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2020-04-24Fixed the indents but now for realJappaWakka
2020-04-24Revert "Update indents"JappaWakka
This reverts commit cb2fd2042858395e3bbc5ab12b4bccb9c7a96d83.
2020-04-24Revert "Update indents pt 2"JappaWakka
This reverts commit 01b329ce354f37a825793dbef010b40cba033fec.
2020-04-24Revert "Update indents pt 3"JappaWakka
This reverts commit 7ae8c8ede2d99bd64d197a4671a61de039fb8c5c.
2020-04-24Update indents pt 3JappaWakka
2020-04-24Update indents pt 2JappaWakka
2020-04-24Update indentsJappaWakka
2020-04-24After FeedbackJappaWakka
Fixed some variables after receiving feedback on my changes.
2020-04-23First contributionsJappaWakka
- Renamed some generic variables - Changed variable ThrashDescriptiPn to ThrashDescriptiOn (TrashDescription, the O and P were to clarify which letter I changed)
2019-11-14Merge pull request #62 from jidoc01/masterAroymart
Disassemble bank 6, 7 (Animation Procedure)
2019-11-14minor formatting changesAndrew Martinek
2019-11-14minor formatting changesAndrew Martinek
2019-10-07Disassemble 1c8ef ~ 1cac5jidoc01
2019-10-07Add new wram variablesjidoc01
Added wd42b and wd4bf.
2019-10-07Rename wd422 to wTempAnimationjidoc01
This wram variable stores an animation to play.
2019-10-07Clean up codes in animationjidoc01
Now I will use only a tab(no 4 spaces) when a new line initiates a instruction or a macro. And for code alignment, I will use spaces(no tabs) between code and operands. Even though you could see aligned codes just with tabs in editors, some of environments, like a web, print them in various ways.
2019-10-07Remove tabs for readabilityjidoc01
2019-10-07Replace spaces with tabs, and ani_ with anim_jidoc01
For code readability, removed spaces, and added tabs. And the prefix 'ani' in macro name was changed to 'anim', as the latter seems more usual.
2019-10-01Analyze animation data & Add animation constantsjidoc01
Analyzed data structure for animation, and formatted data in "move_animations.asm". But still needs analysis on which effect using which code.
2019-09-27Disassemble move animation datajidoc01
The disassembled data is pretty huge, so I moved it into a new separated file(data/move_animations.asm). I've just named the data labels in a simple way, and it's needed to rename them depending on their corresponding move names.
2019-09-27Rename wcfe3jidoc01
2019-09-27Finish Func_1866jidoc01
2019-09-19Disassemble Pluspower AI routinesElectroDeoxys
2019-09-18Defender AI functionsElectroDeoxys
2019-09-18Document AIPlaySuperPotion helper routinesElectroDeoxys
2019-09-18Merge https://github.com/ElectroDeoxys/poketcgElectroDeoxys
2019-09-18Merge branch 'master' of https://github.com/pret/poketcgElectroDeoxys
2019-09-17Disassemble CheckEnergyNeededForAttackAfterDiscardElectroDeoxys
2019-09-16Update src/engine/bank01.asmElectroDeoxys
Co-Authored-By: Andrew <andrewrmartinek@gmail.com>
2019-09-16Disassemble asm_203c8ElectroDeoxys
2019-09-16Work on AIPlaySuperPotionElectroDeoxys
2019-09-16Disassemble AIPlaySuperPotionElectroDeoxys
2019-09-16More AI Super Potion routinesElectroDeoxys
2019-09-16Work on AI Super Potion routinesElectroDeoxys
2019-09-16More AI Potion routinesElectroDeoxys
2019-09-15Disassemble Func_20204ElectroDeoxys
2019-09-15Document AI Potion routinesElectroDeoxys
2019-09-15Disassemble Func_169caElectroDeoxys
2019-09-15Disassemble bank 8ElectroDeoxys
2019-09-15List out data in bank 8ElectroDeoxys
2019-09-15Disassemble Func_1743bElectroDeoxys
2019-09-15Work on Func_200e5ElectroDeoxys
2019-09-14Document CheckWhetherToSwitchToFirstAttackElectroDeoxys
2019-09-14Document more GetAIScoreOfMoveElectroDeoxys
2019-09-14Finish AITryToPlayEnergyCardElectroDeoxys
2019-09-12Document CheckSpecificDecksToAttachDoubleColorlessElectroDeoxys
2019-09-12Disassemble Func_1683bElectroDeoxys
2019-09-12Document CheckIfEvolutionNeedsEnergyForMoveElectroDeoxys
2019-09-12Disassemble Func_1689fElectroDeoxys
2019-09-12FindPlayAreaCardWithHighestAIScoreElectroDeoxys