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AgeCommit message (Expand)Author
2016-02-18Add some wram labelsdannye
2016-02-17More previousdannye
2016-02-17More home disassemblydannye
2016-02-16Misc home disassemblydannye
2016-02-16duel state constants and DUELVAR->DUELVARSxCrystal
2016-02-16apply duelvar constantsxCrystal
2016-02-16define duelvar constantsxCrystal
2016-02-16merge set_constants into card_data_constantsxCrystal
2016-02-16clean up duel variablesxCrystal
2016-02-15lowercase hexxCrystal
2016-02-15Rename battle->duel and expand on menu wram addressesxCrystal
2016-02-15Replace a few static addressesdannye
2016-02-15Disassembled Battle Submenu functionsanmart
2016-02-09Made player_turn and opponent_turn values more clearanmart
2016-02-09Provided labels for various dataanmart
2016-01-28Fix three byte loads from high ramdannye
2016-01-28hram.odannye
2016-01-28Use ldhdannye
2016-01-28Use text processing constants in text processing routineArchaemic
2016-01-27EOLs Windows->UNIXdannye
2016-01-26Clean up white spacedannye
2016-01-26Clean up move effect flagsdannye
2016-01-26Rename deck name text stringsdannye
2016-01-26wDoFrameFunctionxCrystal
2016-01-26DoFramexCrystal
2016-01-26more home incbinsxCrystal
2016-01-26more duel incbinsxCrystal
2016-01-26more incbins and labelsxCrystal
2016-01-26duel related labels/documentation 4xCrystal
2016-01-25duel related labels/documentation 3xCrystal
2016-01-25duel related labels/documentation 2xCrystal
2016-01-25duel related labels/documentation 1xCrystal
2016-01-25card effect commands labelsxCrystal
2016-01-20more card data documentationxCrystal
2016-01-19finish labeling/documenting text box related functionsxCrystal
2016-01-18another sgb packet and miscxCrystal
2016-01-17rename to DrawLabeledTextBox and DrawRegularTextBoxxCrystal
2016-01-17more draw text box and related functionsxCrystal
2016-01-17draw menu box functions and rename CallF to CallHLxCrystal
2016-01-17name some ram addresses and functions, mostly menu input relatedxCrystal
2016-01-17disassemble more incbins and sgb packetsxCrystal
2016-01-17Generalize to "effect commands", even for trainer cards, to avoid confusionxCrystal
2016-01-17disassemble GetCardPointer (0:2f7c)xCrystal
2016-01-17dissasemble 2fcb-302cxCrystal
2016-01-16some label/commentary correctionsxCrystal
2016-01-16clean up wram.asmxCrystal
2016-01-16accidentally messed up the commentaryxCrystal
2016-01-16organize move effect commandsxCrystal
2016-01-16dump move effect commands dataxCrystal
2016-01-16player and opponent card data in wramxCrystal