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path: root/src/field_map_obj.c
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#include "global.h"
#include "asm.h"
#include "event_data.h"
#include "field_map_obj.h"
#include "sprite.h"

extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[36];

extern void strange_npc_table_clear(void);
extern void ClearPlayerAvatarInfo(void);

void sub_805AAB0(void);
u8 GetFieldObjectIdByLocalId(u8);
u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8);
u8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *);
void FieldObjectHandleDynamicGraphicsId();
void RemoveFieldObjectInternal(struct MapObject *);
u16 GetFieldObjectFlagIdByFieldObjectId();

extern const u8 gUnknown_0836DBBC[];
extern const u8 gUnknown_0836DC09[];

void npc_clear_ids_and_state(struct MapObject *mapObj)
{
    memset(mapObj, 0, sizeof(struct MapObject));
    mapObj->localId = 0xFF;
    mapObj->mapNum = 0xFF;
    mapObj->mapGroup = 0xFF;
    mapObj->mapobj_unk_1C = 0xFF;
}

void npcs_clear_ids_and_state(void)
{
    u8 i;

    for (i = 0; i < 16; i++)
        npc_clear_ids_and_state(&gMapObjects[i]);
}

void sub_805AA98(void)
{
    strange_npc_table_clear();
    npcs_clear_ids_and_state();
    ClearPlayerAvatarInfo();
    sub_805AAB0();
}

void sub_805AAB0(void)
{
    u8 spriteId;

    spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 0x1F);

    gSprites[spriteId].oam.affineMode = 1;
    InitSpriteAffineAnim(&gSprites[spriteId]);
    StartSpriteAffineAnim(&gSprites[spriteId], 0);
    gSprites[spriteId].invisible = 1;

    spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 0x1F);

    gSprites[spriteId].oam.affineMode = 1;
    InitSpriteAffineAnim(&gSprites[spriteId]);
    StartSpriteAffineAnim(&gSprites[spriteId], 1);
    gSprites[spriteId].invisible = 1;
}

u8 sub_805AB54(void)
{
    u8 i;
    
    for (i = 0; i < 16; i++)
    {
        if (!gMapObjects[i].active)
            break;
    }
    return i;
}

u8 GetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
    if (localId <= 0xFE)
        return GetFieldObjectIdByLocalIdAndMapInternal(localId, mapNum, mapGroup);
    else
        return GetFieldObjectIdByLocalId(localId);
}

bool8 TryGetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 *mapObjectId)
{
    *mapObjectId = GetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup);
    if (*mapObjectId == 16)
        return TRUE;
    else
        return FALSE;
}

u8 GetFieldObjectIdByXY(s16 x, s16 y)
{
    u8 i;
    
    for (i = 0; i < 16; i++)
    {
        if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y)
            break;
    }
    return i;
}

u8 GetFieldObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapNum, u8 mapGroup)
{
    u8 i;
    
    for (i = 0; i < 16; i++)
    {
        if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup)
            return i;
    }
    return 16;
}

u8 GetFieldObjectIdByLocalId(u8 localId)
{
    u8 i;
    
    for (i = 0; i < 16; i++)
    {
        if (gMapObjects[i].active && gMapObjects[i].localId == localId)
            return i;
    }
    return 16;
}

#ifdef NONMATCHING
u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 b, u8 c)
{
    struct MapObject2 *mapObj;  //TODO: resolve the mapobj_unk_19b weirdness
    u8 var;
    u16 r3;
    u16 r2;
    
