]\n\
    adds r0, r1\n\
    lsls r1, r5, 16\n\
    asrs r1, 16\n\
    subs r0, r1\n\
    lsls r0, 16\n\
    asrs r0, 16\n\
    ldrh r1, [r4, 0x26]\n\
    ldrh r2, [r4, 0x22]\n\
    adds r1, r2\n\
    lsls r2, r6, 16\n\
    asrs r2, 16\n\
    subs r1, r2\n\
    lsls r1, 16\n\
    asrs r1, 16\n\
    bl sub_80790F0\n\
    lsls r0, 16\n\
    movs r1, 0xC0\n\
    lsls r1, 24\n\
    adds r0, r1\n\
    lsrs r0, 16\n\
    movs r3, 0x80\n\
    lsls r3, 1\n\
    str r0, [sp]\n\
    adds r0, r4, 0\n\
    movs r1, 0\n\
    adds r2, r3, 0\n\
    bl sub_8078FDC\n\
    add r2, sp, 0x4\n\
    mov r1, r8\n\
    movs r3, 0x7\n\
_080DCE26:\n\
    ldrh r0, [r2]\n\
    strh r0, [r1]\n\
    adds r2, 0x2\n\
    adds r1, 0x2\n\
    subs r3, 0x1\n\
    cmp r3, 0\n\
    bge _080DCE26\n\
_080DCE34:\n\
    add sp, 0x14\n\
    pop {r3}\n\
    mov r8, r3\n\
    pop {r4-r7}\n\
    pop {r0}\n\
    bx r0\n\
    .syntax divided\n");
}
#endif // NONMATCHING

void sub_80DCE40(struct Sprite *sprite)
{
    if (gBattleAnimArgs[0] == 0)
    {
        sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
        sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + 18;
    }
    else
    {
        sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
        sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + 18;
    }

    StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
    sprite->callback = sub_80785E4;
}