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|
static const u8 MoveDescription_Pound[] = _(
"Pounds the foe with\n"
"forelegs or tail.");
static const u8 MoveDescription_KarateChop[] = _(
"A chopping attack with a\n"
"high critical-hit ratio.");
static const u8 MoveDescription_DoubleSlap[] = _(
"Repeatedly slaps the foe\n"
"2 to 5 times.");
static const u8 MoveDescription_CometPunch[] = _(
"Repeatedly punches the foe\n"
"2 to 5 times.");
static const u8 MoveDescription_MegaPunch[] = _(
"A strong punch thrown with\n"
"incredible power.");
static const u8 MoveDescription_PayDay[] = _(
"Throws coins at the foe.\n"
"Money is recovered after.");
static const u8 MoveDescription_FirePunch[] = _(
"A fiery punch that may burn\n"
"the foe.");
static const u8 MoveDescription_IcePunch[] = _(
"An icy punch that may\n"
"freeze the foe.");
static const u8 MoveDescription_ThunderPunch[] = _(
"An electrified punch that\n"
"may paralyze the foe.");
static const u8 MoveDescription_Scratch[] = _(
"Scratches the foe with\n"
"sharp claws.");
static const u8 MoveDescription_ViceGrip[] = _(
"Grips the foe with large and\n"
"powerful pincers.");
static const u8 MoveDescription_Guillotine[] = _(
"A powerful pincer attack\n"
"that may cause fainting.");
static const u8 MoveDescription_RazorWind[] = _(
"A 2-turn move that strikes\n"
"the foe on the 2nd turn.");
static const u8 MoveDescription_SwordsDance[] = _(
"A fighting dance that\n"
"sharply raises ATTACK.");
static const u8 MoveDescription_Cut[] = _(
"Cuts the foe with sharp\n"
"scythes, claws, etc.");
static const u8 MoveDescription_Gust[] = _(
"Strikes the foe with a gust\n"
"of wind whipped up by wings.");
static const u8 MoveDescription_WingAttack[] = _(
"Strikes the foe with wings\n"
"spread wide.");
static const u8 MoveDescription_Whirlwind[] = _(
"Blows away the foe with\n"
"wind and ends the battle.");
static const u8 MoveDescription_Fly[] = _(
"Flies up on the first turn,\n"
"then strikes the next turn.");
static const u8 MoveDescription_Bind[] = _(
"Binds and squeezes the foe\n"
"for 2 to 5 turns.");
static const u8 MoveDescription_Slam[] = _(
"Slams the foe with a long\n"
"tail, vine, etc.");
static const u8 MoveDescription_VineWhip[] = _(
"Strikes the foe with\n"
"slender, whiplike vines.");
static const u8 MoveDescription_Stomp[] = _(
"Stomps the enemy with a big\n"
"foot. May cause flinching.");
static const u8 MoveDescription_DoubleKick[] = _(
"A double-kicking attack\n"
"that strikes the foe twice.");
static const u8 MoveDescription_MegaKick[] = _(
"An extremely powerful kick\n"
"with intense force.");
static const u8 MoveDescription_JumpKick[] = _(
"A strong jumping kick. May\n"
"miss and hurt the kicker.");
static const u8 MoveDescription_RollingKick[] = _(
"A fast kick delivered from\n"
"a rapid spin.");
static const u8 MoveDescription_SandAttack[] = _(
"Reduces the foe's accuracy\n"
"by hurling sand in its face.");
static const u8 MoveDescription_Headbutt[] = _(
"A ramming attack that may\n"
"cause flinching.");
static const u8 MoveDescription_HornAttack[] = _(
"Jabs the foe with sharp\n"
"horns.");
static const u8 MoveDescription_FuryAttack[] = _(
"Jabs the foe 2 to 5 times\n"
"with sharp horns, etc.");
static const u8 MoveDescription_HornDrill[] = _(
"A one-hit KO attack that\n"
"uses a horn like a drill.");
static const u8 MoveDescription_Tackle[] = _(
"Charges the foe with a full-\n"
"body tackle.");
static const u8 MoveDescription_BodySlam[] = _(
"A full-body slam that may\n"
"cause paralysis.");
static const u8 MoveDescription_Wrap[] = _(
"Wraps and squeezes the foe\n"
"2 to 5 times with vines, etc.");
static const u8 MoveDescription_TakeDown[] = _(
"A reckless charge attack\n"
"that also hurts the user.");
static const u8 MoveDescription_Thrash[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
static const u8 MoveDescription_DoubleEdge[] = _(
"A life-risking tackle that\n"
"also hurts the user.");
static const u8 MoveDescription_TailWhip[] = _(
"Wags the tail to lower the\n"
"foe's DEFENSE.");
static const u8 MoveDescription_PoisonSting[] = _(
"A toxic attack with barbs,\n"
"etc., that may poison.");
static const u8 MoveDescription_Twineedle[] = _(
"Stingers on the forelegs\n"
"jab the foe twice.");
static const u8 MoveDescription_PinMissile[] = _(
"Sharp pins are fired to\n"
"strike 2 to 5 times.");
static const u8 MoveDescription_Leer[] = _(
"Frightens the foe with a\n"
"leer to lower DEFENSE.");
static const u8 MoveDescription_Bite[] = _(
"Bites with vicious fangs.\n"
"May cause flinching.");
static const u8 MoveDescription_Growl[] = _(
"Growls cutely to reduce the\n"
"foe's ATTACK.");
static const u8 MoveDescription_Roar[] = _(
"Makes the foe flee to end\n"
"the battle.");
static const u8 MoveDescription_Sing[] = _(
"A soothing song lulls the\n"
"foe into a deep slumber.");
static const u8 MoveDescription_Supersonic[] = _(
"Emits bizarre sound waves\n"
"that may confuse the foe.");
static const u8 MoveDescription_SonicBoom[] = _(
"Launches shock waves that\n"
"always inflict 20 HP damage.");
static const u8 MoveDescription_Disable[] = _(
"Psychically disables one of\n"
"the foe's moves.");
static const u8 MoveDescription_Acid[] = _(
"Sprays a hide-melting acid.\n"
"May lower DEFENSE.");
static const u8 MoveDescription_Ember[] = _(
"A weak fire attack that may\n"
"inflict a burn.");
static const u8 MoveDescription_Flamethrower[] = _(
"A powerful fire attack that\n"
"may inflict a burn.");
static const u8 MoveDescription_Mist[] = _(
"Creates a mist that stops\n"
"reduction of abilities.");
static const u8 MoveDescription_WaterGun[] = _(
"Squirts water to attack\n"
"the foe.");
static const u8 MoveDescription_HydroPump[] = _(
"Blasts water at high power\n"
"to strike the foe.");
static const u8 MoveDescription_Surf[] = _(
