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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
// glitter (the sparkling effect seen on Pokemon, usually after healing or a beneficial effect.)
// Used by Heal Bell, Cosmic Power, and Aromatherapy.
void sub_80CD140(struct Sprite* sprite)
{
if (!gBattleAnimArgs[2])
sub_8078650(sprite);
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[5];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078394;
}
void sub_80CD190(struct Sprite* sprite)
{
u8 bank;
if (!gBattleAnimArgs[2])
bank = gAnimBankAttacker;
else
bank = gAnimBankTarget;
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
sub_807A3FC(bank, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
}
else
{
if (!gBattleAnimArgs[6])
{
sprite->pos1.x = GetBankPosition(bank, 0);
sprite->pos1.y = GetBankPosition(bank, 1) + gBattleAnimArgs[1];
}
else
{
sprite->pos1.x = GetBankPosition(bank, 2);
sprite->pos1.y = GetBankPosition(bank, 3) + gBattleAnimArgs[1];
}
sub_807867C(sprite, gBattleAnimArgs[0]);
}
sprite->data[0] = gBattleAnimArgs[5];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[2] = gBattleAnimArgs[4];
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sprite->callback = sub_8078394;
}
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