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author | dannye <corrnondacqb@yahoo.com> | 2016-02-21 17:27:41 -0600 |
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committer | dannye <corrnondacqb@yahoo.com> | 2016-02-21 17:32:42 -0600 |
commit | 0a642f8f1442397c75e06b14ae0da3f7f0af3241 (patch) | |
tree | d18edbd3479aa4075156bfb8998127ffde944328 /src/data/effect_commands.asm | |
parent | 1d291602536740893e66d1adab49c22321ad4706 (diff) |
Replace hardcoded constants and clean up
Diffstat (limited to 'src/data/effect_commands.asm')
-rw-r--r-- | src/data/effect_commands.asm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/data/effect_commands.asm b/src/data/effect_commands.asm index 39bc603..3946ee8 100644 --- a/src/data/effect_commands.asm +++ b/src/data/effect_commands.asm @@ -11,7 +11,7 @@ EffectCommands: ; 186f7 (6:46f7) ; with an argument identifying the command Id. If said command Id is found in the ; current move effect's array, its assigned function is immediately executed. -; Similar move effects of different Pokemon cards all point to a different command list, +; Similar move effects of different Pokemon cards all point to a different command list, ; even though in some cases their commands and function pointers match. ; xxx use <TrainerCardName>EffectCommands or <EnergyCardName>EffectCommands for these types of cards. |