"Creates a huge wave, then\n"
"crashes it down on the foe.");
static const u8 MoveDescription_IceBeam[] = _(
"Blasts the foe with an icy\n"
"beam that may freeze it.");
static const u8 MoveDescription_Blizzard[] = _(
"Hits the foe with an icy\n"
"storm that may freeze it.");
static const u8 MoveDescription_Psybeam[] = _(
"Fires a peculiar ray that\n"
"may confuse the foe.");
static const u8 MoveDescription_BubbleBeam[] = _(
"Forcefully sprays bubbles\n"
"that may lower SPEED.");
static const u8 MoveDescription_AuroraBeam[] = _(
"Fires a rainbow-colored\n"
"beam that may lower ATTACK.");
static const u8 MoveDescription_HyperBeam[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
static const u8 MoveDescription_Peck[] = _(
"Attacks the foe with a\n"
"jabbing beak, etc.");
static const u8 MoveDescription_DrillPeck[] = _(
"A corkscrewing attack with\n"
"the beak acting as a drill.");
static const u8 MoveDescription_Submission[] = _(
"A reckless body slam that\n"
"also hurts the user.");
static const u8 MoveDescription_LowKick[] = _(
"A kick that inflicts more\n"
"damage on heavier foes.");
static const u8 MoveDescription_Counter[] = _(
"Retaliates any physical hit\n"
"with double the power.");
static const u8 MoveDescription_SeismicToss[] = _(
"Inflicts damage identical\n"
"to the user's level.");
static const u8 MoveDescription_Strength[] = _(
"Builds enormous power,\n"
"then slams the foe.");
static const u8 MoveDescription_Absorb[] = _(
"An attack that absorbs\n"
"half the damage inflicted.");
static const u8 MoveDescription_MegaDrain[] = _(
"An attack that absorbs\n"
"half the damage inflicted.");
static const u8 MoveDescription_LeechSeed[] = _(
"Plants a seed on the foe to\n"
"steal HP on every turn.");
static const u8 MoveDescription_Growth[] = _(
"Forces the body to grow\n"
"and heightens SP. ATK.");
static const u8 MoveDescription_RazorLeaf[] = _(
"Cuts the enemy with leaves.\n"
"High critical-hit ratio.");
static const u8 MoveDescription_SolarBeam[] = _(
"Absorbs light in one turn,\n"
"then attacks next turn.");
static const u8 MoveDescription_PoisonPowder[] = _(
"Scatters a toxic powder\n"
"that may poison the foe.");
static const u8 MoveDescription_StunSpore[] = _(
"Scatters a powder that may\n"
"paralyze the foe.");
static const u8 MoveDescription_SleepPowder[] = _(
"Scatters a powder that may\n"
"cause the foe to sleep.");
static const u8 MoveDescription_PetalDance[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
static const u8 MoveDescription_StringShot[] = _(
"Binds the foe with string\n"
"to reduce its SPEED.");
static const u8 MoveDescription_DragonRage[] = _(
"Launches shock waves that\n"
"always inflict 40 HP damage.");
static const u8 MoveDescription_FireSpin[] = _(
"Traps the foe in a ring of\n"
"fire for 2 to 5 turns.");
static const u8 MoveDescription_ThunderShock[] = _(
"An electrical attack that\n"
"may paralyze the foe.");
static const u8 MoveDescription_Thunderbolt[] = _(
"A strong electrical attack\n"
"that may paralyze the foe.");
static const u8 MoveDescription_ThunderWave[] = _(
"A weak jolt of electricity\n"
"that paralyzes the foe.");
static const u8 MoveDescription_Thunder[] = _(
"A lightning attack that may\n"
"cause paralysis.");
static const u8 MoveDescription_RockThrow[] = _(
"Throws small rocks to\n"
"strike the foe.");
static const u8 MoveDescription_Earthquake[] = _(
"A powerful quake, but has\n"
"no effect on flying foes.");
static const u8 MoveDescription_Fissure[] = _(
"A one-hit KO move that\n"
"drops the foe in a fissure.");
static const u8 MoveDescription_Dig[] = _(
"Digs underground the first\n"
"turn and strikes next turn.");
static const u8 MoveDescription_Toxic[] = _(
"Poisons the foe with an\n"
"intensifying toxin.");
static const u8 MoveDescription_Confusion[] = _(
"A psychic attack that may\n"
"cause confusion.");
static const u8 MoveDescription_Psychic[] = _(
"A powerful psychic attack\n"
"that may lower SP. DEF.");
static const u8 MoveDescription_Hypnosis[] = _(
"A hypnotizing move that\n"
"may induce sleep.");
static const u8 MoveDescription_Meditate[] = _(
"Meditates in a peaceful\n"
"fashion to raise ATTACK.");
static const u8 MoveDescription_Agility[] = _(
"Relaxes the body to sharply\n"
"boost SPEED.");
static const u8 MoveDescription_QuickAttack[] = _(
"An extremely fast attack\n"
"that always strikes first.");
static const u8 MoveDescription_Rage[] = _(
"Raises the user's ATTACK\n"
"every time it is hit.");
static const u8 MoveDescription_Teleport[] = _(
"A psychic move for fleeing\n"
"from battle instantly.");
static const u8 MoveDescription_NightShade[] = _(
"Inflicts damage identical\n"
"to the user's level.");
static const u8 MoveDescription_Mimic[] = _(
"Copies a move used by the\n"
"foe during one battle.");
static const u8 MoveDescription_Screech[] = _(
"Emits a screech to sharply\n"
"reduce the foe's DEFENSE.");
static const u8 MoveDescription_DoubleTeam[] = _(
"Creates illusory copies to\n"
"raise evasiveness.");
static const u8 MoveDescription_Recover[] = _(
"Recovers up to half the\n"
"user's maximum HP.");
static const u8 MoveDescription_Harden[] = _(
"Stiffens the body's \n"
"muscles to raise DEFENSE.");
static const u8 MoveDescription_Minimize[] = _(
"Minimizes the user's size\n"
"to raise evasiveness.");
static const u8 MoveDescription_Smokescreen[] = _(
"Lowers the foe's accuracy\n"
"using smoke, ink, etc.");
static const u8 MoveDescription_ConfuseRay[] = _(
"A sinister ray that\n"
"confuses the foe.");
static const u8 MoveDescription_Withdraw[] = _(
"Withdraws the body into its\n"
"hard shell to raise DEFENSE.");
static const u8 MoveDescription_DefenseCurl[] = _(
"Curls up to conceal weak\n"
"spots and raise DEFENSE.");
static const u8 MoveDescription_Barrier[] = _(
"Creates a barrier that\n"
"sharply raises DEFENSE.");
