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#include "global.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern struct AffineAnimFrameCmd gUnknown_083D7A98;
// startle (the pokemon sprite shrivels upward and restores after a brief time.)
// Used in Fake Out, Trick, and Astonish.
// opponent
void sub_80D1E38(u8 taskId)
{
u8 spriteId = GetAnimBankSpriteId(1);
if (++gTasks[taskId].data[0] == 1)
{
sub_80798F4(&gTasks[taskId], GetAnimBankSpriteId(1), &gUnknown_083D7A98);
gSprites[spriteId].pos2.x = 4;
}
else
{
gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
if (sub_807992C(&gTasks[taskId]) == 0)
{
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
DestroyAnimVisualTask(taskId);
}
}
}
// player
void sub_80D1EC8(u8 taskId)
{
u8 spriteId = GetAnimBankSpriteId(0);
if (++gTasks[taskId].data[0] == 1)
{
sub_80798F4(&gTasks[taskId], GetAnimBankSpriteId(0), &gUnknown_083D7A98);
gSprites[spriteId].pos2.x = 4;
}
else
{
gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
if (sub_807992C(&gTasks[taskId]) == 0)
{
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
DestroyAnimVisualTask(taskId);
}
}
}
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