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2021-06-11Add all rgbgfx rules to the Makefiledannye
2021-02-16Manually declare the 00 paddingdannye
instead of manually declaring the ff padding
2020-12-14Makefile: always compare by defaultdannye
2020-12-14Let rgbgfx generate pal files for card gfxdannye
and remove unnecessary gfx filename extension rules
2020-12-13Use rgbgfx instead of gfx.pydannye
and use pokered's Makefile structure
2018-07-02Disassemble functions related to retreating cardxCrystal
2018-06-12Don't use the extras submodulexCrystal
Most tools from pokemon-reverse-engineering-tools are meant for pokecrystal or pokered. Having only the subset of required tools without depending on a submodule makes it easier to submit custom changes exclusive poketcg and its structure. For example, the disasm tool can be made to use poketcg rom/sym files by default, read vram and hram as symbols, and can be modified in the future to for example guess text labels in applicable load instructions or to dump poketcg-specific scripts. gfx.py was also added, but without the not required pokecrystal lz (de)compression support
2018-02-16all permissions 755 -> 644xCrystal
2018-02-07Create linkerscriptxCrystal
2016-06-09disassembled overworld interaction code and a lot of relevant routines. Also ↵Andrew Martinek
ripped a data table and a couple pointer tables.
2016-03-30Fix/tweak Makefiledannye
2016-02-26Use pret for (dis)assemblingdannye
2016-01-28hram.odannye
2016-01-17generate .map filexCrystal
2015-09-07Use gfx.py instead of rgbgfxdannye
maintain this gfx.py branch until rgbgfx becomes an integral part of rgbds
2015-03-14Move source code into "src/". Update Makefile/scan_includes.stag019
2015-03-11Make Makefile posix-friendlystag019
2015-02-25Update README and MakefileU-Daniel-PC\Daniel
2015-02-24Palette files will be automatically generated.stag019
2015-02-24Remove *.pal on cleanstag019
2015-02-24Change Makefile to use rgbgfx instead of the python gfx.pystag019
2015-02-15wram.oU-Daniel-PC\Daniel
2015-02-15audio.oU-Daniel-PC\Daniel
2015-02-14text.oU-Daniel-PC\Daniel
GLOBAL is temporary
2015-02-14gfx.oU-Daniel-PC\Daniel
GLOBAL is temporary
2015-02-14Update MakefileU-Daniel-PC\Daniel
2014-06-18Convert png to 1bpp/2bpp before assemblingU-Fish-PC\Daniel
2014-04-17Make a .sym and .map fileU-Fish-PC\Daniel
2014-04-17Clean by default for nowU-Daniel-Laptop\Daniel
2014-04-15Fix line endingsU-Fish-PC\Daniel
2014-04-10rst vectors, interrupts, rom header, and startU-Fish-PC\Daniel
2014-04-09Initial commitU-Fish-PC\Daniel