static const u8 MoveDescription_LightScreen[] = _(
"Creates a wall of light that\n"
"lowers SP. ATK damage.");
static const u8 MoveDescription_Haze[] = _(
"Creates a black haze that\n"
"eliminates all stat changes.");
static const u8 MoveDescription_Reflect[] = _(
"Creates a wall of light that\n"
"weakens physical attacks.");
static const u8 MoveDescription_FocusEnergy[] = _(
"Focuses power to raise the\n"
"critical-hit ratio.");
static const u8 MoveDescription_Bide[] = _(
"Endures attack for 2\n"
"turns to retaliate double.");
static const u8 MoveDescription_Metronome[] = _(
"Waggles a finger to use any\n"
"POKéMON move at random.");
static const u8 MoveDescription_MirrorMove[] = _(
"Counters the foe's attack\n"
"with the same move.");
static const u8 MoveDescription_SelfDestruct[] = _(
"Inflicts severe damage but\n"
"makes the user faint.");
static const u8 MoveDescription_EggBomb[] = _(
"An egg is forcibly hurled at\n"
"the foe.");
static const u8 MoveDescription_Lick[] = _(
"Licks with a long tongue to\n"
"injure. May also paralyze.");
static const u8 MoveDescription_Smog[] = _(
"An exhaust-gas attack\n"
"that may also poison.");
static const u8 MoveDescription_Sludge[] = _(
"Sludge is hurled to inflict\n"
"damage. May also poison.");
static const u8 MoveDescription_BoneClub[] = _(
"Clubs the foe with a bone.\n"
"May cause flinching.");
static const u8 MoveDescription_FireBlast[] = _(
"A fiery blast that scorches\n"
"all. May cause a burn.");
static const u8 MoveDescription_Waterfall[] = _(
"Charges the foe with speed\n"
"to climb waterfalls.");
static const u8 MoveDescription_Clamp[] = _(
"Traps and squeezes the\n"
"foe for 2 to 5 turns.");
static const u8 MoveDescription_Swift[] = _(
"Sprays star-shaped rays\n"
"that never miss.");
static const u8 MoveDescription_SkullBash[] = _(
"Tucks in the head, then\n"
"attacks on the next turn.");
static const u8 MoveDescription_SpikeCannon[] = _(
"Launches sharp spikes that\n"
"strike 2 to 5 times.");
static const u8 MoveDescription_Constrict[] = _(
"Constricts to inflict pain.\n"
"May lower SPEED.");
static const u8 MoveDescription_Amnesia[] = _(
"Forgets about something\n"
"and sharply raises SP. DEF.");
static const u8 MoveDescription_Kinesis[] = _(
"Distracts the foe.\n"
"May lower accuracy.");
static const u8 MoveDescription_SoftBoiled[] = _(
"Recovers up to half the\n"
"user's maximum HP.");
static const u8 MoveDescription_HiJumpKick[] = _(
"A jumping knee kick. If it\n"
"misses, the user is hurt.");
static const u8 MoveDescription_Glare[] = _(
"Intimidates and frightens\n"
"the foe into paralysis.");
static const u8 MoveDescription_DreamEater[] = _(
"Takes one half the damage\n"
"inflicted on a sleeping foe.");
static const u8 MoveDescription_PoisonGas[] = _(
"Envelops the foe in a toxic\n"
"gas that may poison.");
static const u8 MoveDescription_Barrage[] = _(
"Hurls round objects at the\n"
"foe 2 to 5 times.");
static const u8 MoveDescription_LeechLife[] = _(
"An attack that steals half\n"
"the damage inflicted.");
static const u8 MoveDescription_LovelyKiss[] = _(
"Demands a kiss with a scary\n"
"face that induces sleep.");
static const u8 MoveDescription_SkyAttack[] = _(
"Searches out weak spots,\n"
"then strikes the next turn.");
static const u8 MoveDescription_Transform[] = _(
"Alters the user's cells to\n"
"become a copy of the foe.");
static const u8 MoveDescription_Bubble[] = _(
"An attack using bubbles.\n"
"May lower the foe's SPEED.");
static const u8 MoveDescription_DizzyPunch[] = _(
"A rhythmic punch that may\n"
"confuse the foe.");
static const u8 MoveDescription_Spore[] = _(
"Scatters a cloud of spores\n"
"that always induce sleep.");
static const u8 MoveDescription_Flash[] = _(
"Looses a powerful blast of\n"
"light that cuts accuracy.");
static const u8 MoveDescription_Psywave[] = _(
"Attacks with a psychic\n"
"wave of varying intensity.");
static const u8 MoveDescription_Splash[] = _(
"It's just a splash...\n"
"Has no effect whatsoever.");
static const u8 MoveDescription_AcidArmor[] = _(
"Liquifies the user's body\n"
"to sharply raise DEFENSE.");
static const u8 MoveDescription_Crabhammer[] = _(
"Hammers with a pincer. Has a\n"
"high critical-hit ratio.");
static const u8 MoveDescription_Explosion[] = _(
"Inflicts severe damage but\n"
"makes the user faint.");
static const u8 MoveDescription_FurySwipes[] = _(
"Rakes the foe with sharp\n"
"claws, etc., 2 to 5 times.");
static const u8 MoveDescription_Bonemerang[] = _(
"Throws a bone boomerang\n"
"that strikes twice.");
static const u8 MoveDescription_Rest[] = _(
"The user sleeps for 2 turns,\n"
"restoring HP and status.");
static const u8 MoveDescription_RockSlide[] = _(
"Large boulders are hurled.\n"
"May cause flinching.");
static const u8 MoveDescription_HyperFang[] = _(
"Attacks with sharp fangs.\n"
"May cause flinching.");
static const u8 MoveDescription_Sharpen[] = _(
"Reduces the polygon count\n"
"and raises ATTACK.");
static const u8 MoveDescription_Conversion[] = _(
"Changes the user's type\n"
"into an own move's type.");
static const u8 MoveDescription_TriAttack[] = _(
"Fires three types of beams\n"
"at the same time.");
static const u8 MoveDescription_SuperFang[] = _(
"Attacks with sharp fangs\n"
"and cuts half the foe's HP.");
static const u8 MoveDescription_Slash[] = _(
"Slashes with claws, etc. Has\n"
"a high critical-hit ratio.");
static const u8 MoveDescription_Substitute[] = _(
"Creates a decoy using 1/4\n"
"of the user's maximum HP.");
static const u8 MoveDescription_Struggle[] = _(
"Used only if all PP are gone.\n"
"Also hurts the user a little.");
static const u8 MoveDescription_Sketch[] = _(
"Copies the foe's last move\n"
"permanently.");
static const u8 MoveDescription_TripleKick[] = _(
"Kicks the foe 3 times in a\n"
"row with rising intensity.");
static const u8 MoveDescription_Thief[] = _(
