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path: root/src/data/bard_music/battle.h
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#ifndef GUARD_DATA_BARD_MUSIC_BATTLE_H
#define GUARD_DATA_BARD_MUSIC_BATTLE_H

#if ENGLISH
const struct BardSound gBardSounds_Battle[][6] = {
    { // MATCH UP
        {0x02}, {0x2A}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GO
        {0x18}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // NO. 1
        {0x2A}, {0x30}, {0x2C}, {0xFF}, {0xFF}, {0xFF}
    }, { // DECIDE
        {0x0C}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LET ME WIN
        {0x09}, {0x0C}, {0x0F}, {0xFF}, {0xFF}, {0xFF}
    }, { // WINS
        {0x0F}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WIN
        {0x0F}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WON
        {0x17}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // IF I WIN
        {0x0F}, {0x12}, {0x0F}, {0xFF}, {0xFF}, {0xFF}
    }, { // WHEN I WIN
        {0x0F}, {0x12}, {0x0F}, {0xFF}, {0xFF}, {0xFF}
    }, { // CAN'T WIN
        {0x02}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // CAN WIN
        {0x00}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // NO MATCH
        {0x18}, {0x00}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SPIRIT
        {0x09}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DECIDED
        {0x0C}, {0x12}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // TRUMP CARD
        {0x2C}, {0x08}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TAKE THAT
        {0x05}, {0x01}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // COME ON
        {0x2C}, {0x17}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ATTACK
        {0x2A}, {0x02}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SURRENDER
        {0x30}, {0x09}, {0x30}, {0xFF}, {0xFF}, {0xFF}
    }, { // GUTSY
        {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TALENT
        {0x01}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // STRATEGY
        {0x00}, {0x0B}, {0x0C}, {0xFF}, {0xFF}, {0xFF}
    }, { // SMITE
        {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // MATCH
        {0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // VICTORY
        {0x11}, {0x32}, {0x0E}, {0xFF}, {0xFF}, {0xFF}
    }, { // OFFENSIVE
        {0x15}, {0x0B}, {0x11}, {0x33}, {0xFF}, {0xFF}
    }, { // SENSE
        {0x0B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // VERSUS
        {0x30}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // FIGHTS
        {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // POWER
        {0x23}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // CHALLENGE
        {0x01}, {0x0A}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // STRONG
        {0x1B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TOO STRONG
        {0x29}, {0x1D}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GO EASY
        {0x18}, {0x0C}, {0x0E}, {0xFF}, {0xFF}, {0xFF}
    }, { // FOE
        {0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GENIUS
        {0x0E}, {0x0E}, {0x2C}, {0xFF}, {0xFF}, {0xFF}
    }, { // LEGEND
        {0x09}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ESCAPE
        {0x09}, {0x05}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // AIM
        {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BATTLE
        {0x00}, {0x26}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // FIGHT
        {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // RESUSCITATE
        {0x0C}, {0x09}, {0x11}, {0x05}, {0xFF}, {0xFF}
    }, { // POINTS
        {0x1E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SERIOUS
        {0x0C}, {0x0E}, {0x2C}, {0xFF}, {0xFF}, {0xFF}
    }, { // GIVE UP
        {0x11}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LOSS
        {0x17}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // IF I LOSE
        {0x0F}, {0x12}, {0x27}, {0xFF}, {0xFF}, {0xFF}
    }, { // LOST
        {0x16}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LOSE
        {0x27}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // GUARD
        {0x08}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // PARTNER
        {0x15}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // REJECT
        {0x0C}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ACCEPT
        {0x00}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // INVINCIBLE
        {0x0F}, {0x11}, {0x2C}, {0x24}, {0xFF}, {0xFF}
    }, { // RECEIVED
        {0x0C}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // EASY
        {0x0C}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WEAK
        {0x0C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // TOO WEAK
        {0x27}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // PUSHOVER
        {0x29}, {0x1A}, {0x30}, {0xFF}, {0xFF}, {0xFF}
    }, { // LEADER
        {0x0C}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // RULE
        {0x26}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // MOVE
        {0x29}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }
};
#elif GERMAN
const struct BardSound gBardSounds_Battle[][6] = {
    { // MATCH UP
        {0x02}, {0x1A}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // GO
        {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // NO. 1
        {0x29}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}
    }, { // DECIDE
        {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // LET ME WIN
        {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // WINS
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // WIN
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // WON
        {0x0B}, {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // IF I WIN
        {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}
    }, { // WHEN I WIN
        {0x11}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}
    }, { // CAN'T WIN
        {0x11}, {0x0B}, {0x29}, {0x0B}, {0x11}, {0xFF}
    }, { // CAN WIN
        {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // NO MATCH
        {0x29}, {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}
    }, { // SPIRIT
        {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // DECIDED
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // TRUMP CARD
        {0x29}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // TAKE THAT
        {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // COME ON
        {0x1A}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // ATTACK
        {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SURRENDER
        {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // GUTSY
        {0x02}, {0x0B}, {0x02}, {0x11}, {0xFF}, {0xFF}
    }, { // TALENT
        {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // STRATEGY
        {0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // SMITE
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // MATCH
        {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // VICTORY
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // OFFENSIVE
        {0x1A}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // SENSE
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // VERSUS
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // FIGHTS
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // POWER
        {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // CHALLENGE
        {0x0B}, {0x02}, {0x29}, {0x1A}, {0x0B}, {0x29}
    }, { // STRONG
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // TOO STRONG
        {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // GO EASY
        {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // FOE
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // GENIUS
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // LEGEND
        {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // ESCAPE
        {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // AIM
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // BATTLE
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // FIGHT
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // RESUSCITATE
        {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // POINTS
        {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SERIOUS
        {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // GIVE UP
        {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // LOSS
        {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // IF I LOSE
        {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}
    }, { // LOST
        {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // LOSE
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // GUARD
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // PARTNER
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // REJECT
        {0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // ACCEPT
        {0x02}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // INVINCIBLE
        {0x29}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // RECEIVED
        {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // EASY
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WEAK
        {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // TOO WEAK
        {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // PUSHOVER
        {0x02}, {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // LEADER
        {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // RULE
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // MOVE
        {0x02}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }
};
#endif // ENGLISH/GERMAN

#endif // GUARD_DATA_BARD_MUSIC_BATTLE_H