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#include "global.h"
#include "trainer_see.h"
#include "battle_setup.h"
#include "field_effect.h"
#include "field_map_obj.h"
#include "field_player_avatar.h"
#include "script.h"
#include "sprite.h"
#include "task.h"
#include "util.h"
const u8 gSpriteImage_839B308[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/0.4bpp");
const u8 gSpriteImage_839B388[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/1.4bpp");
const u8 gSpriteImage_839B408[] = INCBIN_U8("graphics/unknown_sprites/839B408.4bpp");
u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *, s16, s16, s16) =
{
GetTrainerApproachDistanceSouth,
GetTrainerApproachDistanceNorth,
GetTrainerApproachDistanceWest,
GetTrainerApproachDistanceEast,
};
extern struct SpriteTemplate gSpriteTemplate_839B510;
extern struct SpriteTemplate gSpriteTemplate_839B528;
bool8 CheckTrainers(void)
{
u8 mapObjId;
for (mapObjId = 0; mapObjId < 16; mapObjId++)
{
if (gMapObjects[mapObjId].active
&& (gMapObjects[mapObjId].trainerType == 1 || gMapObjects[mapObjId].trainerType == 3)
&& CheckTrainer(mapObjId))
return TRUE;
}
return FALSE;
}
bool8 CheckTrainer(u8 mapObjId)
{
u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(mapObjId);
if (GetTrainerFlagFromScriptPointer(scriptPtr))
{
return FALSE;
}
else
{
struct MapObject *trainerObj = &gMapObjects[mapObjId];
bool8 canApproach = TrainerCanApproachPlayer(trainerObj);
if (canApproach)
{
TrainerWantsBattle(mapObjId, scriptPtr);
sub_80842C8(trainerObj, (canApproach - 1));
return TRUE;
}
else
{
return FALSE;
}
}
}
bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj)
{
s16 x, y;
u8 i;
u8 approachDistance;
PlayerGetDestCoords(&x, &y);
if (trainerObj->trainerType == 1) // can only see in one direction
{
approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
return CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, approachDistance, trainerObj->mapobj_unk_18);
}
else // can see in all directions
{
for (i = 0; i < 4; i++)
{
approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
if (CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east
return approachDistance;
}
}
return FALSE;
}
// Returns how far south the player is from trainer. 0 if out of trainer's sight.
u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->coords2.x == x
&& y > trainerObj->coords2.y
&& y <= trainerObj->coords2.y + range)
return (y - trainerObj->coords2.y);
else
return 0;
}
// Returns how far north the player is from trainer. 0 if out of trainer's sight.
u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->coords2.x == x
&& y < trainerObj->coords2.y
&& y >= trainerObj->coords2.y - range)
return (trainerObj->coords2.y - y);
else
return 0;
}
// Returns how far west the player is from trainer. 0 if out of trainer's sight.
u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->coords2.y == y
&& x < trainerObj->coords2.x
&& x >= trainerObj->coords2.x - range)
return (trainerObj->coords2.x - x);
else
return 0;
}
// Returns how far east the player is from trainer. 0 if out of trainer's sight.
u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
if (trainerObj->coords2.y == y
&& x > trainerObj->coords2.x
&& x <= trainerObj->coords2.x + range)
return (x - trainerObj->coords2.x);
else
return 0;
}
#ifdef BUGFIX_TRAINERAPPROACH
#define COLLISION_MASK ~1
#else
#define COLLISION_MASK 1
#endif
bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 approachDistance, u8 direction)
{
s16 x, y;
u8 unk19_temp;
u8 unk19b_temp;
u8 i;
u8 collision;
if (approachDistance == 0)
return FALSE;
x = trainerObj->coords2.x;
y = trainerObj->coords2.y;
for (i = 0; i <= approachDistance - 1; i++, MoveCoords(direction, &x, &y))
{
collision = sub_8060024((struct MapObject *)trainerObj, x, y, direction);
if (collision != 0 && (collision & COLLISION_MASK))
return FALSE;
}
// preserve mapobj_unk_19 before clearing.
unk19_temp = trainerObj->mapobj_unk_19;
unk19b_temp = trainerObj->mapobj_unk_19b;
trainerObj->mapobj_unk_19 = 0;
trainerObj->mapobj_unk_19b = 0;
collision = npc_block_way((struct MapObject *)trainerObj, x, y, direction);
trainerObj->mapobj_unk_19 = unk19_temp;
trainerObj->mapobj_unk_19b = unk19b_temp;
if (collision == 4)
return approachDistance;
return FALSE;
}
#define tTrainerObjHi data[1]
#define tTrainerObjLo data[2]
void sub_80842C8(struct MapObject *trainerObj, u8 b)
{
u8 taskId = CreateTask(RunTrainerSeeFuncList, 0x50);
struct Task *task = &gTasks[taskId];
task->tTrainerObjHi = (u32)(trainerObj) >> 16;
task->tTrainerObjLo = (u32)(trainerObj);
task->data[3] = b;
}
void sub_80842FC(TaskFunc followupFunc)
{
TaskFunc taskFunc = RunTrainerSeeFuncList;
u8 taskId = FindTaskIdByFunc(taskFunc);
SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc);
gTasks[taskId].data[0] = 1;
taskFunc(taskId);
}
static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj);
static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
{
sub_8084394,
sub_8084398,
sub_80843DC,
sub_808441C,
sub_8084478,
sub_8084534,
sub_8084578,
sub_80845AC,
sub_80845C8,
sub_80845FC,
sub_8084654,
sub_80846C8,
};
void RunTrainerSeeFuncList(u8 taskId)
{
struct Task *task = &gTasks[taskId];
struct MapObject *trainerObj = (struct MapObject *)((task->tTrainerObjHi << 16) | (task->tTrainerObjLo));
if (!trainerObj->active)
{
SwitchTaskToFollowupFunc(taskId);
}
else
{
while (gTrainerSeeFuncList[task->data[0]](taskId, task, trainerObj))
;
}
}
static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj) // cant be void because it is called with RunTrainerSeeFuncList with arguments.