"While attacking, it may\n"
"steal the foe's held item.");
static const u8 MoveDescription_SpiderWeb[] = _(
"Ensnares the foe to stop it\n"
"from fleeing or switching.");
static const u8 MoveDescription_MindReader[] = _(
"Senses the foe's action to\n"
"ensure the next move's hit.");
static const u8 MoveDescription_Nightmare[] = _(
"Inflicts 1/4 damage on a\n"
"sleeping foe every turn.");
static const u8 MoveDescription_FlameWheel[] = _(
"A fiery charge attack that\n"
"may inflict a burn.");
static const u8 MoveDescription_Snore[] = _(
"A loud attack that can be\n"
"used only while asleep.");
static const u8 MoveDescription_Curse[] = _(
"A move that functions\n"
"differently for GHOSTS.");
static const u8 MoveDescription_Flail[] = _(
"Inflicts more damage when\n"
"the user's HP is down.");
static const u8 MoveDescription_Conversion2[] = _(
"Makes the user resistant\n"
"to the last attack's type.");
static const u8 MoveDescription_Aeroblast[] = _(
"Launches a vacuumed blast.\n"
"High critical-hit ratio.");
static const u8 MoveDescription_CottonSpore[] = _(
"Spores cling to the foe,\n"
"sharply reducing SPEED.");
static const u8 MoveDescription_Reversal[] = _(
"Inflicts more damage when\n"
"the user's HP is down.");
static const u8 MoveDescription_Spite[] = _(
"Spitefully cuts the PP\n"
"of the foe's last move.");
static const u8 MoveDescription_PowderSnow[] = _(
"Blasts the foe with a snowy\n"
"gust. May cause freezing.");
static const u8 MoveDescription_Protect[] = _(
"Evades attack, but may fail\n"
"if used in succession.");
static const u8 MoveDescription_MachPunch[] = _(
"A punch is thrown at wicked\n"
"speed to strike first.");
static const u8 MoveDescription_ScaryFace[] = _(
"Frightens with a scary face\n"
"to sharply reduce SPEED.");
static const u8 MoveDescription_FaintAttack[] = _(
"Draws the foe close, then\n"
"strikes without fail.");
static const u8 MoveDescription_SweetKiss[] = _(
"Demands a kiss with a cute\n"
"look. May cause confusion.");
static const u8 MoveDescription_BellyDrum[] = _(
"Maximizes ATTACK while\n"
"sacrificing HP.");
static const u8 MoveDescription_SludgeBomb[] = _(
"Sludge is hurled to inflict\n"
"damage. May also poison.");
static const u8 MoveDescription_MudSlap[] = _(
"Hurls mud in the foe's face\n"
"to reduce its accuracy.");
static const u8 MoveDescription_Octazooka[] = _(
"Fires a lump of ink to\n"
"damage and cut accuracy.");
static const u8 MoveDescription_Spikes[] = _(
"Sets spikes that hurt a \n"
"foe switching out.");
static const u8 MoveDescription_ZapCannon[] = _(
"Powerful and sure to cause\n"
"paralysis, but inaccurate.");
static const u8 MoveDescription_Foresight[] = _(
"Negates the foe's efforts\n"
"to heighten evasiveness.");
static const u8 MoveDescription_DestinyBond[] = _(
"If the user faints, the foe\n"
"is also made to faint.");
static const u8 MoveDescription_PerishSong[] = _(
"Any POKéMON hearing this\n"
"song faints in 3 turns.");
static const u8 MoveDescription_IcyWind[] = _(
"A chilling attack that\n"
"lowers the foe's SPEED.");
static const u8 MoveDescription_Detect[] = _(
"Evades attack, but may fail\n"
"if used in succession.");
static const u8 MoveDescription_BoneRush[] = _(
"Strikes the foe with a bone\n"
"in hand 2 to 5 times.");
static const u8 MoveDescription_LockOn[] = _(
"Locks on to the foe to\n"
"ensure the next move hits.");
static const u8 MoveDescription_Outrage[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
static const u8 MoveDescription_Sandstorm[] = _(
"Causes a sandstorm that\n"
"rages for several turns.");
static const u8 MoveDescription_GigaDrain[] = _(
"An attack that steals half\n"
"the damage inflicted.");
static const u8 MoveDescription_Endure[] = _(
"Endures any attack for\n"
"1 turn, leaving at least 1HP.");
static const u8 MoveDescription_Charm[] = _(
"Charms the foe and sharply\n"
"reduces its ATTACK.");
static const u8 MoveDescription_Rollout[] = _(
"An attack lasting 5 turns\n"
"with rising intensity.");
static const u8 MoveDescription_FalseSwipe[] = _(
"An attack that leaves the\n"
"foe with at least 1 HP.");
static const u8 MoveDescription_Swagger[] = _(
"Confuses the foe, but also\n"
"sharply raises ATTACK.");
static const u8 MoveDescription_MilkDrink[] = _(
"Recovers up to half the\n"
"user's maximum HP.");
static const u8 MoveDescription_Spark[] = _(
"An electrified tackle that\n"
"may paralyze the foe.");
static const u8 MoveDescription_FuryCutter[] = _(
"An attack that intensifies\n"
"on each successive hit.");
static const u8 MoveDescription_SteelWing[] = _(
"Strikes the foe with hard\n"
"wings spread wide.");
static const u8 MoveDescription_MeanLook[] = _(
"Fixes the foe with a mean\n"
"look that prevents escape.");
static const u8 MoveDescription_Attract[] = _(
"Makes the opposite gender\n"
"less likely to attack.");
static const u8 MoveDescription_SleepTalk[] = _(
"Uses an own move randomly\n"
"while asleep.");
static const u8 MoveDescription_HealBell[] = _(
"Chimes soothingly to heal\n"
"all status abnormalities.");
static const u8 MoveDescription_Return[] = _(
"An attack that increases\n"
"in power with friendship.");
static const u8 MoveDescription_Present[] = _(
"A gift in the form of a\n"
"bomb. May restore HP.");
static const u8 MoveDescription_Frustration[] = _(
"An attack that is stronger\n"
"if the TRAINER is disliked.");
static const u8 MoveDescription_Safeguard[] = _(
"A mystical force prevents\n"
"all status problems.");
static const u8 MoveDescription_PainSplit[] = _(
"Adds the user and foe's HP,\n"
"then shares them equally.");
static const u8 MoveDescription_SacredFire[] = _(
"A mystical fire attack that\n"
"may inflict a burn.");
static const u8 MoveDescription_Magnitude[] = _(
"A ground-shaking attack\n"
"of random intensity.");
static const u8 MoveDescription_DynamicPunch[] = _(
