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PLAYER_TURN EQUS "wPlayerDuelVariables >> $8"
OPPONENT_TURN EQUS "wOpponentDuelVariables >> $8"
DUEL_WON EQU $1
DUEL_LOST EQU $2
DUEL_DRAW EQU $3
DUELVARS_CARD_LOCATIONS EQUS "wPlayerCardLocations & $ff" ; 00
DUELVARS_HAND EQUS "wPlayerHand & $ff" ; 42
DUELVARS_DECK_CARDS EQUS "wPlayerDeckCards & $ff" ; 7e
DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK EQUS "wPlayerNumberOfCardsNotInDeck & $ff" ; ba
DUELVARS_ARENA_CARD EQUS "wPlayerArenaCard & $ff" ; bb
DUELVARS_BENCH EQUS "wPlayerBench & $ff" ; bc
DUELVARS_ARENA_CARD_HP EQUS "wPlayerArenaCardHP & $ff" ; c8
DUELVARS_BENCH1_CARD_HP EQUS "wPlayerBench1CardHP & $ff" ; c9
DUELVARS_BENCH2_CARD_HP EQUS "wPlayerBench2CardHP & $ff" ; ca
DUELVARS_BENCH3_CARD_HP EQUS "wPlayerBench3CardHP & $ff" ; cb
DUELVARS_BENCH4_CARD_HP EQUS "wPlayerBench4CardHP & $ff" ; cc
DUELVARS_BENCH5_CARD_HP EQUS "wPlayerBench5CardHP & $ff" ; cd
DUELVARS_ARENA_CARD_SUBSTATUS1 EQUS "wPlayerArenaCardSubstatus1 & $ff" ; e7
DUELVARS_ARENA_CARD_SUBSTATUS2 EQUS "wPlayerArenaCardSubstatus2 & $ff" ; e8
DUELVARS_ARENA_CARD_SUBSTATUS3 EQUS "wPlayerArenaCardSubstatus3 & $ff" ; e9
DUELVARS_ARENA_CARD_SUBSTATUS4 EQUS "wPlayerArenaCardSubstatus4 & $ff" ; ea
DUELVARS_ARENA_CARD_SUBSTATUS5 EQUS "wPlayerArenaCardSubstatus5 & $ff" ; eb
DUELVARS_PRIZES EQUS "wPlayerPrizes & $ff" ; ec
DUELVARS_NUMBER_OF_CARDS_IN_DISCARD_PILE EQUS "wPlayerNumberOfCardsInDiscardPile & $ff" ; ed
DUELVARS_NUMBER_OF_CARDS_IN_HAND EQUS "wPlayerNumberOfCardsInHand & $ff" ; ee
DUELVARS_NUMBER_OF_POKEMON_IN_PLAY EQUS "wPlayerNumberOfPokemonInPlay & $ff" ; ef
DUELVARS_ARENA_CARD_STATUS EQUS "wPlayerArenaCardStatus & $ff" ; f0
DUELVARS_DUELIST_TYPE EQUS "wPlayerDuelistType & $ff" ; f1
DUELVARS_ARENA_CARD_DISABLED_MOVE_INDEX EQUS "wPlayerArenaCardDisabledMoveIndex & $ff" ; f2
;;; card locations
CARD_LOCATION_DECK EQU $00
CARD_LOCATION_HAND EQU $01
CARD_LOCATION_DISCARD_PILE EQU $02
CARD_LOCATION_PRIZE EQU $08
CARD_LOCATION_ARENA EQU $10
CARD_LOCATION_BENCH_1 EQU $11
CARD_LOCATION_BENCH_2 EQU $12
CARD_LOCATION_BENCH_3 EQU $13
CARD_LOCATION_BENCH_4 EQU $14
CARD_LOCATION_BENCH_5 EQU $15
;;; duelist types
DUELIST_TYPE_PLAYER EQU $00
DUELIST_TYPE_LINK_OPP EQU $01
DUELIST_TYPE_AI_OPP EQU $80
;;; constant values
MAX_POKEMON_IN_PLAY EQU $06
;;; status conditions
; two statuses can be combined if they are identified by a different nybble
NO_STATUS EQU $00
CONFUSED EQU $01
ASLEEP EQU $02
PARALYZED EQU $03
POISONED EQU $80
DOUBLE_POISONED EQU $c0
PASSIVE_STATUS_MASK EQU $f ; confused, asleep or paralyzed
;;; substatus conditions
SUBSTATUS1_AGILITY EQU $0c
SUBSTATUS1_FLY EQU $0d
SUBSTATUS1_HARDEN EQU $0e
SUBSTATUS1_NO_DAMAGE_STIFFEN EQU $0f
SUBSTATUS1_NO_DAMAGE_10 EQU $10
SUBSTATUS1_NO_DAMAGE_11 EQU $11
SUBSTATUS1_REDUCE_BY_20 EQU $13
SUBSTATUS1_BARRIER EQU $14
SUBSTATUS1_HALVE_DAMAGE EQU $15
SUBSTATUS1_DESTINY_BOND EQU $16
SUBSTATUS1_NO_DAMAGE_17 EQU $17
SUBSTATUS1_NEXT_TURN_DOUBLE_DAMAGE EQU $19
SUBSTATUS1_REDUCE_BY_10 EQU $1e
SUBSTATUS2_SMOKESCREEN EQU $01
SUBSTATUS2_SAND_ATTACK EQU $02
SUBSTATUS2_REDUCE_BY_20 EQU $03
SUBSTATUS2_AMNESIA EQU $04
SUBSTATUS2_TAIL_WAG EQU $05
SUBSTATUS2_LEER EQU $06
SUBSTATUS2_POUNCE EQU $07
SUBSTATUS2_UNABLE_RETREAT EQU $09
SUBSTATUS2_BONE_ATTACK EQU $0b
SUBSTATUS2_GROWL EQU $12
SUBSTATUS5_THIS_TURN_DOUBLE_DAMAGE EQU 0
;;; wNoDamageOrEffect constants
NO_DAMAGE_OR_EFFECT_AGILITY EQU $01
NO_DAMAGE_OR_EFFECT_BARRIER EQU $02
NO_DAMAGE_OR_EFFECT_FLY EQU $03
NO_DAMAGE_OR_EFFECT_TRANSPARENCY EQU $04
NO_DAMAGE_OR_EFFECT_NSHIELD EQU $05
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