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path: root/src/engine/bank7.asm
AgeCommit message (Collapse)Author
2018-04-10Add leading zero to temporary bankX.asm filenames so they show up in orderxCrystal
2018-02-28More general labeling and document the main evolve Pokemon functionsxCrystal
2018-02-25Give generic labels to all used wram addresses and use correct space ↵xCrystal
allocation (default to ds when size of address unknown)
2018-02-23More labeling and disasmxCrystal
2018-02-20A few text labelsxCrystal
2018-02-17debug_ret EQUS rst 38xCrystal
2018-02-16all permissions 755 -> 644xCrystal
2018-02-10More menu engine labeling and documentingxCrystal
2018-02-09Consistent Music/SFX label names and more Home disasmxCrystal
2018-02-07Label some hardcoded home function callsxCrystal
2018-02-06Convenient INCROM macroxCrystal
2018-02-06Fix redundant file names in src/data/xCrystal
2016-07-29Began Disassembling Scripting system and AI.Andrew Martinek
2016-06-09disassembled overworld interaction code and a lot of relevant routines. Also ↵Andrew Martinek
ripped a data table and a couple pointer tables.
2016-04-09Lots of wram addressesdannye
2016-03-30Disassembled Booster Generation Code. Also created SRAM file.Andrew Martinek
2016-03-05use joypad constantsxCrystal
2016-02-27Misc fixesanmart
Labeled some things and fixed a few labels
2016-02-17More previousdannye
2016-02-15Disassembled Battle Submenu functionsanmart
Disassembled a pointer table to each battle submenu and some code mentioned in their functions, documented two wram bytes
2016-01-28Use ldhdannye
2016-01-26wDoFrameFunctionxCrystal
2016-01-26DoFramexCrystal
2016-01-25duel related labels/documentation 3xCrystal
also timer counters and rng sources
2016-01-17name some ram addresses and functions, mostly menu input relatedxCrystal
also replace other wram/hram addresses that were hardcoded despite the label already existing
2015-03-14Move source code into "src/". Update Makefile/scan_includes.stag019