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path: root/src/engine/bank4.asm
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2018-04-10Add leading zero to temporary bankX.asm filenames so they show up in orderxCrystal
2018-03-04Document some home functions related to textxCrystal
2018-03-02Disassemble more duel menu functions and some oam functionsxCrystal
2018-02-27Split duel graphics and document duel gfx loading functionsxCrystal
2018-02-27GAME_EVENT_CONTINUE_FROM_DIARY_OR_NEW_GAME -> GAME_EVENT_OVERWORLDxCrystal
2018-02-27Document main menu and game event functionsxCrystal
2018-02-25Some function name improvementsxCrystal
2018-02-25some generic sram labelsxCrystal
2018-02-25Give generic labels to all used wram addresses and use correct space ↵xCrystal
allocation (default to ds when size of address unknown)
2018-02-23More labeling and disasmxCrystal
2018-02-21Some bank1 labeling and disasmxCrystal
2018-02-21Label all used hram addresses with generic namesxCrystal
2018-02-21Some hram labelsxCrystal
2018-02-20A few text labelsxCrystal
2018-02-20Lots of bank0 disassembly related to duels and cardsxCrystal
2018-02-19more home disasm and labeling, FillRectangle, BankswitchRAM->BankswitchSRAMxCrystal
2018-02-19Duel message box constants and more graphics and misc documenting/cleaning upxCrystal
2018-02-17GetSpriteBufferProperty -> GetSpriteAnimBufferPropertyxCrystal
2018-02-17debug_ret EQUS rst 38xCrystal
2018-02-17SPRITE_ANIM_ constants (for the sprite anim bufferxCrystal
2018-02-17Create sprite_buffer_structxCrystal
2018-02-16all permissions 755 -> 644xCrystal
2018-02-16Correct palette engine functions and more clean upxCrystal
2018-02-10Refractor/rearrange some macrosxCrystal
2018-02-10More menu engine labeling and documentingxCrystal
2018-02-09Consistent Music/SFX label names and more Home disasmxCrystal
2018-02-08More formatting and labeling related to menu handlingxCrystal
2018-02-06Convenient INCROM macroxCrystal
2018-02-06Fix redundant file names in src/data/xCrystal
2016-08-11Remove run_scriptxdannye
2016-07-29Began Disassembling Scripting system and AI.Andrew Martinek
2016-06-13Added a basic overworld scripting system to help disassemble scripts.anmart
2016-06-12Gave names to a few memory locations and routines.Andrew Martinek
2016-06-09disassembled overworld interaction code and a lot of relevant routines. Also ↵Andrew Martinek
ripped a data table and a couple pointer tables.
2016-04-09Lots of wram addressesdannye
2016-03-30fixed farcallx into farcallAndrew Martinek
2016-03-30Disassembled Booster Generation Code. Also created SRAM file.Andrew Martinek
2016-03-05use joypad constantsxCrystal
2016-03-03append "Text" to text labelsxCrystal
2016-02-29start naming some text labelsxCrystal
includes all labels referenced so far
2016-02-22use the text_hl macro replace hardcoded text constantsxCrystal
2016-02-17More previousdannye
2016-02-09Provided labels for various dataanmart
Defined two new labels in wram. Defined names for the oddly arbitrary values representing whose turn it is in battle. Renamed labels for some parts of the dueling main loop and loss function.
2016-01-28Use ldhdannye
2016-01-26DoFramexCrystal
2016-01-25duel related labels/documentation 1xCrystal
2016-01-17rename to DrawLabeledTextBox and DrawRegularTextBoxxCrystal
2016-01-17more draw text box and related functionsxCrystal
2016-01-17draw menu box functions and rename CallF to CallHLxCrystal
2016-01-17name some ram addresses and functions, mostly menu input relatedxCrystal
also replace other wram/hram addresses that were hardcoded despite the label already existing