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author | TiKevin83 <38826675+TiKevin83@users.noreply.github.com> | 2019-01-23 10:08:53 -0500 |
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committer | GitHub <noreply@github.com> | 2019-01-23 10:08:53 -0500 |
commit | 3031dfab64772a44b6541114a3f15ae845390f4d (patch) | |
tree | 7a3307addc2f3cf25d34029696f09aa750db3584 | |
parent | 43ec9ae7f74e745b7ccac7c34a253deeb9291c15 (diff) |
Note bug in Battle Transitions
-rw-r--r-- | engine/battle/battle_transitions.asm | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm index ec95a5d9..8f799867 100644 --- a/engine/battle/battle_transitions.asm +++ b/engine/battle/battle_transitions.asm @@ -91,6 +91,12 @@ GetBattleTransitionID_WildOrTrainer: ret GetBattleTransitionID_CompareLevels: +; no error handling to check if you have a Pokemon yet +; this causes bugs with the transition in the Oak Pikachu catch +; wPartyMon1HP reads from wRivalName+6 +; this causes the faster transition to be manipulable either by +; using a default rival name or +; setting and then deleting 6 characters in a custom Rival name ld hl, wPartyMon1HP .faintedLoop ld a, [hli] |