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poketcg
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Pokémon Trading Card Game
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Makefile
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Author
2021-06-11
Add all rgbgfx rules to the Makefile
dannye
2021-02-16
Manually declare the 00 padding
dannye
2020-12-14
Makefile: always compare by default
dannye
2020-12-14
Let rgbgfx generate pal files for card gfx
dannye
2020-12-13
Use rgbgfx instead of gfx.py
dannye
2018-07-02
Disassemble functions related to retreating card
xCrystal
2018-06-12
Don't use the extras submodule
xCrystal
2018-02-16
all permissions 755 -> 644
xCrystal
2018-02-07
Create linkerscript
xCrystal
2016-06-09
disassembled overworld interaction code and a lot of relevant routines. Also ...
Andrew Martinek
2016-03-30
Fix/tweak Makefile
dannye
2016-02-26
Use pret for (dis)assembling
dannye
2016-01-28
hram.o
dannye
2016-01-17
generate .map file
xCrystal
2015-09-07
Use gfx.py instead of rgbgfx
dannye
2015-03-14
Move source code into "src/". Update Makefile/scan_includes.
stag019
2015-03-11
Make Makefile posix-friendly
stag019
2015-02-25
Update README and Makefile
U-Daniel-PC\Daniel
2015-02-24
Palette files will be automatically generated.
stag019
2015-02-24
Remove *.pal on clean
stag019
2015-02-24
Change Makefile to use rgbgfx instead of the python gfx.py
stag019
2015-02-15
wram.o
U-Daniel-PC\Daniel
2015-02-15
audio.o
U-Daniel-PC\Daniel
2015-02-14
text.o
U-Daniel-PC\Daniel
2015-02-14
gfx.o
U-Daniel-PC\Daniel
2015-02-14
Update Makefile
U-Daniel-PC\Daniel
2014-06-18
Convert png to 1bpp/2bpp before assembling
U-Fish-PC\Daniel
2014-04-17
Make a .sym and .map file
U-Fish-PC\Daniel
2014-04-17
Clean by default for now
U-Daniel-Laptop\Daniel
2014-04-15
Fix line endings
U-Fish-PC\Daniel
2014-04-10
rst vectors, interrupts, rom header, and start
U-Fish-PC\Daniel
2014-04-09
Initial commit
U-Fish-PC\Daniel