{
return FALSE;
}
static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
u8 direction;
FieldObjectGetLocalIdAndMap(trainerObj, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
FieldObjectSetSpecialAnim(trainerObj, direction);
task->data[0]++;
return TRUE;
}
static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (FieldEffectActiveListContains(0))
{
return FALSE;
}
else
{
task->data[0]++;
if (trainerObj->animPattern == 57 || trainerObj->animPattern == 58)
task->data[0] = 6;
if (trainerObj->animPattern == 63)
task->data[0] = 8;
return TRUE;
}
}
static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
if (task->data[3])
{
FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18));
task->data[3]--;
}
else
{
FieldObjectSetSpecialAnim(trainerObj, 0x3E);
task->data[0]++;
}
}
return FALSE;
}
static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
struct MapObject *playerObj;
if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
return FALSE;
npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
sub_805C774(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
sub_805C754(trainerObj);
playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
return FALSE;
sub_80597E8();
FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18)));
task->data[0]++;
return FALSE;
}
static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call.
{
struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
SwitchTaskToFollowupFunc(taskId);
return FALSE;
}
static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
FieldObjectSetSpecialAnim(trainerObj, 0x59);
task->data[0]++;
}
return FALSE;
}
static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
task->data[0] = 3;
return FALSE;
}
static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
FieldObjectSetSpecialAnim(trainerObj, 0x3E);
task->data[0]++;
}
return FALSE;
}
static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
{
gFieldEffectArguments[0] = trainerObj->coords2.x;
gFieldEffectArguments[1] = trainerObj->coords2.y;
gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1;
gFieldEffectArguments[3] = 2;
task->data[4] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
task->data[0]++;
}
return FALSE;
}
static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
struct Sprite *sprite;
if (gSprites[task->data[4]].animCmdIndex == 2)
{
trainerObj->mapobj_bit_26 = 0;
trainerObj->mapobj_bit_2 = 1;
sprite = &gSprites[trainerObj->spriteId];
sprite->oam.priority = 2;
FieldObjectClearAnimIfSpecialAnimFinished(trainerObj);
FieldObjectSetSpecialAnim(trainerObj, sub_806084C(trainerObj->mapobj_unk_18));
task->data[0]++;
}
return FALSE;
}
static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldEffectActiveListContains(49))
task->data[0] = 3;
return FALSE;
}
static bool8 (*const gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *) =
{
sub_80845C8,
sub_80845FC,
sub_8084654,
sub_80846C8,
};
void sub_80846E4(u8 taskId)
{
struct Task *task = &gTasks[taskId];
struct MapObject *mapObj;
// another mapObj loaded into by loadword?
LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj);
if (!task->data[7])
{
FieldObjectClearAnim(mapObj);
task->data[7]++;
}
gTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj);
if (task->data[0] == 3 && !FieldEffectActiveListContains(49))
{
npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
sub_805C774(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
DestroyTask(taskId);
}
else
mapObj->mapobj_bit_7 = 0;
}
void sub_8084794(struct MapObject *var)
{
StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var);
}
static void Task_DestroyTrainerApproachTask(u8);
void ScrSpecial_EndTrainerApproach(void)
{
sub_80842FC(Task_DestroyTrainerApproachTask);
}
static void Task_DestroyTrainerApproachTask(u8 taskId)
{
DestroyTask(taskId);
EnableBothScriptContexts();
}
u8 FldEff_ExclamationMarkIcon1(void)
{
u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53);
if (spriteId != 64)
sub_8084894(&gSprites[spriteId], 0, 0);
return 0;
}
u8 FldEff_ExclamationMarkIcon2(void)
{
u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x52);
if (spriteId != 64)
sub_8084894(&gSprites[spriteId], 33, 1);
return 0;
}
u8 FldEff_HeartIcon(void)
{
u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B528, 0, 0, 0x52);
if (spriteId != 64)
sub_8084894(&gSprites[spriteId], 46, 0);
return 0;
}
void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3)
{
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = 1;
sprite->data0 = gFieldEffectArguments[0];
sprite->data1 = gFieldEffectArguments[1];
sprite->data2 = gFieldEffectArguments[2];
sprite->data3 = -5;
sprite->data7 = a2;
StartSpriteAnim(sprite, a3);
}
void objc_exclamation_mark_probably(struct Sprite *sprite)
{
u8 mapObjId;
if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data0, sprite->data1, sprite->data2, &mapObjId)
|| sprite->animEnded)
{
FieldEffectStop(sprite, (u8)sprite->data7);
}
else
{
struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId];
sprite->data4 += sprite->data3;
sprite->pos1.x = mapObjSprite->pos1.x;
sprite->pos1.y = mapObjSprite->pos1.y - 16;
sprite->pos2.x = mapObjSprite->pos2.x;
sprite->pos2.y = mapObjSprite->pos2.y + sprite->data4;
if (sprite->data4)
sprite->data3++;
else
sprite->data3 = 0;
}
}
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