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credits_seq_disable_lcd: MACRO
dw CreditsSequenceCmd_DisableLCD
ENDM
; x coordinate
; y coordinate
; OVERWORLD_* constant
credits_seq_load_ow_map: MACRO
dw CreditsSequenceCmd_LoadOWMap
db \1, \2, \3
ENDM
credits_seq_init_volcano_sprite: MACRO
dw CreditsSequenceCmd_InitVolcanoSprite
ENDM
credits_seq_init_overlay: MACRO
dw CreditsSequenceCmd_InitOverlay
db \1, \2, \3, \4
ENDM
credits_seq_transform_overlay: MACRO
dw CreditsSequenceCmd_TransformOverlay
db \1, \2, \3, \4
ENDM
; x coordinate
; y coordinate
; text ID
credits_seq_print_text_box: MACRO
dw CreditsSequenceCmd_PrintTextBox
db \1, \2
tx \3
ENDM
; x coordinate
; y coordinate
; text ID
credits_seq_print_text: MACRO
dw CreditsSequenceCmd_PrintText
db \1, \2
tx \3
ENDM
credits_seq_fade_in: MACRO
dw CreditsSequenceCmd_FadeIn
ENDM
credits_seq_fade_out: MACRO
dw CreditsSequenceCmd_FadeOut
ENDM
; frames to wait
credits_seq_wait: MACRO
dw CreditsSequenceCmd_Wait
db \1
ENDM
; x coordinate
; y coordinate
; direction
; NPC ID
credits_seq_load_npc: MACRO
dw CreditsSequenceCmd_LoadNPC
db \1, \2, \3, \4
ENDM
; y offset
; heigh
credits_seq_draw_rectangle: MACRO
dw CreditsSequenceCmd_DrawRectangle
db \1, \2
ENDM
; x coordinate
; y coordinate
; scene ID
credits_seq_load_scene: MACRO
dw CreditsSequenceCmd_LoadScene
db \1, \2, \3
ENDM
; x coordinate
; y coordinate
; booster scene ID
credits_seq_load_booster: MACRO
dw CreditsSequenceCmd_LoadBooster
db \1, \2, \3
ENDM
; index of beaten Club Master
credits_seq_load_club_map: MACRO
dw CreditsSequenceCmd_LoadClubMap
db \1
ENDM
credits_seq_end: MACRO
credits_seq_wait $ff
ENDM
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