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#ifndef GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H
#define GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H
#if ENGLISH
const struct BardSound gBardSounds_TrendySaying[][6] = {
{ // KTHX, BYE.
{0x05}, {0x02}, {0x14}, {0x33}, {0xFF}, {0xFF}
}, { // YES, SIR!
{0x0B}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // AVANT GARDE
{0x1B}, {0x1B}, {0x17}, {0xFF}, {0xFF}, {0xFF}
}, { // COUPLE
{0x2C}, {0x26}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // MUCH OBLIGED
{0x2C}, {0x2C}, {0x12}, {0xFF}, {0xFF}, {0xFF}
}, { // YEEHAW!
{0x0D}, {0x1D}, {0x33}, {0x33}, {0xFF}, {0xFF}
}, { // MEGA
{0x05}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // 1-HIT KO!
{0x2C}, {0x11}, {0x03}, {0x1A}, {0xFF}, {0xFF}
}, { // DESTINY
{0x0B}, {0x11}, {0x0E}, {0xFF}, {0xFF}, {0xFF}
}, { // CANCEL
{0x00}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // NEW
{0x27}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // FLATTEN
{0x00}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // KIDDING
{0x11}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // LOSER
{0x27}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // LOSING
{0x27}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // HAPPENING
{0x00}, {0x2C}, {0x0E}, {0x33}, {0xFF}, {0xFF}
}, { // HIP AND
{0x11}, {0x01}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // SHAKE
{0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // SHADY
{0x05}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // UPBEAT
{0x2C}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // MODERN
{0x1D}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // SMELL YA
{0x0A}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // BANG
{0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // KNOCKOUT
{0x1D}, {0x23}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // HASSLE
{0x2A}, {0x24}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // WINNER
{0x0F}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // FEVER
{0x0C}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // WANNABE
{0x1D}, {0x2C}, {0x0C}, {0xFF}, {0xFF}, {0xFF}
}, { // BABY
{0x05}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // HEART
{0x1C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // OLD
{0x18}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // YOUNG
{0x2B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // UGLY
{0x2A}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}
};
#elif GERMAN
const struct BardSound gBardSounds_TrendySaying[][6] = {
{ // KTHX, BYE.
{0x1A}, {0x29}, {0x11}, {0x02}, {0xFF}, {0xFF}
}, { // YES, SIR!
{0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}
}, { // AVANT GARDE
{0x02}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}
}, { // COUPLE
{0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // MUCH OBLIGED
{0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
}, { // YEEHAW!
{0x11}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}
}, { // MEGA
{0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // 1-HIT KO!
{0x29}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}
}, { // DESTINY
{0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // CANCEL
{0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
}, { // NEW
{0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // FLATTEN
{0x0B}, {0x0B}, {0x0B}, {0x0B}, {0x0B}, {0xFF}
}, { // KIDDING
{0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // LOSER
{0x29}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
}, { // LOSING
{0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // HAPPENING
{0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // HIP AND
{0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // SHAKE
{0x02}, {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF}
}, { // SHADY
{0x1A}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}
}, { // UPBEAT
{0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // MODERN
{0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // SMELL YA
{0x11}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}
}, { // BANG
{0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // KNOCKOUT
{0x11}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}
}, { // HASSLE
{0x02}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}
}, { // WINNER
{0x0B}, {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF}
}, { // FEVER
{0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}
}, { // WANNABE
{0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}
}, { // BABY
{0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // HEART
{0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // OLD
{0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // YOUNG
{0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // UGLY
{0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}
};
#endif // ENGLISH/GERMAN
#endif // GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H
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