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bank4.asm
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Author
2018-04-10
Add leading zero to temporary bankX.asm filenames so they show up in order
xCrystal
2018-03-04
Document some home functions related to text
xCrystal
2018-03-02
Disassemble more duel menu functions and some oam functions
xCrystal
2018-02-27
Split duel graphics and document duel gfx loading functions
xCrystal
2018-02-27
GAME_EVENT_CONTINUE_FROM_DIARY_OR_NEW_GAME -> GAME_EVENT_OVERWORLD
xCrystal
2018-02-27
Document main menu and game event functions
xCrystal
2018-02-25
Some function name improvements
xCrystal
2018-02-25
some generic sram labels
xCrystal
2018-02-25
Give generic labels to all used wram addresses and use correct space allocati...
xCrystal
2018-02-23
More labeling and disasm
xCrystal
2018-02-21
Some bank1 labeling and disasm
xCrystal
2018-02-21
Label all used hram addresses with generic names
xCrystal
2018-02-21
Some hram labels
xCrystal
2018-02-20
A few text labels
xCrystal
2018-02-20
Lots of bank0 disassembly related to duels and cards
xCrystal
2018-02-19
more home disasm and labeling, FillRectangle, BankswitchRAM->BankswitchSRAM
xCrystal
2018-02-19
Duel message box constants and more graphics and misc documenting/cleaning up
xCrystal
2018-02-17
GetSpriteBufferProperty -> GetSpriteAnimBufferProperty
xCrystal
2018-02-17
debug_ret EQUS rst 38
xCrystal
2018-02-17
SPRITE_ANIM_ constants (for the sprite anim buffer
xCrystal
2018-02-17
Create sprite_buffer_struct
xCrystal
2018-02-16
all permissions 755 -> 644
xCrystal
2018-02-16
Correct palette engine functions and more clean up
xCrystal
2018-02-10
Refractor/rearrange some macros
xCrystal
2018-02-10
More menu engine labeling and documenting
xCrystal
2018-02-09
Consistent Music/SFX label names and more Home disasm
xCrystal
2018-02-08
More formatting and labeling related to menu handling
xCrystal
2018-02-06
Convenient INCROM macro
xCrystal
2018-02-06
Fix redundant file names in src/data/
xCrystal
2016-08-11
Remove run_scriptx
dannye
2016-07-29
Began Disassembling Scripting system and AI.
Andrew Martinek
2016-06-13
Added a basic overworld scripting system to help disassemble scripts.
anmart
2016-06-12
Gave names to a few memory locations and routines.
Andrew Martinek
2016-06-09
disassembled overworld interaction code and a lot of relevant routines. Also ...
Andrew Martinek
2016-04-09
Lots of wram addresses
dannye
2016-03-30
fixed farcallx into farcall
Andrew Martinek
2016-03-30
Disassembled Booster Generation Code. Also created SRAM file.
Andrew Martinek
2016-03-05
use joypad constants
xCrystal
2016-03-03
append "Text" to text labels
xCrystal
2016-02-29
start naming some text labels
xCrystal
2016-02-22
use the text_hl macro replace hardcoded text constants
xCrystal
2016-02-17
More previous
dannye
2016-02-09
Provided labels for various data
anmart
2016-01-28
Use ldh
dannye
2016-01-26
DoFrame
xCrystal
2016-01-25
duel related labels/documentation 1
xCrystal
2016-01-17
rename to DrawLabeledTextBox and DrawRegularTextBox
xCrystal
2016-01-17
more draw text box and related functions
xCrystal
2016-01-17
draw menu box functions and rename CallF to CallHL
xCrystal
2016-01-17
name some ram addresses and functions, mostly menu input related
xCrystal
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