"Powerful and sure to cause\n"
"confusion, but inaccurate.");
static const u8 MoveDescription_Megahorn[] = _(
"A brutal ramming attack\n"
"using out-thrust horns.");
static const u8 MoveDescription_DragonBreath[] = _(
"Strikes the foe with an\n"
"incredible blast of breath.");
static const u8 MoveDescription_BatonPass[] = _(
"Switches out the user while\n"
"keeping effects in play.");
static const u8 MoveDescription_Encore[] = _(
"Makes the foe repeat its\n"
"last move over 2 to 6 turns.");
static const u8 MoveDescription_Pursuit[] = _(
"Inflicts bad damage if used\n"
"on a foe switching out.");
static const u8 MoveDescription_RapidSpin[] = _(
"Spins the body at high\n"
"speed to strike the foe.");
static const u8 MoveDescription_SweetScent[] = _(
"Allures the foe to reduce\n"
"evasiveness.");
static const u8 MoveDescription_IronTail[] = _(
"Attacks with a rock-hard\n"
"tail. May lower DEFENSE.");
static const u8 MoveDescription_MetalClaw[] = _(
"A claw attack that may\n"
"raise the user's ATTACK.");
static const u8 MoveDescription_VitalThrow[] = _(
"Makes the user's move last,\n"
"but it never misses.");
static const u8 MoveDescription_MorningSun[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
static const u8 MoveDescription_Synthesis[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
static const u8 MoveDescription_Moonlight[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
static const u8 MoveDescription_HiddenPower[] = _(
"The effectiveness varies\n"
"with the user.");
static const u8 MoveDescription_CrossChop[] = _(
"A double-chopping attack.\n"
"High critical-hit ratio.");
static const u8 MoveDescription_Twister[] = _(
"Whips up a vicious twister\n"
"to tear at the foe.");
static const u8 MoveDescription_RainDance[] = _(
"Boosts the power of WATER-\n"
"type moves for 5 turns.");
static const u8 MoveDescription_SunnyDay[] = _(
"Boosts the power of FIRE-\n"
"type moves for 5 turns.");
static const u8 MoveDescription_Crunch[] = _(
"Crunches with sharp fangs.\n"
"May lower SP. DEF.");
static const u8 MoveDescription_MirrorCoat[] = _(
"Counters the foe's special\n"
"attack at double the power.");
static const u8 MoveDescription_PsychUp[] = _(
"Copies the foe's effect(s)\n"
"and gives to the user.");
static const u8 MoveDescription_ExtremeSpeed[] = _(
"An extremely fast and\n"
"powerful attack.");
static const u8 MoveDescription_AncientPower[] = _(
"An attack that may raise\n"
"all stats.");
static const u8 MoveDescription_ShadowBall[] = _(
"Hurls a black blob that may\n"
"lower the foe's SP. DEF.");
static const u8 MoveDescription_FutureSight[] = _(
"Heightens inner power to\n"
"strike 2 turns later.");
static const u8 MoveDescription_RockSmash[] = _(
"A rock-crushing attack\n"
"that may lower DEFENSE.");
static const u8 MoveDescription_Whirlpool[] = _(
"Traps and hurts the foe in\n"
"a whirlpool for 2 to 5 turns.");
static const u8 MoveDescription_BeatUp[] = _(
"Summons party POKéMON to\n"
"join in the attack.");
static const u8 MoveDescription_FakeOut[] = _(
"A 1st-turn, 1st-strike move\n"
"that causes flinching.");
static const u8 MoveDescription_Uproar[] = _(
"Causes an uproar for 2 to 5\n"
"turns and prevents sleep.");
static const u8 MoveDescription_Stockpile[] = _(
"Charges up power for up to\n"
"3 turns.");
static const u8 MoveDescription_SpitUp[] = _(
"Releases stockpiled power\n"
"(the more the better).");
static const u8 MoveDescription_Swallow[] = _(
"Absorbs stockpiled power\n"
"and restores HP.");
static const u8 MoveDescription_HeatWave[] = _(
"Exhales a hot breath on the\n"
"foe. May inflict a burn.");
static const u8 MoveDescription_Hail[] = _(
"Summons a hailstorm that\n"
"strikes every turn.");
static const u8 MoveDescription_Torment[] = _(
"Torments the foe and stops\n"
"successive use of a move.");
static const u8 MoveDescription_Flatter[] = _(
"Confuses the foe, but\n"
"raises its SP. ATK.");
static const u8 MoveDescription_WillOWisp[] = _(
"Inflicts a burn on the foe\n"
"with intense fire.");
static const u8 MoveDescription_Memento[] = _(
"The user faints and lowers\n"
"the foe's abilities.");
static const u8 MoveDescription_Facade[] = _(
"Boosts ATTACK when burned,\n"
"paralyzed, or poisoned.");
static const u8 MoveDescription_FocusPunch[] = _(
"A powerful loyalty attack.\n"
"The user flinches if hit.");
static const u8 MoveDescription_SmellingSalt[] = _(
"Powerful against paralyzed\n"
"foes, but also heals them.");
static const u8 MoveDescription_FollowMe[] = _(
"Draws attention to make\n"
"foes attack only the user.");
static const u8 MoveDescription_NaturePower[] = _(
"The type of attack varies\n"
"depending on the location.");
static const u8 MoveDescription_Charge[] = _(
"Charges power to boost the\n"
"electric move used next.");
static const u8 MoveDescription_Taunt[] = _(
"Taunts the foe into only\n"
"using attack moves.");
static const u8 MoveDescription_HelpingHand[] = _(
"Boosts the power of the\n"
"recipient's moves.");
static const u8 MoveDescription_Trick[] = _(
"Tricks the foe into trading\n"
"held items.");
static const u8 MoveDescription_RolePlay[] = _(
"Mimics the target and\n"
"copies its special ability.");
static const u8 MoveDescription_Wish[] = _(
"A wish that restores HP.\n"
"It takes time to work.");
static const u8 MoveDescription_Assist[] = _(
"Attacks randomly with one\n"
"of the partner's moves.");
static const u8 MoveDescription_Ingrain[] = _(
"Lays roots that restore HP.\n"
"The user can't switch out.");
static const u8 MoveDescription_Superpower[] = _(
"Boosts strength sharply,\n"
"but lowers abilities.");
static const u8 MoveDescription_MagicCoat[] = _(
"Reflects special effects\n"
"back to the attacker.");
static const u8 MoveDescription_Recycle[] = _(
"Recycles a used item for\n"
"one more use.");
