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authorYamaArashi <shadow962@live.com>2016-06-12 01:06:11 -0700
committerYamaArashi <shadow962@live.com>2016-06-12 01:09:22 -0700
commitc050e9e23983eb76ac5cc3416401715179a9957f (patch)
treeed70d7608a30eafa0ad6da28109d2a9cacce1868
parentbcf0bd960b03720a02669ed2b6d3a22df60cf0b2 (diff)
sync tileset WRAM labels
-rwxr-xr-xengine/cable_club.asm4
-rw-r--r--home/overworld.asm10
-rwxr-xr-xwram.asm6
3 files changed, 10 insertions, 10 deletions
diff --git a/engine/cable_club.asm b/engine/cable_club.asm
index d7b5bdc8..88f7b2f7 100755
--- a/engine/cable_club.asm
+++ b/engine/cable_club.asm
@@ -907,9 +907,9 @@ CableClub_Run:
call CableClub_DoBattleOrTrade
ld hl, Club_GFX
ld a, h
- ld [wTilesetGFXPtr + 1], a
+ ld [wTilesetGfxPtr + 1], a
ld a, l
- ld [wTilesetGFXPtr], a
+ ld [wTilesetGfxPtr], a
ld a, Bank(Club_GFX)
ld [wTilesetBank], a
ld hl, Club_Coll
diff --git a/home/overworld.asm b/home/overworld.asm
index 0b2f527f..e323fa49 100644
--- a/home/overworld.asm
+++ b/home/overworld.asm
@@ -869,9 +869,9 @@ INCLUDE "data/bike_riding_tilesets.asm"
; load the tile pattern data of the current tileset into VRAM
LoadTilesetTilePatternData::
- ld a, [wTilesetGFXPtr]
+ ld a, [wTilesetGfxPtr]
ld l, a
- ld a, [wTilesetGFXPtr + 1]
+ ld a, [wTilesetGfxPtr + 1]
ld h, a
ld de, vTileset
ld bc, $600
@@ -1078,7 +1078,7 @@ IsSpriteOrSignInFrontOfPlayer::
.extendRangeOverCounter
; check if the player is front of a counter in a pokemon center, pokemart, etc. and if so, extend the range at which he can talk to the NPC
predef GetTileAndCoordsInFrontOfPlayer ; get the tile in front of the player in c
- ld hl, wTileSetTalkingOverTiles ; list of tiles that extend talking range (counter tiles)
+ ld hl, wTilesetTalkingOverTiles ; list of tiles that extend talking range (counter tiles)
ld b, 3
ld d, $20 ; talking range in pixels (long range)
.counterTilesLoop
@@ -1584,9 +1584,9 @@ ScheduleWestColumnRedraw::
; Input: c = tile block ID, hl = destination address
DrawTileBlock::
push hl
- ld a, [wTileSetBlocksPtr] ; pointer to tiles
+ ld a, [wTilesetBlocksPtr] ; pointer to tiles
ld l, a
- ld a, [wTileSetBlocksPtr + 1]
+ ld a, [wTilesetBlocksPtr + 1]
ld h, a
ld a, c
swap a
diff --git a/wram.asm b/wram.asm
index db658ec9..0d6c3251 100755
--- a/wram.asm
+++ b/wram.asm
@@ -2981,18 +2981,18 @@ wPlayerDirection:: ; d529
wTilesetBank:: ; d52a
ds 1
-wTileSetBlocksPtr:: ; d52b
+wTilesetBlocksPtr:: ; d52b
; maps blocks (4x4 tiles) to tiles
ds 2
-wTilesetGFXPtr:: ; d52d
+wTilesetGfxPtr:: ; d52d
ds 2
wTilesetCollisionPtr:: ; d52f
; list of all walkable tiles
ds 2
-wTileSetTalkingOverTiles:: ; d531
+wTilesetTalkingOverTiles:: ; d531
ds 3
wGrassTile:: ; d534