    //asm("nop"::"r"(b));
    if (GetAvailableFieldObjectSlot(template->localId, b, c, &var) != 0)
        return 16;
    //_0805ACCE
    mapObj = (struct MapObject2 *)&gMapObjects[var];
    npc_clear_ids_and_state((struct MapObject *)mapObj);
    r3 = template->x + 7;
    r2 = template->y + 7;
    mapObj->active = TRUE;
    mapObj->mapobj_bit_2 = TRUE;
    mapObj->graphicsId = template->graphicsId;
    mapObj->animPattern = template->movementType;
    mapObj->localId = template->localId;
    mapObj->mapNum = b;
    mapObj->mapGroup = c;
    mapObj->coords1.x = r3;
    mapObj->coords1.y = r2;
    mapObj->coords2.x = r3;
    mapObj->coords2.y = r2;
    mapObj->coords3.x = r3;
    mapObj->coords3.y = r2;
    mapObj->mapobj_unk_0B_0 = template->elevation;
    mapObj->elevation = template->elevation;
    mapObj->mapobj_unk_19 = template->unkA_0;
    mapObj->mapobj_unk_19b = template->unkA_4;
    mapObj->trainerType = template->unkC;
    mapObj->trainerRange_berryTreeId = template->unkE;
    mapObj->mapobj_unk_20 = gUnknown_0836DC09[template->movementType];
    FieldObjectSetDirection((struct MapObject *)mapObj, mapObj->mapobj_unk_20);
    FieldObjectHandleDynamicGraphicsId(mapObj);
    //asm("":::"r5","r6");
    if (gUnknown_0836DBBC[mapObj->animPattern] != 0)
    {
        if (mapObj->mapobj_unk_19 == 0)
            mapObj->mapobj_unk_19++;
        if (mapObj->mapobj_unk_19b == 0)
            mapObj->mapobj_unk_19b++;
    }
    return var;
}
#else
__attribute__((naked))
u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 b, u8 c)
{
    asm(".syntax unified\n\
    push {r4-r7,lr}\n\
    mov r7, r9\n\
    mov r6, r8\n\
    push {r6,r7}\n\
    sub sp, 0x4\n\
    adds r5, r0, 0\n\
    lsls r1, 24\n\
    lsrs r6, r1, 24\n\
    lsls r2, 24\n\
    lsrs r7, r2, 24\n\
    ldrb r0, [r5]\n\
    adds r1, r6, 0\n\
    adds r2, r7, 0\n\
    mov r3, sp\n\
    bl GetAvailableFieldObjectSlot\n\
    lsls r0, 24\n\
    cmp r0, 0\n\
    beq _0805ACCE\n\
    movs r0, 0x10\n\
    b _0805ADC2\n\
_0805ACCE:\n\
    mov r0, sp\n\
    ldrb r1, [r0]\n\
    lsls r0, r1, 3\n\
    adds r0, r1\n\
    lsls r0, 2\n\
    ldr r1, _0805ADD0 @ =gMapObjects\n\
    adds r4, r0, r1\n\
    adds r0, r4, 0\n\
    bl npc_clear_ids_and_state\n\
    ldrh r3, [r5, 0x4]\n\
    adds r3, 0x7\n\
    lsls r3, 16\n\
    lsrs r3, 16\n\
    ldrh r2, [r5, 0x6]\n\
    adds r2, 0x7\n\
    lsls r2, 16\n\
    lsrs r2, 16\n\
    ldrb r0, [r4]\n\
    movs r1, 0x1\n\
    orrs r0, r1\n\
    movs r1, 0x4\n\
    orrs r0, r1\n\
    strb r0, [r4]\n\
    ldrb r0, [r5, 0x1]\n\
    strb r0, [r4, 0x5]\n\
    ldrb r0, [r5, 0x9]\n\
    strb r0, [r4, 0x6]\n\
    ldrb r0, [r5]\n\
    strb r0, [r4, 0x8]\n\
    strb r6, [r4, 0x9]\n\
    strb r7, [r4, 0xA]\n\
    strh r3, [r4, 0xC]\n\
    strh r2, [r4, 0xE]\n\
    strh r3, [r4, 0x10]\n\
    strh r2, [r4, 0x12]\n\
    strh r3, [r4, 0x14]\n\
    strh r2, [r4, 0x16]\n\
    ldrb r0, [r5, 0x8]\n\
    movs r7, 0xF\n\
    adds r1, r7, 0\n\
    ands r1, r0\n\
    ldrb r2, [r4, 0xB]\n\
    movs r0, 0x10\n\
    negs r0, r0\n\
    mov r8, r0\n\
    ands r0, r2\n\
    orrs r0, r1\n\
    strb r0, [r4, 0xB]\n\
    ldrb r1, [r5, 0x8]\n\
    lsls r1, 4\n\
    ands r0, r7\n\
    orrs r0, r1\n\
    strb r0, [r4, 0xB]\n\
    ldrb r1, [r5, 0xA]\n\
    lsls r1, 28\n\
    movs r0, 0xF\n\
    mov r9, r0\n\
    lsrs r1, 28\n\
    ldrb r2, [r4, 0x19]\n\
    mov r0, r8\n\
    ands r0, r2\n\
    orrs r0, r1\n\
    strb r0, [r4, 0x19]\n\
    ldrb r1, [r5, 0xA]\n\
    lsrs r1, 4\n\
    lsls r1, 4\n\
    ands r0, r7\n\
    orrs r0, r1\n\
    strb r0, [r4, 0x19]\n\
    ldrh r0, [r5, 0xC]\n\
    strb r0, [r4, 0x7]\n\
    ldrh r0, [r5, 0xE]\n\
    strb r0, [r4, 0x1D]\n\
    ldr r1, _0805ADD4 @ =gUnknown_0836DC09\n\
    ldrb r0, [r5, 0x9]\n\
    adds r0, r1\n\
    ldrb r1, [r0]\n\
    adds r0, r4, 0\n\
    adds r0, 0x20\n\
    strb r1, [r0]\n\
    ldrb r1, [r0]\n\
    adds r0, r4, 0\n\
    bl FieldObjectSetDirection\n\
    adds r0, r4, 0\n\
    bl FieldObjectHandleDynamicGraphicsId\n\
    ldr r1, _0805ADD8 @ =gUnknown_0836DBBC\n\
    ldrb r0, [r4, 0x6]\n\
    adds r0, r1\n\
    ldrb r0, [r0]\n\
    cmp r0, 0\n\
    beq _0805ADBE\n\
    ldrb r2, [r4, 0x19]\n\
    adds r0, r7, 0\n\
    ands r0, r2\n\
    cmp r0, 0\n\
    bne _0805ADA6\n\
    lsls r0, r2, 28\n\
    lsrs r0, 28\n\
    adds r0, 0x1\n\
    mov r1, r9\n\
    ands r0, r1\n\
    mov r1, r8\n\
    ands r1, r2\n\
    orrs r1, r0\n\
    strb r1, [r4, 0x19]\n\
_0805ADA6:\n\
    ldrb r2, [r4, 0x19]\n\
    movs r0, 0xF0\n\
    ands r0, r2\n\
    cmp r0, 0\n\
    bne _0805ADBE\n\
    lsrs r1, r2, 4\n\
    adds r1, 0x1\n\
    lsls r1, 4\n\
    adds r0, r7, 0\n\
    ands r0, r2\n\
    orrs r0, r1\n\
    strb r0, [r4, 0x19]\n\
_0805ADBE:\n\
    mov r0, sp\n\
    ldrb r0, [r0]\n\
_0805ADC2:\n\
    add sp, 0x4\n\
    pop {r3,r4}\n\
    mov r8, r3\n\
    mov r9, r4\n\
    pop {r4-r7}\n\
    pop {r1}\n\
    bx r1\n\
    .align 2, 0\n\
_0805ADD0: .4byte gMapObjects\n\
_0805ADD4: .4byte gUnknown_0836DC09\n\
_0805ADD8: .4byte gUnknown_0836DBBC\n\
    .syntax divided\n");
}
#endif

