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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80D0118(struct Sprite* sprite);
// cyclone (creates a circling motion like a cyclone, usually a wind sprite.)
// Used in Razor Wind.
const union AffineAnimCmd gSpriteAffineAnim_83D7640[] =
{
AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
AFFINEANIMCMD_FRAME(0x4, 0x0, 0, 40),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7658[] =
{
gSpriteAffineAnim_83D7640,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D765C =
{
.tileTag = ANIM_TAG_GUST,
.paletteTag = ANIM_TAG_GUST,
.oam = &gOamData_837DFDC,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D7658,
.callback = sub_80D0118,
};
void sub_80D0118(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 0);
if (GetBattlerSide(gBattleAnimAttacker) == 0)
sprite->y += 16;
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[5];
sprite->data[3] = gBattleAnimArgs[6];
sprite->data[4] = gBattleAnimArgs[3];
sprite->callback = sub_8078114;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback(sprite);
}
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