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Diffstat (limited to 'src/battle/anim/bug.c')
-rw-r--r--src/battle/anim/bug.c314
1 files changed, 313 insertions, 1 deletions
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c
index e9372ed9e..3736a86a8 100644
--- a/src/battle/anim/bug.c
+++ b/src/battle/anim/bug.c
@@ -10,6 +10,10 @@ extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
static void sub_80DCA38(struct Sprite *sprite);
+static void sub_80DCAEC(struct Sprite *sprite);
+static void sub_80DCB5C(struct Sprite *sprite);
+static void sub_80DCBB4(struct Sprite *sprite);
+void sub_80DCD78(struct Sprite *sprite);
// used in Move_MEGAHORN
void sub_80DC824(struct Sprite *sprite)
@@ -102,4 +106,312 @@ static void sub_80DCA38(struct Sprite *sprite)
sprite->pos2.x += Sin(sprite->data[6], sprite->data[5]);
sprite->data[6] = (sprite->data[6] + 13) & 0xFF;
-} \ No newline at end of file
+}
+
+// used in Move_STRING_SHOT
+void sub_80DCA70(struct Sprite *sprite)
+{
+ sub_807A3FC(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBankSide(gAnimBankAttacker))
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ if (!GetBankSide(gAnimBankTarget))
+ sprite->pos1.y += 8;
+
+ sprite->callback = sub_80DCAEC;
+}
+
+static void sub_80DCAEC(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 3)
+ {
+ sprite->data[0] = 0;
+ sprite->invisible ^= 1;
+ }
+
+ if (++sprite->data[1] == 51)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// used in Move_SPIDER_WEB
+void sub_80DCB38(struct Sprite *sprite)
+{
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = 16;
+
+ sprite->data[0] = 16;
+ sprite->callback = sub_80DCB5C;
+}
+
+static void sub_80DCB5C(struct Sprite *sprite)
+{
+ if (sprite->data[2] < 20)
+ {
+ sprite->data[2]++;
+ }
+ else if (sprite->data[1]++ & 1)
+ {
+ sprite->data[0]--;
+ REG_BLDALPHA = sprite->data[0] | ((16 - sprite->data[0]) << 8);
+
+ if (sprite->data[0] == 0)
+ {
+ sprite->invisible = TRUE;
+ sprite->callback = sub_80DCBB4;
+ }
+ }
+}
+
+static void sub_80DCBB4(struct Sprite *sprite)
+{
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyAnimSprite(sprite);
+}
+
+// used in 3 moves:
+// Move_POISON_STING, Move_TWINEEDLE, Move_SPIKE_CANNON
+void sub_80DCBCC(struct Sprite *sprite)
+{
+ s16 lVarX, lVarY;
+ u16 rot;
+
+ if (IsContest())
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ }
+ else
+ {
+ if (GetBankSide(gAnimBankAttacker))
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+ }
+
+ if (!IsContest())
+ {
+ if (GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
+ {
+ if (GetBankIdentity(gAnimBankTarget) == 0 || GetBankIdentity(gAnimBankTarget) == 1)
+ {
+ s16 temp1, temp2;
+
+ temp1 = gBattleAnimArgs[2];
+ gBattleAnimArgs[2] = -temp1;
+
+ temp2 = gBattleAnimArgs[0];
+ gBattleAnimArgs[0] = -temp2;
+ }
+ }
+ }
+
+ sub_80787B0(sprite, 1);
+
+ lVarX = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ lVarY = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ rot = sub_80790F0(lVarX - sprite->pos1.x, lVarY - sprite->pos1.y);
+ rot += 0xC000;
+ sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot);
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = lVarX;
+ sprite->data[4] = lVarY;
+
+ sprite->callback = sub_8078B34;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+// used in 2 moves:
