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#include "global.h"
#include "fldeff_poison.h"
#include "task.h"
#include "constants/songs.h"
#include "sound.h"
static void Task_FieldPoisonEffect(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[0])
{
case 0:
data[1] += 2;
if (data[1] > 8)
{
data[0]++;
}
break;
case 1:
data[1] -= 2;
if (data[1] == 0)
{
data[0]++;
}
break;
case 2:
DestroyTask(taskId);
return;
}
REG_MOSAIC = (data[1] << 4) | data[1];
}
void FldeffPoison_Start(void)
{
PlaySE(SE_FIELD_POISON);
CreateTask(Task_FieldPoisonEffect, 80);
}
bool32 FldeffPoison_IsActive(void)
{
return FuncIsActiveTask(Task_FieldPoisonEffect);
}
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