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; constants for use in the attack structs
; these map to a sequence of duel animations
; (see src\data\attack_animations.asm)
const_def
const ATK_ANIM_NONE ; $00
const ATK_ANIM_HIT ; $01
const ATK_ANIM_BIG_HIT ; $02
const ATK_ANIM_3 ; $03
const ATK_ANIM_HIT_RECOIL ; $04
const ATK_ANIM_HIT_EFFECT ; $05
const ATK_ANIM_THUNDERSHOCK ; $06
const ATK_ANIM_THUNDER ; $07
const ATK_ANIM_THUNDERBOLT ; $08
const ATK_ANIM_9 ; $09
const ATK_ANIM_THUNDER_WHOLE_SCREEN ; $0a
const ATK_ANIM_11 ; $0b
const ATK_ANIM_THUNDERSTORM ; $0c
const ATK_ANIM_CHAIN_LIGHTNING ; $0d
const ATK_ANIM_SMALL_FLAME ; $0e
const ATK_ANIM_BIG_FLAME ; $0f
const ATK_ANIM_FIRE_SPIN ; $10
const ATK_ANIM_DIVE_BOMB ; $11
const ATK_ANIM_WATER_JETS ; $12
const ATK_ANIM_WATER_GUN ; $13
const ATK_ANIM_WHIRLPOOL ; $14
const ATK_ANIM_DRAGON_RAGE ; $15
const ATK_ANIM_HYDRO_PUMP ; $16
const ATK_ANIM_23 ; $17
const ATK_ANIM_BLIZZARD ; $18
const ATK_ANIM_PSYCHIC_HIT ; $19
const ATK_ANIM_NIGHTMARE ; $1a
const ATK_ANIM_27 ; $1b
const ATK_ANIM_DARK_MIND ; $1c
const ATK_ANIM_BEAM ; $1d
const ATK_ANIM_HYPER_BEAM ; $1e
const ATK_ANIM_31 ; $1f
const ATK_ANIM_ROCK_THROW ; $20
const ATK_ANIM_STONE_BARRAGE ; $21
const ATK_ANIM_PUNCH ; $22
const ATK_ANIM_THUNDERPUNCH ; $23
const ATK_ANIM_FIRE_PUNCH ; $24
const ATK_ANIM_STRETCH_KICK ; $25
const ATK_ANIM_SLASH ; $26
const ATK_ANIM_WHIP ; $27
const ATK_ANIM_TEAR ; $28
const ATK_ANIM_MULTIPLE_SLASH ; $29
const ATK_ANIM_42 ; $2a
const ATK_ANIM_RAMPAGE ; $2b
const ATK_ANIM_DRILL ; $2c
const ATK_ANIM_POT_SMASH ; $2d
const ATK_ANIM_BONEMERANG ; $2e
const ATK_ANIM_SEISMIC_TOSS ; $2f
const ATK_ANIM_NEEDLES ; $30
const ATK_ANIM_49 ; $31
const ATK_ANIM_SMOG ; $32
const ATK_ANIM_51 ; $33
const ATK_ANIM_52 ; $34
const ATK_ANIM_FOUL_GAS ; $35
const ATK_ANIM_FOUL_ODOR ; $36
const ATK_ANIM_POWDER_EFFECT_CHANCE ; $37
const ATK_ANIM_POWDER_HIT_POISON ; $38
const ATK_ANIM_POISON_POWDER ; $39
const ATK_ANIM_58 ; $3a
const ATK_ANIM_59 ; $3b
const ATK_ANIM_60 ; $3c
const ATK_ANIM_GOO ; $3d
const ATK_ANIM_62 ; $3e
const ATK_ANIM_SPIT_POISON ; $3f
const ATK_ANIM_64 ; $40
const ATK_ANIM_BUBBLES ; $41
const ATK_ANIM_66 ; $42
const ATK_ANIM_STRING_SHOT ; $43
const ATK_ANIM_68 ; $44
const ATK_ANIM_BOYFRIENDS ; $45
const ATK_ANIM_LURE ; $46
const ATK_ANIM_TOXIC ; $47