static const u8 MoveDescription_Revenge[] = _(
"An attack that gains power\n"
"if injured by the foe.");
static const u8 MoveDescription_BrickBreak[] = _(
"Destroys barriers such as\n"
"REFLECT and causes damage.");
static const u8 MoveDescription_Yawn[] = _(
"Lulls the foe into yawning,\n"
"then sleeping next turn.");
static const u8 MoveDescription_KnockOff[] = _(
"Knocks down the foe's held\n"
"item to prevent its use.");
static const u8 MoveDescription_Endeavor[] = _(
"Gains power if the user's HP\n"
"is lower than the foe's HP.");
static const u8 MoveDescription_Eruption[] = _(
"The higher the user's HP,\n"
"the more damage caused.");
static const u8 MoveDescription_SkillSwap[] = _(
"The user swaps special\n"
"abilities with the target.");
static const u8 MoveDescription_Imprison[] = _(
"Prevents foes from using\n"
"moves known by the user.");
static const u8 MoveDescription_Refresh[] = _(
"Heals poisoning, paralysis,\n"
"or a burn.");
static const u8 MoveDescription_Grudge[] = _(
"If the user faints, deletes\n"
"the PP of the final move.");
static const u8 MoveDescription_Snatch[] = _(
"Steals the effects of the\n"
"move the foe uses next.");
static const u8 MoveDescription_SecretPower[] = _(
"An attack with effects\n"
"that vary by location.");
static const u8 MoveDescription_Dive[] = _(
"Dives underwater the first\n"
"turn and strikes next turn.");
static const u8 MoveDescription_ArmThrust[] = _(
"Straight-arm punches that\n"
"strike the foe 2 to 5 times.");
static const u8 MoveDescription_Camouflage[] = _(
"Alters the POKéMON's type\n"
"depending on the location.");
static const u8 MoveDescription_TailGlow[] = _(
"Flashes a light that sharply\n"
"raises SP. ATK.");
static const u8 MoveDescription_LusterPurge[] = _(
"Attacks with a burst of\n"
"light. May lower SP. DEF.");
static const u8 MoveDescription_MistBall[] = _(
"Attacks with a flurry of\n"
"down. May lower SP. ATK.");
static const u8 MoveDescription_FeatherDance[] = _(
"Envelops the foe with down\n"
"to sharply reduce ATTACK.");
static const u8 MoveDescription_TeeterDance[] = _(
"Confuses all POKéMON on\n"
"the scene.");
static const u8 MoveDescription_BlazeKick[] = _(
"A kick with a high critical-\n"
"hit ratio. May cause a burn.");
static const u8 MoveDescription_MudSport[] = _(
"Covers the user in mud to\n"
"raise electrical resistance.");
static const u8 MoveDescription_IceBall[] = _(
"A 5-turn attack that gains\n"
"power on successive hits.");
static const u8 MoveDescription_NeedleArm[] = _(
"Attacks with thorny arms.\n"
"May cause flinching.");
static const u8 MoveDescription_SlackOff[] = _(
"Slacks off and restores\n"
"half the maximum HP.");
static const u8 MoveDescription_HyperVoice[] = _(
"A loud attack that uses\n"
"sound waves to injure.");
static const u8 MoveDescription_PoisonFang[] = _(
"A sharp-fanged attack.\n"
"May badly poison the foe.");
static const u8 MoveDescription_CrushClaw[] = _(
"Tears at the foe with sharp\n"
"claws. May lower DEFENSE.");
static const u8 MoveDescription_BlastBurn[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
static const u8 MoveDescription_HydroCannon[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
static const u8 MoveDescription_MeteorMash[] = _(
"Fires a meteor-like punch.\n"
"May raise ATTACK.");
static const u8 MoveDescription_Astonish[] = _(
"An attack that may shock\n"
"the foe into flinching.");
static const u8 MoveDescription_WeatherBall[] = _(
"The move's type and power\n"
"change with the weather.");
static const u8 MoveDescription_Aromatherapy[] = _(
"Heals all status problems\n"
"with a soothing scent.");
static const u8 MoveDescription_FakeTears[] = _(
"Feigns crying to sharply\n"
"lower the foe's SP. DEF.");
static const u8 MoveDescription_AirCutter[] = _(
"Hacks with razorlike wind.\n"
"High critical-hit ratio.");
static const u8 MoveDescription_Overheat[] = _(
"Allows a full-power attack,\n"
"but sharply lowers SP. ATK.");
static const u8 MoveDescription_OdorSleuth[] = _(
"Negates the foe's efforts\n"
"to heighten evasiveness.");
static const u8 MoveDescription_RockTomb[] = _(
"Stops the foe from moving\n"
"with rocks and cuts SPEED.");
static const u8 MoveDescription_SilverWind[] = _(
"A powdery attack that may\n"
"raise abilities.");
static const u8 MoveDescription_MetalSound[] = _(
"Emits a horrible screech\n"
"that sharply lowers SP. DEF.");
static const u8 MoveDescription_GrassWhistle[] = _(
"Lulls the foe into sleep\n"
"with a pleasant melody.");
static const u8 MoveDescription_Tickle[] = _(
"Makes the foe laugh to\n"
"lower ATTACK and DEFENSE.");
static const u8 MoveDescription_CosmicPower[] = _(
"Raises DEFENSE and SP. DEF\n"
"with a mystic power.");
static const u8 MoveDescription_WaterSpout[] = _(
"Inflicts more damage if the\n"
"user's HP is high.");
static const u8 MoveDescription_SignalBeam[] = _(
"A strange beam attack that\n"
"may confuse the foe.");
static const u8 MoveDescription_ShadowPunch[] = _(
"An unavoidable punch that\n"
"is thrown from shadows.");
static const u8 MoveDescription_Extrasensory[] = _(
"Attacks with a peculiar\n"
"power. May cause flinching.");
static const u8 MoveDescription_SkyUppercut[] = _(
"An uppercut thrown as if\n"
"leaping into the sky.");
static const u8 MoveDescription_SandTomb[] = _(
"Traps and hurts the foe in\n"
"quicksand for 2 to 5 turns.");
static const u8 MoveDescription_SheerCold[] = _(
"A chilling attack that\n"
"causes fainting if it hits.");
static const u8 MoveDescription_MuddyWater[] = _(
"Attacks with muddy water.\n"
"May lower accuracy.");
static const u8 MoveDescription_BulletSeed[] = _(
"Shoots 2 to 5 seeds in a row\n"
"to strike the foe.");
static const u8 MoveDescription_AerialAce[] = _(
"An extremely speedy and\n"
"unavoidable attack.");
static const u8 MoveDescription_IcicleSpear[] = _(
"Attacks the foe by firing\n"
