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#ifndef GUARD_DATA_BARD_MUSIC_EVENTS_H
#define GUARD_DATA_BARD_MUSIC_EVENTS_H
#if ENGLISH
const struct BardSound gBardSounds_Events[][6] = {
{ // APPEAL
{0x2C}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // EVENTS
{0x0C}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // STAY-AT-HOME
{0x03}, {0x00}, {0x18}, {0x33}, {0x33}, {0xFF}
}, { // BERRY
{0x09}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // CONTEST
{0x1D}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // MC
{0x09}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // JUDGE
{0x2B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // SUPER
{0x27}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // STAGE
{0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // HALL OF FAME
{0x15}, {0x2C}, {0x04}, {0x33}, {0xFF}, {0xFF}
}, { // EVOLUTION
{0x1A}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // HYPER
{0x12}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // BATTLE TOWER
{0x02}, {0x2C}, {0x21}, {0x30}, {0xFF}, {0xFF}
}, { // LEADERS
{0x0C}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // BATTLE ROOM
{0x00}, {0x2C}, {0x27}, {0xFF}, {0xFF}, {0xFF}
}, { // HIDDEN
{0x11}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // SECRET BASE
{0x0C}, {0x09}, {0x04}, {0x33}, {0xFF}, {0xFF}
}, { // BLEND
{0x0A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // POKEBLOCK
{0x18}, {0x0C}, {0x1D}, {0x33}, {0xFF}, {0xFF}
}, { // MASTER
{0x00}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // RANK
{0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // RIBBON
{0x11}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}
};
#elif GERMAN
const struct BardSound gBardSounds_Events[][6] = {
{ // APPEAL
{0x02}, {0x29}, {0x29}, {0xFF}, {0xFF}, {0xFF}
}, { // EVENTS
{0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // STAY-AT-HOME
{0x02}, {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF}
}, { // BERRY
{0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
}, { // CONTEST
{0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
}, { // MC
{0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // JUDGE
{0x29}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // SUPER
{0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // STAGE
{0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // HALL OF FAME
{0x29}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}
}, { // EVOLUTION
{0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // HYPER
{0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // BATTLE TOWER
{0x29}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}
}, { // LEADERS
{0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
}, { // BATTLE ROOM
{0x02}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}
}, { // HIDDEN
{0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
}, { // SECRET BASE
{0x0B}, {0x0B}, {0x11}, {0x02}, {0x11}, {0xFF}
}, { // BLEND
{0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // POKEBLOCK
{0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // MASTER
{0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
}, { // RANK
{0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // RIBBON
{0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}
};
#endif // ENGLISH/GERMAN
#endif // GUARD_DATA_BARD_MUSIC_EVENTS_H
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