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2020-04-22Added some AI related constantsElectroDeoxys
2019-11-14Merge pull request #62 from jidoc01/masterAroymart
Disassemble bank 6, 7 (Animation Procedure)
2019-10-07Clean up codes in animationjidoc01
Now I will use only a tab(no 4 spaces) when a new line initiates a instruction or a macro. And for code alignment, I will use spaces(no tabs) between code and operands. Even though you could see aligned codes just with tabs in editors, some of environments, like a web, print them in various ways.
2019-10-07Replace spaces with tabs, and ani_ with anim_jidoc01
For code readability, removed spaces, and added tabs. And the prefix 'ani' in macro name was changed to 'anim', as the latter seems more usual.
2019-10-01Analyze animation data & Add animation constantsjidoc01
Analyzed data structure for animation, and formatted data in "move_animations.asm". But still needs analysis on which effect using which code.
2019-09-27Disassemble move animation datajidoc01
The disassembled data is pretty huge, so I moved it into a new separated file(data/move_animations.asm). I've just named the data labels in a simple way, and it's needed to rename them depending on their corresponding move names.
2019-09-10Fix move flag constants and some card constantsElectroDeoxys
2019-09-07Add constants for CheckLoadedMoveFlagElectroDeoxys
2019-07-21Effect command constants and documentationxCrystal
2019-07-21More progress related to move effectsxCrystal
2018-07-22home.asm clean up - part 1xCrystal
2018-07-21More hw constants and various clean up/documentationxCrystal
2018-06-30Rename 'Kind' labels (issue #36)xCrystal
2018-02-26Finish documenting booster packs and wFlushPaletteFlags constantsxCrystal
2018-02-20A few text labelsxCrystal
2018-02-16all permissions 755 -> 644xCrystal
2018-02-15StylexCrystal
2018-02-10Refractor/rearrange some macrosxCrystal
2018-02-08Misc formatting and labelingxCrystal
2018-02-08Move booster pack data to data/xCrystal
2018-02-07More accurate card type constantsxCrystal
2018-02-07Use const to enumerate constantsxCrystal
2018-02-07More home disasm and miscxCrystal
2018-02-07More home disassemblyxCrystal
2018-02-06Fix redundant file names in src/data/xCrystal
2016-09-18more move effectsxCrystal
2016-09-18more type $03 effectsxCrystal
2016-09-18Foul Odor and Stiffen effectsxCrystal
2016-09-17Acid effect and CheckNoDamageOrEffectxCrystal
2016-09-17unknown2 param of move struct is actually its animationxCrystal
2016-07-29Began Disassembling Scripting system and AI.Andrew Martinek
2016-06-09disassembled overworld interaction code and a lot of relevant routines. Also ↵Andrew Martinek
ripped a data table and a couple pointer tables.
2016-03-05figure out substatus duelvarsxCrystal
ex can't attack status
2016-03-05start dissasembling move effect functionsxCrystal
and plenty of other duel related stuff
2016-03-04correct some text labels with multiple meaningsxCrystal
2016-02-27Misc fixesanmart
Labeled some things and fixed a few labels
2016-02-21Replace hardcoded constants and clean updannye
2016-02-15lowercase hexxCrystal
2016-02-15Replace a few static addressesdannye
2016-01-27EOLs Windows->UNIXdannye
2016-01-26Clean up white spacedannye
2016-01-26Clean up move effect flagsdannye
use generic constant names for unnamed flags, so that if they are named in the future, it will not be a chore
2016-01-26Rename deck name text stringsdannye
2016-01-25card effect commands labelsxCrystal
2016-01-20more card data documentationxCrystal
2016-01-17Generalize to "effect commands", even for trainer cards, to avoid confusionxCrystal
2016-01-17disassemble GetCardPointer (0:2f7c)xCrystal
2016-01-17dissasemble 2fcb-302cxCrystal
2016-01-16some label/commentary correctionsxCrystal
2016-01-16accidentally messed up the commentaryxCrystal