"2 to 5 icicles in a row.");
static const u8 MoveDescription_IronDefense[] = _(
"Hardens the body's surface\n"
"to sharply raise DEFENSE.");
static const u8 MoveDescription_Block[] = _(
"Blocks the foe's way to\n"
"prevent escape.");
static const u8 MoveDescription_Howl[] = _(
"Howls to raise the spirit\n"
"and boosts ATTACK.");
static const u8 MoveDescription_DragonClaw[] = _(
"Slashes the foe with sharp\n"
"claws.");
static const u8 MoveDescription_FrenzyPlant[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
static const u8 MoveDescription_BulkUp[] = _(
"Bulks up the body to boost\n"
"both ATTACK and DEFENSE.");
static const u8 MoveDescription_Bounce[] = _(
"Bounces up, then down the\n"
"next turn. May paralyze.");
static const u8 MoveDescription_MudShot[] = _(
"Hurls mud at the foe and\n"
"reduces SPEED.");
static const u8 MoveDescription_PoisonTail[] = _(
"Has a high critical-hit\n"
"ratio. May also poison.");
static const u8 MoveDescription_Covet[] = _(
"Cutely begs to obtain an\n"
"item held by the foe.");
static const u8 MoveDescription_VoltTackle[] = _(
"A life-risking tackle that\n"
"slightly hurts the user.");
static const u8 MoveDescription_MagicalLeaf[] = _(
"Attacks with a strange leaf\n"
"that cannot be evaded.");
static const u8 MoveDescription_WaterSport[] = _(
"The user becomes soaked to\n"
"raise resistance to fire.");
static const u8 MoveDescription_CalmMind[] = _(
"Raises SP. ATK and SP. DEF\n"
"by focusing the mind.");
static const u8 MoveDescription_LeafBlade[] = _(
"Slashes with a sharp leaf.\n"
"High critical-hit ratio.");
static const u8 MoveDescription_DragonDance[] = _(
"A mystical dance that ups\n"
"ATTACK and SPEED.");
static const u8 MoveDescription_RockBlast[] = _(
"Hurls boulders at the foe\n"
"2 to 5 times in a row.");
static const u8 MoveDescription_ShockWave[] = _(
"A fast and unavoidable\n"
"electric attack.");
static const u8 MoveDescription_WaterPulse[] = _(
"Attacks with ultrasonic\n"
"waves. May confuse the foe");
static const u8 MoveDescription_DoomDesire[] = _(
"Summons strong sunlight to\n"
"attack 2 turns later.");
static const u8 MoveDescription_PsychoBoost[] = _(
"Allows a full-power attack,\n"
"but sharply lowers SP. ATK.");
const u8 * const gMoveDescriptions[] = {
MoveDescription_Pound,
MoveDescription_KarateChop,
MoveDescription_DoubleSlap,
MoveDescription_CometPunch,
MoveDescription_MegaPunch,
MoveDescription_PayDay,
MoveDescription_FirePunch,
MoveDescription_IcePunch,
MoveDescription_ThunderPunch,
MoveDescription_Scratch,
MoveDescription_ViceGrip,
MoveDescription_Guillotine,
MoveDescription_RazorWind,
MoveDescription_SwordsDance,
MoveDescription_Cut,
MoveDescription_Gust,
MoveDescription_WingAttack,
MoveDescription_Whirlwind,
MoveDescription_Fly,
MoveDescription_Bind,
MoveDescription_Slam,
MoveDescription_VineWhip,
MoveDescription_Stomp,
MoveDescription_DoubleKick,
MoveDescription_MegaKick,
MoveDescription_JumpKick,
MoveDescription_RollingKick,
MoveDescription_SandAttack,
MoveDescription_Headbutt,
MoveDescription_HornAttack,
MoveDescription_FuryAttack,
MoveDescription_HornDrill,
MoveDescription_Tackle,
MoveDescription_BodySlam,
MoveDescription_Wrap,
MoveDescription_TakeDown,
MoveDescription_Thrash,
MoveDescription_DoubleEdge,
MoveDescription_TailWhip,
MoveDescription_PoisonSting,
MoveDescription_Twineedle,
MoveDescription_PinMissile,
MoveDescription_Leer,
MoveDescription_Bite,
MoveDescription_Growl,
MoveDescription_Roar,
MoveDescription_Sing,
MoveDescription_Supersonic,
MoveDescription_SonicBoom,
MoveDescription_Disable,
MoveDescription_Acid,
MoveDescription_Ember,
MoveDescription_Flamethrower,
MoveDescription_Mist,
MoveDescription_WaterGun,
MoveDescription_HydroPump,
MoveDescription_Surf,
MoveDescription_IceBeam,
MoveDescription_Blizzard,
MoveDescription_Psybeam,
MoveDescription_BubbleBeam,
MoveDescription_AuroraBeam,
MoveDescription_HyperBeam,
MoveDescription_Peck,
MoveDescription_DrillPeck,
MoveDescription_Submission,
MoveDescription_LowKick,
MoveDescription_Counter,
MoveDescription_SeismicToss,
MoveDescription_Strength,
MoveDescription_Absorb,
MoveDescription_MegaDrain,
MoveDescription_LeechSeed,
MoveDescription_Growth,
MoveDescription_RazorLeaf,
MoveDescription_SolarBeam,
MoveDescription_PoisonPowder,
MoveDescription_StunSpore,
MoveDescription_SleepPowder,
MoveDescription_PetalDance,
MoveDescription_StringShot,
MoveDescription_DragonRage,
MoveDescription_FireSpin,
MoveDescription_ThunderShock,
MoveDescription_Thunderbolt,
MoveDescription_ThunderWave,
MoveDescription_Thunder,
MoveDescription_RockThrow,
MoveDescription_Earthquake,
MoveDescription_Fissure,
MoveDescription_Dig,
MoveDescription_Toxic,
MoveDescription_Confusion,
MoveDescription_Psychic,
MoveDescription_Hypnosis,
MoveDescription_Meditate,
MoveDescription_Agility,
MoveDescription_QuickAttack,
MoveDescription_Rage,
MoveDescription_Teleport,
MoveDescription_NightShade,
MoveDescription_Mimic,
MoveDescription_Screech,
MoveDescription_DoubleTeam,
MoveDescription_Recover,
MoveDescription_Harden,
MoveDescription_Minimize,
MoveDescription_Smokescreen,
MoveDescription_ConfuseRay,
MoveDescription_Withdraw,
MoveDescription_DefenseCurl,
MoveDescription_Barrier,
MoveDescription_LightScreen,
MoveDescription_Haze,
MoveDescription_Reflect,
MoveDescription_FocusEnergy,
MoveDescription_Bide,
MoveDescription_Metronome,
MoveDescription_MirrorMove,
MoveDescription_SelfDestruct,
MoveDescription_EggBomb,
MoveDescription_Lick,
MoveDescription_Smog,
MoveDescription_Sludge,
MoveDescription_BoneClub,
MoveDescription_FireBlast,
MoveDescription_Waterfall,
MoveDescription_Clamp,
MoveDescription_Swift,
MoveDescription_SkullBash,
MoveDescription_SpikeCannon,
MoveDescription_Constrict,
MoveDescription_Amnesia,
MoveDescription_Kinesis,
MoveDescription_SoftBoiled,
MoveDescription_HiJumpKick,
MoveDescription_Glare,