u8 sub_805ADDC(u8 localId)
{
    u8 objectCount;
    u8 i;
    
    if (gMapHeader.events == NULL)
        return 16;
    objectCount = gMapHeader.events->mapObjectCount;
    for (i = 0; i < objectCount; i++)
    {
        struct MapObjectTemplate *template = &gSaveBlock1.mapObjectTemplates[i];
        
        if (template->localId == localId && !FlagGet(template->unk14))
            return InitFieldObjectStateFromTemplate(template, gSaveBlock1.location.mapNum, gSaveBlock1.location.mapGroup);
    }
    return 16;
}

u8 GetAvailableFieldObjectSlot(u16 a, u8 b, u8 c, u8 *d)
{
    u8 i = 0;
    
    for (i = 0; i < 16 && gMapObjects[i].active; i++)
    {
        if (gMapObjects[i].localId == a && gMapObjects[i].mapNum == b && gMapObjects[i].mapGroup == c)
            return 1;
    }
    if (i >= 16)
        return 1;
    *d = i;
    for (; i < 16; i++)
    {
        if (gMapObjects[i].active && gMapObjects[i].localId == a && gMapObjects[i].mapNum == b && gMapObjects[i].mapGroup == c)
            return 1;
    }
    return 0;
}

void RemoveFieldObject(struct MapObject *mapObject)
{
    mapObject->active = FALSE;
    RemoveFieldObjectInternal(mapObject);
}

void RemoveFieldObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
{
    u8 mapObjectId;
    
    if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
        return;
    FlagSet(GetFieldObjectFlagIdByFieldObjectId(mapObjectId));
    RemoveFieldObject(&gMapObjects[mapObjectId]);
}

void RemoveFieldObjectInternal(struct MapObject *mapObject)
{
    struct SpriteFrameImage image;
    struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
    
    image.size = gfxInfo->size;
    gSprites[mapObject->spriteId].images = &image;
    DestroySprite(&gSprites[mapObject->spriteId]);
}

void npc_hide_all_but_player(void)
{
    u8 i;
    
    for (i = 0; i < 16; i++)
    {
        if (i != gPlayerAvatar.mapObjectId)
            RemoveFieldObject(&gMapObjects[i]);
    }
}