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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80CFE9C(struct Sprite* sprite);
void sub_80CFF50(struct Sprite* sprite);
static void sub_80CFF68(struct Sprite* sprite);
// money
// Used by Pay Day.
const union AnimCmd gSpriteAnim_83D75C4[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D75CC[] =
{
gSpriteAnim_83D75C4,
};
const union AffineAnimCmd gSpriteAffineAnim_83D75D0[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1),
AFFINEANIMCMD_JUMP(0),
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_83D75E0[] =
{
gSpriteAffineAnim_83D75D0,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D75E4 =
{
.tileTag = ANIM_TAG_COIN,
.paletteTag = ANIM_TAG_COIN,
.oam = &gOamData_837DF8C,
.anims = gSpriteAnimTable_83D75CC,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80CFE9C,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D75FC =
{
.tileTag = ANIM_TAG_COIN,
.paletteTag = ANIM_TAG_COIN,
.oam = &gOamData_837DF8C,
.anims = gSpriteAnimTable_83D75CC,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D75E0,
.callback = sub_80CFF50,
};
void sub_80CFE9C(struct Sprite* sprite)
{
s16 r6;
s16 r7;
u16 var;
InitAnimSpritePos(sprite, 1);
r6 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
r7 = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
if (GetBattlerSide(gBattleAnimAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
r6 += gBattleAnimArgs[2];
var = ArcTan2Neg(r6 - sprite->x, r7 - sprite->y);
var += 0xC000;
sub_8078FDC(sprite, 0, 0x100, 0x100, var);
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = r6;
sprite->data[4] = r7;
sprite->callback = sub_8078C00;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80CFF50(struct Sprite* sprite)
{
sprite->data[2] = -16;
sprite->y += 8;
sprite->callback = sub_80CFF68;
}
static void sub_80CFF68(struct Sprite* sprite)
{
sprite->data[0] += 0x80;
sprite->x2 = sprite->data[0] >> 8;
if (GetBattlerSide(gBattleAnimAttacker) == 0)
sprite->x2 = -sprite->x2;
sprite->y2 = Sin(sprite->data[1], sprite->data[2]);
sprite->data[1] += 5;
if (sprite->data[1] > 0x7E)
{
sprite->data[1] = 0;
sprite->data[2] /= 2;
if (++sprite->data[3] == 2)
DestroyAnimSprite(sprite);
}
}
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