+// Move_PIN_MISSILE, Move_ICICLE_SPEAR
+void sub_80DCCFC(struct Sprite *sprite)
+{
+ sub_80787B0(sprite, 1);
+
+ if (GetBankSide(gAnimBankAttacker))
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[5];
+ sub_80786EC(sprite);
+
+ sprite->callback = sub_80DCD78;
+ sprite->invisible = TRUE;
+}
+
+#ifdef NONMATCHING
+void sub_80DCD78(struct Sprite *sprite)
+{
+ int i;
+ s16 x1, x2, y1, y2;
+ // s16 scale;
+ // u16 *data;
+ u16 tempData[8];
+ s16 rot;
+
+ sprite->invisible = FALSE;
+
+ if (sub_8078718(sprite))
+ {
+ DestroyAnimSprite(sprite);
+ return;
+ }
+
+ // data = &sprite->data[7];
+ x1 = sprite->pos1.x;
+ x2 = sprite->pos2.x;
+ y1 = sprite->pos1.y;
+ y2 = sprite->pos2.y;
+ for (i = 0; i < 8; i++)
+ {
+ tempData[i] = sprite->data[i];
+ }
+ x2 += x1;
+ y2 += y1;
+
+ if (!sub_8078718(sprite))
+ {
+ rot = sub_80790F0(sprite->pos1.x + sprite->pos2.x - x2,
+ sprite->pos1.y + sprite->pos2.y - y2);
+ rot += 0xC000;
+ // scale = 0x100
+ sub_8078FDC(sprite, FALSE, 0x100, 0x100, rot);
+
+ for (i = 0; i < 8; i++)
+ {
+ sprite->data[i] = tempData[1];
+ }
+ }
+}
+#else
+__attribute__((naked))
+void sub_80DCD78(struct Sprite *sprite)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ sub sp, 0x14\n\
+ adds r4, r0, 0\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x3E\n\
+ ldrb r0, [r2]\n\
+ movs r1, 0x5\n\
+ negs r1, r1\n\
+ ands r1, r0\n\
+ strb r1, [r2]\n\
+ adds r0, r4, 0\n\
+ bl sub_8078718\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080DCDA4\n\
+ adds r0, r4, 0\n\
+ bl DestroyAnimSprite\n\
+ b _080DCE34\n\
+_080DCDA4:\n\
+ movs r0, 0x2E\n\
+ adds r0, r4\n\
+ mov r8, r0\n\
+ ldrh r7, [r4, 0x20]\n\
+ ldrh r5, [r4, 0x24]\n\
+ ldrh r1, [r4, 0x22]\n\
+ mov r12, r1\n\
+ ldrh r6, [r4, 0x26]\n\
+ mov r2, r8\n\
+ add r1, sp, 0x4\n\
+ movs r3, 0x7\n\
+_080DCDBA:\n\
+ ldrh r0, [r2]\n\
+ strh r0, [r1]\n\
+ adds r2, 0x2\n\
+ adds r1, 0x2\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bge _080DCDBA\n\
+ adds r0, r7, r5\n\
+ lsls r0, 16\n\
+ lsrs r5, r0, 16\n\
+ mov r2, r12\n\
+ adds r0, r2, r6\n\
+ lsls r0, 16\n\
+ lsrs r6, r0, 16\n\
+ adds r0, r4, 0\n\
+ bl sub_8078718\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _080DCE34\n\
+ ldrh r0, [r4, 0x24]\n\
+ ldrh r1, [r4, 0x20]\n\
+ adds r0, r1\n\
+ lsls r1, r5, 16\n\
+ asrs r1, 16\n\
+ subs r0, r1\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ ldrh r1, [r4, 0x26]\n\
+ ldrh r2, [r4, 0x22]\n\
+ adds r1, r2\n\
+ lsls r2, r6, 16\n\
+ asrs r2, 16\n\
+ subs r1, r2\n\
+ lsls r1, 16\n\
+ asrs r1, 16\n\
+ bl sub_80790F0\n\
+ lsls r0, 16\n\
+ movs r1, 0xC0\n\
+ lsls r1, 24\n\
+ adds r0, r1\n\
+ lsrs r0, 16\n\
+ movs r3, 0x80\n\
+ lsls r3, 1\n\
+ str r0, [sp]\n\
+ adds r0, r4, 0\n\
+ movs r1, 0\n\
+ adds r2, r3, 0\n\
+ bl sub_8078FDC\n\
+ add r2, sp, 0x4\n\
+ mov r1, r8\n\
+ movs r3, 0x7\n\
+_080DCE26:\n\
+ ldrh r0, [r2]\n\
+ strh r0, [r1]\n\
+ adds r2, 0x2\n\
+ adds r1, 0x2\n\
+ subs r3, 0x1\n\
+ cmp r3, 0\n\
+ bge _080DCE26\n\
+_080DCE34:\n\
+ add sp, 0x14\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+void sub_80DCE40(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + 18;
+ }
+ else
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3) + 18;
+ }
+
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80785E4;
+}