1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
|
#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
void sub_80D2920(struct Sprite* sprite);
// perceive (shows a sparkle in a set of eyes, usually for heightened perception.)
// Used in Glare, Tickle, and Scary Face.
const union AnimCmd gSpriteAnim_83D7B78[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(4, 4),
ANIMCMD_FRAME(8, 4),
ANIMCMD_FRAME(4, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
const union AnimCmd *const gSpriteAnimTable_83D7B90[] =
{
gSpriteAnim_83D7B78,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7B94 =
{
.tileTag = ANIM_TAG_EYE_SPARKLE,
.paletteTag = ANIM_TAG_EYE_SPARKLE,
.oam = &gOamData_837DF2C,
.anims = gSpriteAnimTable_83D7B90,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80D2920,
};
static void sub_80D2904(struct Sprite* sprite)
{
if (sprite->animEnded)
DestroyAnimSprite(sprite);
}
void sub_80D2920(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 1);
sprite->callback = sub_80D2904;
}
|