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#include "global.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
#include "trig.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
void sub_80D5038(struct Sprite *);
void sub_80D50E8(struct Sprite *);
void sub_80D4ED8(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = 0x3C;
sprite->data[2] = 0x9;
sprite->data[3] = 0x1E;
sprite->data[4] = 0xFE00;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078174;
sub_8078174(sprite);
}
void sub_80D4F18(struct Sprite *sprite)
{
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[3];
sprite->callback = sub_8078394;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80D4F5C(struct Sprite *sprite)
{
sub_8078650(sprite);
if (GetBattlerSide(gAnimBankAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[2] = -gBattleAnimArgs[4];
}
else
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[4];
}
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[5];
sprite->callback = sub_80D5038;
}
void sub_80D4FCC(struct Sprite *sprite)
{
if (GetBattlerSide(gAnimBankAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[4];
}
else
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[2] = -gBattleAnimArgs[4];
}
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[4] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[5];
sprite->callback = sub_80D5038;
}
void sub_80D5038(struct Sprite *sprite)
{
if (++sprite->data[0] < sprite->data[4])
{
sprite->pos2.x += sprite->data[2];
sprite->pos2.y += sprite->data[3];
}
if (sprite->data[0] == sprite->data[1])
move_anim_8074EE0(sprite);
}
void sub_80D5074(struct Sprite *sprite)
{
sub_8078650(sprite);
if (GetBattlerSide(gAnimBankAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
}
else
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->subpriority = 8;
}
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
sprite->data[3] = gBattleAnimArgs[5];
sprite->data[4] = gBattleAnimArgs[6];
sprite->data[5] = 0;
sprite->callback = sub_80D50E8;
}
void sub_80D50E8(struct Sprite *sprite)
{
if (sprite->data[3])
{
if(sprite->data[5] > 10000)
sprite->subpriority = 1;
sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
sprite->data[0] += sprite->data[2];
sprite->data[5] += sprite->data[4];
if (sprite->data[0] > 255)
sprite->data[0] -= 256;
else if (sprite->data[0] < 0)
sprite->data[0] += 256;
sprite->data[3]--;
}
else
{
move_anim_8074EE0(sprite);
}
}
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