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2016-03-06temp card id addresses and some status handling functionsxCrystal
2016-03-06wMoveBuffer and wDamagexCrystal
2016-03-06more duel engine labels and documentationxCrystal
2016-03-06allocate text engine ram addressesxCrystal
2016-03-05figure out substatus duelvarsxCrystal
ex can't attack status
2016-03-05no need for CARD_ prefix in status constantsxCrystal
2016-03-05use joypad constantsxCrystal
2016-03-05start dissasembling move effect functionsxCrystal
and plenty of other duel related stuff
2016-03-04correct some text labels with multiple meaningsxCrystal
2016-03-03append "Text" to text labelsxCrystal
2016-02-29start naming some text labelsxCrystal
includes all labels referenced so far
2016-02-28replace hardcoded constants and defender/pluspower handlersxCrystal
2016-02-27Misc fixesanmart
Labeled some things and fixed a few labels
2016-02-26disassembled and Annotated attack functionsanmart
disassembled function that overwrites some data if the card passed as an argument is a fossil or doll. annotated several functions
2016-02-24Merge branch 'master' of https://github.com/anmart/poketcgdannye
2016-02-23Created wCardBuffer label macroanmart
created macro for wCardBuffer labels and updated references
2016-02-23Added labels and some codeanmart
Disassembled some pointer table and some functions related to the attack menu. Also updated some labels.
2016-02-22disassembled some more attack menu codeanmart
disassembled another attack menu function and gave names to some ambiguous labels
2016-02-22use the text_hl macro replace hardcoded text constantsxCrystal
2016-02-22lowercase macrosxCrystal
2016-02-22text_hl macroxCrystal
2016-02-21Replace hardcoded constants and clean updannye
2016-02-21Fixed labels that got turned into constantsanmart
turned labels that got turned into constants back into their proper labels.
2016-02-20Fixed some bank1 labelsanmart
updated a couple bank1 labels to use constant declarations
2016-02-20Disassembled Duel Attack Submenuanmart
Disassembled Duel Attack Submenu and some related wram + functions
2016-02-18Add some wram labelsdannye
2016-02-17More previousdannye
2016-02-17More home disassemblydannye
2016-02-16Misc home disassemblydannye
2016-02-16duel state constants and DUELVAR->DUELVARSxCrystal
2016-02-16apply duelvar constantsxCrystal
2016-02-16define duelvar constantsxCrystal
2016-02-16merge set_constants into card_data_constantsxCrystal
2016-02-16clean up duel variablesxCrystal
2016-02-15lowercase hexxCrystal
2016-02-15Rename battle->duel and expand on menu wram addressesxCrystal
2016-02-15Replace a few static addressesdannye
2016-02-15Disassembled Battle Submenu functionsanmart
Disassembled a pointer table to each battle submenu and some code mentioned in their functions, documented two wram bytes
2016-02-09Made player_turn and opponent_turn values more clearanmart
2016-02-09Provided labels for various dataanmart
Defined two new labels in wram. Defined names for the oddly arbitrary values representing whose turn it is in battle. Renamed labels for some parts of the dueling main loop and loss function.
2016-01-28Fix three byte loads from high ramdannye
2016-01-28hram.odannye
2016-01-28Use ldhdannye
2016-01-28Use text processing constants in text processing routineArchaemic
2016-01-27EOLs Windows->UNIXdannye
2016-01-26Clean up white spacedannye
2016-01-26Clean up move effect flagsdannye
use generic constant names for unnamed flags, so that if they are named in the future, it will not be a chore
2016-01-26Rename deck name text stringsdannye
2016-01-26wDoFrameFunctionxCrystal
2016-01-26DoFramexCrystal