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path: root/src/constants/animation_constants.asm
AgeCommit message (Collapse)Author
2021-06-12Add sprite animation constantsdannye
and rename more misc wram labels
2021-02-15Label and document OW frame dataElectroDeoxys
2021-02-02More animation-related functionsElectroDeoxys
2021-02-02Document screen animationsElectroDeoxys
2021-02-02Identify Duel Animation structsElectroDeoxys
2021-01-13More misc attack animationsElectroDeoxys
2021-01-13Identify duel animationsElectroDeoxys
2021-01-04Convert to rgb values, apply misc fixesElectroDeoxys
2020-12-28Identify some animations and coin toss functionElectroDeoxys
2020-12-27Define duel animations, move -> attackElectroDeoxys
2020-12-20Fix typosdannye
2020-11-14Clean up white spacedannye
2019-10-07Clean up codes in animationjidoc01
Now I will use only a tab(no 4 spaces) when a new line initiates a instruction or a macro. And for code alignment, I will use spaces(no tabs) between code and operands. Even though you could see aligned codes just with tabs in editors, some of environments, like a web, print them in various ways.
2019-10-07Remove tabs for readabilityjidoc01
2019-10-01Analyze animation data & Add animation constantsjidoc01
Analyzed data structure for animation, and formatted data in "move_animations.asm". But still needs analysis on which effect using which code.