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AIActionTable_InvincibleRonald: ; 153e8 (5:53e8)
dw .do_turn ; unused
dw .do_turn
dw .start_duel
dw .forced_switch
dw .ko_switch
dw .take_prize
.do_turn ; 153f4 (5:53f4)
call AIMainTurnLogic
ret
.start_duel ; 153f8 (5:53f8)
call InitAIDuelVars
call .store_list_pointers
call SetUpBossStartingHandAndDeck
call TrySetUpBossStartingPlayArea
ret nc
call AIPlayInitialBasicCards
ret
.forced_switch ; 15409 (5:5409)
call AIDecideBenchPokemonToSwitchTo
ret
.ko_switch ; 1540d (5:540d)
call AIDecideBenchPokemonToSwitchTo
ret
.take_prize ; 15411 (5:5411)
call AIPickPrizeCards
ret
.list_arena ; 15415 (5:5415)
db KANGASKHAN
db MAGMAR2
db CHANSEY
db GEODUDE
db SCYTHER
db GRIMER
db $00
.list_bench ; 1541c (5:541c)
db GRIMER
db SCYTHER
db GEODUDE
db CHANSEY
db MAGMAR2
db KANGASKHAN
db $00
.list_retreat ; 15423 (5:5423)
ai_retreat GRIMER, -1
db $00
.list_energy ; 15426 (5:5426)
ai_energy GRIMER, 1, -1
ai_energy MUK, 3, -1
ai_energy SCYTHER, 4, +1
ai_energy MAGMAR2, 2, +0
ai_energy GEODUDE, 2, +0
ai_energy GRAVELER, 3, +0
ai_energy CHANSEY, 4, +0
ai_energy KANGASKHAN, 4, -1
db $00
.list_prize ; 1543f (5:543f)
db GAMBLER
db $00
.store_list_pointers ; 15441 (5:5441)
store_list_pointer wAICardListAvoidPrize, .list_prize
store_list_pointer wAICardListArenaPriority, .list_arena
store_list_pointer wAICardListBenchPriority, .list_bench
store_list_pointer wAICardListPlayFromHandPriority, .list_bench
; missing store_list_pointer wAICardListRetreatBonus, .list_retreat
store_list_pointer wAICardListEnergyBonus, .list_energy
ret
; 0x1546f
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