MoveDescription_DreamEater,
MoveDescription_PoisonGas,
MoveDescription_Barrage,
MoveDescription_LeechLife,
MoveDescription_LovelyKiss,
MoveDescription_SkyAttack,
MoveDescription_Transform,
MoveDescription_Bubble,
MoveDescription_DizzyPunch,
MoveDescription_Spore,
MoveDescription_Flash,
MoveDescription_Psywave,
MoveDescription_Splash,
MoveDescription_AcidArmor,
MoveDescription_Crabhammer,
MoveDescription_Explosion,
MoveDescription_FurySwipes,
MoveDescription_Bonemerang,
MoveDescription_Rest,
MoveDescription_RockSlide,
MoveDescription_HyperFang,
MoveDescription_Sharpen,
MoveDescription_Conversion,
MoveDescription_TriAttack,
MoveDescription_SuperFang,
MoveDescription_Slash,
MoveDescription_Substitute,
MoveDescription_Struggle,
MoveDescription_Sketch,
MoveDescription_TripleKick,
MoveDescription_Thief,
MoveDescription_SpiderWeb,
MoveDescription_MindReader,
MoveDescription_Nightmare,
MoveDescription_FlameWheel,
MoveDescription_Snore,
MoveDescription_Curse,
MoveDescription_Flail,
MoveDescription_Conversion2,
MoveDescription_Aeroblast,
MoveDescription_CottonSpore,
MoveDescription_Reversal,
MoveDescription_Spite,
MoveDescription_PowderSnow,
MoveDescription_Protect,
MoveDescription_MachPunch,
MoveDescription_ScaryFace,
MoveDescription_FaintAttack,
MoveDescription_SweetKiss,
MoveDescription_BellyDrum,
MoveDescription_SludgeBomb,
MoveDescription_MudSlap,
MoveDescription_Octazooka,
MoveDescription_Spikes,
MoveDescription_ZapCannon,
MoveDescription_Foresight,
MoveDescription_DestinyBond,
MoveDescription_PerishSong,
MoveDescription_IcyWind,
MoveDescription_Detect,
MoveDescription_BoneRush,
MoveDescription_LockOn,
MoveDescription_Outrage,
MoveDescription_Sandstorm,
MoveDescription_GigaDrain,
MoveDescription_Endure,
MoveDescription_Charm,
MoveDescription_Rollout,
MoveDescription_FalseSwipe,
MoveDescription_Swagger,
MoveDescription_MilkDrink,
MoveDescription_Spark,
MoveDescription_FuryCutter,
MoveDescription_SteelWing,
MoveDescription_MeanLook,
MoveDescription_Attract,
MoveDescription_SleepTalk,
MoveDescription_HealBell,
MoveDescription_Return,
MoveDescription_Present,
MoveDescription_Frustration,
MoveDescription_Safeguard,
MoveDescription_PainSplit,
MoveDescription_SacredFire,
MoveDescription_Magnitude,
MoveDescription_DynamicPunch,
MoveDescription_Megahorn,
MoveDescription_DragonBreath,
MoveDescription_BatonPass,
MoveDescription_Encore,
MoveDescription_Pursuit,
MoveDescription_RapidSpin,
MoveDescription_SweetScent,
MoveDescription_IronTail,
MoveDescription_MetalClaw,
MoveDescription_VitalThrow,
MoveDescription_MorningSun,
MoveDescription_Synthesis,
MoveDescription_Moonlight,
MoveDescription_HiddenPower,
MoveDescription_CrossChop,
MoveDescription_Twister,
MoveDescription_RainDance,
MoveDescription_SunnyDay,
MoveDescription_Crunch,
MoveDescription_MirrorCoat,
MoveDescription_PsychUp,
MoveDescription_ExtremeSpeed,
MoveDescription_AncientPower,
MoveDescription_ShadowBall,
MoveDescription_FutureSight,
MoveDescription_RockSmash,
MoveDescription_Whirlpool,
MoveDescription_BeatUp,
MoveDescription_FakeOut,
MoveDescription_Uproar,
MoveDescription_Stockpile,
MoveDescription_SpitUp,
MoveDescription_Swallow,
MoveDescription_HeatWave,
MoveDescription_Hail,
MoveDescription_Torment,
MoveDescription_Flatter,
MoveDescription_WillOWisp,
MoveDescription_Memento,
MoveDescription_Facade,
MoveDescription_FocusPunch,
MoveDescription_SmellingSalt,
MoveDescription_FollowMe,
MoveDescription_NaturePower,
MoveDescription_Charge,
MoveDescription_Taunt,
MoveDescription_HelpingHand,
MoveDescription_Trick,
MoveDescription_RolePlay,
MoveDescription_Wish,
MoveDescription_Assist,
MoveDescription_Ingrain,
MoveDescription_Superpower,
MoveDescription_MagicCoat,
MoveDescription_Recycle,
MoveDescription_Revenge,
MoveDescription_BrickBreak,
MoveDescription_Yawn,
MoveDescription_KnockOff,
MoveDescription_Endeavor,
MoveDescription_Eruption,
MoveDescription_SkillSwap,
MoveDescription_Imprison,
MoveDescription_Refresh,
MoveDescription_Grudge,
MoveDescription_Snatch,
MoveDescription_SecretPower,
MoveDescription_Dive,
MoveDescription_ArmThrust,
MoveDescription_Camouflage,
MoveDescription_TailGlow,
MoveDescription_LusterPurge,
MoveDescription_MistBall,
MoveDescription_FeatherDance,
MoveDescription_TeeterDance,
MoveDescription_BlazeKick,
MoveDescription_MudSport,
MoveDescription_IceBall,
MoveDescription_NeedleArm,
MoveDescription_SlackOff,
MoveDescription_HyperVoice,
MoveDescription_PoisonFang,
MoveDescription_CrushClaw,
MoveDescription_BlastBurn,
MoveDescription_HydroCannon,
MoveDescription_MeteorMash,
MoveDescription_Astonish,
MoveDescription_WeatherBall,
MoveDescription_Aromatherapy,
MoveDescription_FakeTears,
MoveDescription_AirCutter,
MoveDescription_Overheat,
MoveDescription_OdorSleuth,
MoveDescription_RockTomb,
MoveDescription_SilverWind,
MoveDescription_MetalSound,
MoveDescription_GrassWhistle,
MoveDescription_Tickle,
MoveDescription_CosmicPower,
MoveDescription_WaterSpout,
MoveDescription_SignalBeam,
MoveDescription_ShadowPunch,
MoveDescription_Extrasensory,
MoveDescription_SkyUppercut,
MoveDescription_SandTomb,
MoveDescription_SheerCold,
MoveDescription_MuddyWater,
MoveDescription_BulletSeed,
MoveDescription_AerialAce,
MoveDescription_IcicleSpear,
MoveDescription_IronDefense,
MoveDescription_Block,
MoveDescription_Howl,
MoveDescription_DragonClaw,
MoveDescription_FrenzyPlant,
MoveDescription_BulkUp,
MoveDescription_Bounce,
MoveDescription_MudShot,
MoveDescription_PoisonTail,
MoveDescription_Covet,
MoveDescription_VoltTackle,
MoveDescription_MagicalLeaf,
MoveDescription_WaterSport,
MoveDescription_CalmMind,
MoveDescription_LeafBlade,
MoveDescription_DragonDance,
MoveDescription_RockBlast,
MoveDescription_ShockWave,
MoveDescription_WaterPulse,
MoveDescription_DoomDesire,
MoveDescription_PsychoBoost,
};
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