const ATK_ANIM_CONFUSE_RAY ; $48
const ATK_ANIM_73 ; $49
const ATK_ANIM_SING ; $4a
const ATK_ANIM_LULLABY ; $4b
const ATK_ANIM_SUPERSONIC ; $4c
const ATK_ANIM_77 ; $4d
const ATK_ANIM_PETAL_DANCE ; $4e
const ATK_ANIM_PROTECT ; $4f
const ATK_ANIM_BARRIER ; $50
const ATK_ANIM_QUICK_ATTACK ; $51
const ATK_ANIM_AGILITY_PROTECT ; $52
const ATK_ANIM_WHIRLWIND ; $53
const ATK_ANIM_CRY ; $54
const ATK_ANIM_AMNESIA ; $55
const ATK_ANIM_SELFDESTRUCT ; $56
const ATK_ANIM_BIG_SELFDESTRUCTION ; $57
const ATK_ANIM_RECOVER ; $58
const ATK_ANIM_DRAIN ; $59
const ATK_ANIM_DARK_GAS ; $5a
const ATK_ANIM_GLOW_EFFECT ; $5b
const ATK_ANIM_MIRROR_MOVE ; $5c
const ATK_ANIM_DEVOLUTION_BEAM ; $5d
const ATK_ANIM_PKMN_POWER_1 ; $5e
const ATK_ANIM_FIREGIVER ; $5f
const ATK_ANIM_QUICKFREEZE ; $60
const ATK_ANIM_PEAL_OF_THUNDER ; $61
const ATK_ANIM_HEALING_WIND ; $62
const ATK_ANIM_WHIRLWIND_ZIGZAG ; $63
const ATK_ANIM_BIG_THUNDER ; $64
const ATK_ANIM_SOLAR_POWER ; $65
const ATK_ANIM_POISON_FANG ; $66
const ATK_ANIM_103 ; $67
const ATK_ANIM_104 ; $68
const ATK_ANIM_105 ; $69
const ATK_ANIM_FRIENDSHIP_SONG ; $6a
const ATK_ANIM_SCRUNCH ; $6b
const ATK_ANIM_CAT_PUNCH ; $6c
const ATK_ANIM_MAGNETIC_STORM ; $6d
const ATK_ANIM_POISON_WHIP ; $6e
const ATK_ANIM_THUNDER_WAVE ; $6f
const ATK_ANIM_112 ; $70
const ATK_ANIM_SPORE ; $71
const ATK_ANIM_HYPNOSIS ; $72
const ATK_ANIM_ENERGY_CONVERSION ; $73
const ATK_ANIM_LEER ; $74
const ATK_ANIM_CONFUSION_HIT ; $75
const ATK_ANIM_118 ; $76
const ATK_ANIM_119 ; $77
const ATK_ANIM_BENCH_HIT ; $78
const ATK_ANIM_HEAL ; $79
const ATK_ANIM_RECOIL_HIT ; $7a
const ATK_ANIM_POISON ; $7b
const ATK_ANIM_CONFUSION ; $7c
const ATK_ANIM_PARALYSIS ; $7d
const ATK_ANIM_SLEEP ; $7e
const ATK_ANIM_IMAKUNI_CONFUSION ; $7f
const ATK_ANIM_SLEEPING_GAS ; $80
const ATK_ANIM_129 ; $81
const ATK_ANIM_THUNDER_PLAY_AREA ; $82
const ATK_ANIM_CAT_PUNCH_PLAY_AREA ; $83
const ATK_ANIM_FIREGIVER_PLAYER ; $84
const ATK_ANIM_FIREGIVER_OPP ; $85
const ATK_ANIM_HEALING_WIND_PLAY_AREA ; $86
const ATK_ANIM_GALE ; $87
const ATK_ANIM_EXPAND ; $88
const ATK_ANIM_137 ; $89
const ATK_ANIM_FULL_HEAL ; $8a
const ATK_ANIM_139 ; $8b
const ATK_ANIM_SPIT_POISON_SUCCESS ; $8c
const ATK_ANIM_GUST_OF_WIND ; $8d
const ATK_ANIM_HEAL_BOTH_SIDES ; $8e
const ATK_ANIM_143 ; $8f
const ATK_ANIM_144 ; $90
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