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deck_const: MACRO
if const_value >= 2
\1_ID EQU const_value - 2
endc
const \1
ENDM
; Both *_DECK and *_DECK_ID constants are defined here.
; *_DECK constants are to be used with LoadDeck and related routines.
; *_DECK_ID constants are specific to be loaded into wOpponentDeckID.
; Always, *_DECK_ID = *_DECK - 2. UNNAMED_DECK_ID and UNNAMED_2_DECK_ID do not exist.
const_def
deck_const UNNAMED_DECK ; $00
deck_const UNNAMED_2_DECK ; $01
deck_const SAMS_PRACTICE_DECK ; $02
deck_const PRACTICE_PLAYER_DECK ; $03
deck_const SAMS_NORMAL_DECK ; $04
deck_const CHARMANDER_AND_FRIENDS_DECK ; $05
deck_const CHARMANDER_EXTRA_DECK ; $06
deck_const SQUIRTLE_AND_FRIENDS_DECK ; $07
deck_const SQUIRTLE_EXTRA_DECK ; $08
deck_const BULBASAUR_AND_FRIENDS_DECK ; $09
deck_const BULBASAUR_EXTRA_DECK ; $0A
deck_const LIGHTNING_AND_FIRE_DECK ; $0B
deck_const WATER_AND_FIGHTING_DECK ; $0C
deck_const GRASS_AND_PSYCHIC_DECK ; $0D
deck_const LEGENDARY_MOLTRES_DECK ; $0E
deck_const LEGENDARY_ZAPDOS_DECK ; $0F
deck_const LEGENDARY_ARTICUNO_DECK ; $10
deck_const LEGENDARY_DRAGONITE_DECK ; $11
deck_const FIRST_STRIKE_DECK ; $12
deck_const ROCK_CRUSHER_DECK ; $13
deck_const GO_GO_RAIN_DANCE_DECK ; $14
deck_const ZAPPING_SELFDESTRUCT_DECK ; $15
deck_const FLOWER_POWER_DECK ; $16
deck_const STRANGE_PSYSHOCK_DECK ; $17
deck_const WONDERS_OF_SCIENCE_DECK ; $18
deck_const FIRE_CHARGE_DECK ; $19
deck_const IM_RONALD_DECK ; $1A
deck_const POWERFUL_RONALD_DECK ; $1B
deck_const INVINCIBLE_RONALD_DECK ; $1C
deck_const LEGENDARY_RONALD_DECK ; $1D
deck_const MUSCLES_FOR_BRAINS_DECK ; $1E
deck_const HEATED_BATTLE_DECK ; $1F
deck_const LOVE_TO_BATTLE_DECK ; $20
deck_const EXCAVATION_DECK ; $21
deck_const BLISTERING_POKEMON_DECK ; $22
deck_const HARD_POKEMON_DECK ; $23
deck_const WATERFRONT_POKEMON_DECK ; $24
deck_const LONELY_FRIENDS_DECK ; $25
deck_const SOUND_OF_THE_WAVES_DECK ; $26
deck_const PIKACHU_DECK ; $27
deck_const BOOM_BOOM_SELFDESTRUCT_DECK ; $28
deck_const POWER_GENERATOR_DECK ; $29
deck_const ETCETERA_DECK ; $2A
deck_const FLOWER_GARDEN_DECK ; $2B
deck_const KALEIDOSCOPE_DECK ; $2C
deck_const GHOST_DECK ; $2D
deck_const NAP_TIME_DECK ; $2E
deck_const STRANGE_POWER_DECK ; $2F
deck_const FLYIN_POKEMON_DECK ; $30
deck_const LOVELY_NIDORAN_DECK ; $31
deck_const POISON_DECK ; $32
deck_const ANGER_DECK ; $33
deck_const FLAMETHROWER_DECK ; $34
deck_const RESHUFFLE_DECK ; $35
deck_const IMAKUNI_DECK ; $36
DECKS_END EQU const_value - 1
DECK_IDS_END EQU DECKS_END - 2
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