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bank7.asm
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Author
2018-04-10
Add leading zero to temporary bankX.asm filenames so they show up in order
xCrystal
2018-02-28
More general labeling and document the main evolve Pokemon functions
xCrystal
2018-02-25
Give generic labels to all used wram addresses and use correct space allocati...
xCrystal
2018-02-23
More labeling and disasm
xCrystal
2018-02-20
A few text labels
xCrystal
2018-02-17
debug_ret EQUS rst 38
xCrystal
2018-02-16
all permissions 755 -> 644
xCrystal
2018-02-10
More menu engine labeling and documenting
xCrystal
2018-02-09
Consistent Music/SFX label names and more Home disasm
xCrystal
2018-02-07
Label some hardcoded home function calls
xCrystal
2018-02-06
Convenient INCROM macro
xCrystal
2018-02-06
Fix redundant file names in src/data/
xCrystal
2016-07-29
Began Disassembling Scripting system and AI.
Andrew Martinek
2016-06-09
disassembled overworld interaction code and a lot of relevant routines. Also ...
Andrew Martinek
2016-04-09
Lots of wram addresses
dannye
2016-03-30
Disassembled Booster Generation Code. Also created SRAM file.
Andrew Martinek
2016-03-05
use joypad constants
xCrystal
2016-02-27
Misc fixes
anmart
2016-02-17
More previous
dannye
2016-02-15
Disassembled Battle Submenu functions
anmart
2016-01-28
Use ldh
dannye
2016-01-26
wDoFrameFunction
xCrystal
2016-01-26
DoFrame
xCrystal
2016-01-25
duel related labels/documentation 3
xCrystal
2016-01-17
name some ram addresses and functions, mostly menu input related
xCrystal
2015-03-14
Move source code into "src/". Update Makefile/scan_includes.
stag019