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allocation (default to ds when size of address unknown)
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ripped a data table and a couple pointer tables.
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Labeled some things and fixed a few labels
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Disassembled a pointer table to each battle submenu and some code
mentioned in their functions, documented two wram bytes
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also timer counters and rng sources
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also replace other wram/hram addresses that were hardcoded despite the
label already existing
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